new cardinfo trait, separate cards stuff to different file

This commit is contained in:
Jeff Wu 2016-03-22 21:28:30 -07:00
parent e49cb29592
commit 9c580ecb88
6 changed files with 333 additions and 176 deletions

133
src/cards.rs Normal file
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@ -0,0 +1,133 @@
use std::collections::HashMap;
use std::fmt;
pub type Color = &'static str;
pub const COLORS: [Color; 5] = ["red", "yellow", "green", "blue", "white"];
pub fn display_color(color: Color) -> char {
color.chars().next().unwrap()
}
pub type Value = u32;
// list of values, assumed to be small to large
pub const VALUES : [Value; 5] = [1, 2, 3, 4, 5];
pub const FINAL_VALUE : Value = 5;
pub fn get_count_for_value(value: &Value) -> u32 {
match *value {
1 => 3,
2 | 3 | 4 => 2,
5 => 1,
_ => { panic!(format!("Unexpected value: {}", value)); }
}
}
#[derive(Debug,Clone,PartialEq,Eq,Hash,Ord,PartialOrd)]
pub struct Card {
pub color: Color,
pub value: Value,
}
impl Card {
pub fn new(color: Color, value: Value) -> Card {
Card { color: color, value: value }
}
}
impl fmt::Display for Card {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}{}", display_color(self.color), self.value)
}
}
pub type Cards = Vec<Card>;
#[derive(Debug,Clone)]
pub struct CardCounts {
counts: HashMap<Card, u32>,
}
impl CardCounts {
pub fn new() -> CardCounts {
let mut counts = HashMap::new();
for color in COLORS.iter() {
for value in VALUES.iter() {
counts.insert(Card::new(*color, *value), 0);
}
}
CardCounts {
counts: counts,
}
}
pub fn get_count(&self, card: &Card) -> u32 {
*self.counts.get(card).unwrap()
}
pub fn remaining(&self, card: &Card) -> u32 {
let count = self.get_count(card);
get_count_for_value(&card.value) - count
}
pub fn add(&mut self, card: &Card) {
let count = self.counts.get_mut(card).unwrap();
*count += 1;
}
}
impl fmt::Display for CardCounts {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
for color in COLORS.iter() {
try!(f.write_str(&format!(
"{}: ", display_color(color),
)));
for value in VALUES.iter() {
let count = self.get_count(&Card::new(color, *value));
let total = get_count_for_value(value);
try!(f.write_str(&format!(
"{}/{} {}s", count, total, value
)));
if *value != FINAL_VALUE {
try!(f.write_str(", "));
}
}
try!(f.write_str("\n"));
}
Ok(())
}
}
#[derive(Debug)]
pub struct Discard {
pub cards: Cards,
counts: CardCounts,
}
impl Discard {
pub fn new() -> Discard {
Discard {
cards: Cards::new(),
counts: CardCounts::new(),
}
}
pub fn get_count(&self, card: &Card) -> u32 {
self.counts.get_count(card)
}
pub fn has_all(&self, card: &Card) -> bool {
self.counts.remaining(card) == 0
}
pub fn remaining(&self, card: &Card) -> u32 {
self.counts.remaining(card)
}
pub fn place(&mut self, card: Card) {
self.counts.add(&card);
self.cards.push(card);
}
}
impl fmt::Display for Discard {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
// try!(f.write_str(&format!(
// "{}", self.cards,
// )));
write!(f, "{}", self.counts)
}
}

