Jeff Wu
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ea2857a9cd
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make use of dead card discard info
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2016-03-30 01:11:41 -07:00 |
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Jeff Wu
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9494d549ae
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make risky plays
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2016-03-30 00:38:02 -07:00 |
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Jeff Wu
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3d318340eb
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improve to 24.78 (for 5 players)
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2016-03-29 22:59:14 -07:00 |
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Jeff Wu
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e0239dead0
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bug fixes, added card partitioning. already at average score: 23.91!
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2016-03-29 10:45:10 -07:00 |
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Jeff Wu
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adf98e0e4a
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information strategy, working!
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2016-03-29 00:33:57 -07:00 |
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Jeff Wu
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efba24d6e8
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beginnings of information strategy
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2016-03-27 10:47:58 -07:00 |
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Jeff Wu
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f09dd58cda
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use iterator, return Vec<bool> on hints
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2016-03-23 23:17:31 -07:00 |
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Jeff Wu
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4fa72e030f
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allow for probabilities in cardinfo
- helper functions for using probabilistic card info
- move firework to cards, re-export everything in game.rs
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2016-03-23 22:22:19 -07:00 |
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Jeff Wu
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9c580ecb88
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new cardinfo trait, separate cards stuff to different file
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2016-03-22 21:45:24 -07:00 |
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Jeff Wu
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e49cb29592
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configurable strategy
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2016-03-20 12:40:27 -07:00 |
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Jeff Wu
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931a7d73ad
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percentage perfect
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2016-03-19 15:29:26 -07:00 |
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Jeff Wu
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107d585b19
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improvements, cleanup, readme
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2016-03-19 14:24:22 -07:00 |
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Jeff Wu
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e36700d93f
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no empty hints, by default
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2016-03-19 00:39:34 -07:00 |
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Jeff Wu
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964602d03d
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firework cloneable (and more compact)
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2016-03-18 02:01:47 -07:00 |
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Jeff Wu
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c9602d1948
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cheating strategy score up to 24.9435 (on seeds 0 - 10,000)
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2016-03-18 01:40:29 -07:00 |
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Jeff Wu
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e01d93a055
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turn result, turn history
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2016-03-17 23:58:10 -07:00 |
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Jeff Wu
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e371e2f112
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add nthreads option, histogram
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2016-03-17 23:10:38 -07:00 |
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Jeff Wu
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706f5b52b6
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another layer of indirection, prep for threading
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2016-03-16 23:07:21 -07:00 |
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Jeff Wu
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44248c8d3e
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improvements to cheating strategy
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2016-03-13 23:05:01 -07:00 |
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Jeff Wu
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0b9734c20b
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replicated 24.88 from paper
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2016-03-13 22:28:34 -07:00 |
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Jeff Wu
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7f5feacbc7
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command line parsing
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2016-03-13 18:11:20 -07:00 |
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Jeff Wu
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adaa513ff8
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cheating strategy improvements
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2016-03-13 17:26:12 -07:00 |
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Jeff Wu
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6184fcd914
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make rng seedable
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2016-03-13 11:28:26 -07:00 |
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Jeff Wu
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02ffb781b3
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finish up cheating strategy
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2016-03-13 11:02:08 -07:00 |
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Jeff Wu
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2f6dc571c2
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strategy that cheats, first pass
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2016-03-13 01:07:34 -08:00 |
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Jeff Wu
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a16f490c04
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simplify stuff
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2016-03-12 21:27:15 -08:00 |
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Jeff Wu
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b63c850484
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get rid of Pile<T>
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2016-03-12 18:32:21 -08:00 |
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Jeff Wu
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1a0cad3b87
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Discard class
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2016-03-12 18:25:09 -08:00 |
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Jeff Wu
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093a65ae96
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small bugfixes
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2016-03-10 22:49:20 -08:00 |
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Jeff Wu
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1ad4f9b825
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improvements to strategies API
make strategies its own module
use trait objects so you can mix and match strategies
stop using internal state associated type..
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2016-03-10 22:26:32 -08:00 |
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Jeff Wu
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958c63e7d0
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implementing display for everything
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2016-03-10 20:59:43 -08:00 |
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Jeff Wu
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d2928c255d
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explicit fireworks class
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2016-03-06 22:00:23 -08:00 |
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Jeff Wu
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b4d949ff2f
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move stuff to boardstate
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2016-03-06 21:44:17 -08:00 |
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Jeff Wu
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49627b91b6
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hints and better logging
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2016-03-06 16:50:09 -08:00 |
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Jeff Wu
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a44b017eae
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add types for information
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2016-03-06 03:33:14 -08:00 |
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Jeff Wu
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55e9dc2fe3
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add some logging, fix some bugs
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2016-03-06 01:35:19 -08:00 |
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Jeff Wu
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e2eebcbe07
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sorta working, probably very buggy
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2016-03-06 01:09:24 -08:00 |
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Jeff Wu
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9508a20082
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flushed out game initialization
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2016-03-05 19:36:02 -08:00 |
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Jeff Wu
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4168800875
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Initial commit
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2016-03-05 16:54:46 -08:00 |
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