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@ -3,165 +3,10 @@ use std::collections::HashMap;
use std::fmt;
use info::*;
/*
* Type definitions
*/
pub type Color = &'static str;
pub const COLORS: [Color; 5] = ["red", "yellow", "green", "blue", "white"];
pub fn display_color(color: Color) -> char {
color.chars().next().unwrap()
}
pub type Value = u32;
// list of values, assumed to be small to large
pub const VALUES : [Value; 5] = [1, 2, 3, 4, 5];
pub const FINAL_VALUE : Value = 5;
pub fn get_count_for_value(value: &Value) -> u32 {
match *value {
1 => 3,
2 | 3 | 4 => 2,
5 => 1,
_ => { panic!(format!("Unexpected value: {}", value)); }
}
}
use cards::*;
pub type Player = u32;
#[derive(Debug,Clone,PartialEq,Eq,Hash)]
pub struct Card {
pub color: Color,
pub value: Value,
}
impl Card {
fn new(color: Color, value: Value) -> Card {
Card { color: color, value: value }
}
}
impl fmt::Display for Card {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}{}", display_color(self.color), self.value)
}
}
pub type Cards = Vec<Card>;
pub type CardsInfo = Vec<CardInfo>;
#[derive(Debug,Clone)]
pub struct Firework {
pub color: Color,
pub top: Value,
}
impl Firework {
fn new(color: Color) -> Firework {
Firework {
color: color,
top: 0,
}
}
fn desired_value(&self) -> Option<Value> {
if self.complete() { None } else { Some(self.top + 1) }
}
fn score(&self) -> Score {
self.top
}
fn complete(&self) -> bool {
self.top == FINAL_VALUE
}
fn place(&mut self, card: &Card) {
assert!(
card.color == self.color,
"Attempted to place card on firework of wrong color!"
);
assert!(
Some(card.value) == self.desired_value(),
"Attempted to place card of wrong value on firework!"
);
self.top = card.value;
}
}
impl fmt::Display for Firework {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
if self.complete() {
write!(f, "{} firework complete!", self.color)
} else {
write!(f, "{} firework at {}", self.color, self.top)
}
}
}
#[derive(Debug)]
pub struct Discard {
pub cards: Cards,
counts: HashMap<Color, HashMap<Value, u32>>,
}
impl Discard {
fn new() -> Discard {
let mut counts = HashMap::new();
for color in COLORS.iter() {
let mut color_count = HashMap::new();
for value in VALUES.iter() {
color_count.insert(*value, 0);
}
counts.insert(*color, color_count);
}
Discard {
cards: Cards::new(),
counts: counts,
}
}
fn get_count(&self, card: &Card) -> u32 {
let color_count = self.counts.get(card.color).unwrap();
color_count.get(&card.value).unwrap().clone()
}
fn has_all(&self, card: &Card) -> bool {
self.remaining(card) == 0
}
fn remaining(&self, card: &Card) -> u32 {
let count = self.get_count(&card);
get_count_for_value(&card.value) - count
}
fn place(&mut self, card: Card) {
let count = self.get_count(&card);
let ref mut color_count = self.counts.get_mut(card.color).unwrap();
color_count.insert(card.value, count + 1);
self.cards.push(card);
}
}
impl fmt::Display for Discard {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
// try!(f.write_str(&format!(
// "{}", self.cards,
// )));
for color in COLORS.iter() {
try!(f.write_str(&format!(
"{}: ", display_color(color),
)));
for value in VALUES.iter() {
let count = self.get_count(&Card::new(color, *value));
let total = get_count_for_value(value);
try!(f.write_str(&format!(
"{}/{} {}s", count, total, value
)));
if *value != FINAL_VALUE {
try!(f.write_str(", "));
}
}
try!(f.write_str("\n"));
}
Ok(())
}
}
#[derive(Debug,Clone)]
pub enum Hinted {
@ -225,7 +70,7 @@ pub struct PlayerState {
// the player's actual hand
pub hand: Cards,
// represents what is common knowledge about the player's hand
pub info: CardsInfo,
pub info: Vec<SimpleCardInfo>,
}
impl fmt::Display for PlayerState {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
@ -233,7 +78,7 @@ impl fmt::Display for PlayerState {
let mut i = 0;
for card in &self.hand {
let info : &CardInfo = &self.info[i];
let info : &SimpleCardInfo = &self.info[i];
try!(f.write_str(&format!("{} =? {: <15} ", card, info)));
i += 1;
}
@ -243,7 +88,7 @@ impl fmt::Display for PlayerState {
impl PlayerState {
pub fn new(hand: Cards) -> PlayerState {
let infos = (0..hand.len()).map(|_| {
CardInfo::new()
SimpleCardInfo::new()
}).collect::<Vec<_>>();
PlayerState {
hand: hand,
@ -251,7 +96,7 @@ impl PlayerState {
}
}
pub fn take(&mut self, index: usize) -> (Card, CardInfo) {
pub fn take(&mut self, index: usize) -> (Card, SimpleCardInfo) {
let card = self.hand.remove(index);
let info = self.info.remove(index);
(card, info)
@ -259,7 +104,7 @@ impl PlayerState {
pub fn place(&mut self, card: Card) {
self.hand.push(card);
self.info.push(CardInfo::new());
self.info.push(SimpleCardInfo::new());
}
pub fn reveal(&mut self, hinted: &Hinted) -> Vec<usize> {
@ -269,7 +114,7 @@ impl PlayerState {
let mut i = 0;
for card in &self.hand {
let matches = card.color == *color;
self.info[i].color_info.mark(color, matches);
self.info[i].mark_color(color, matches);
if matches { indices.push(i); }
i += 1;
}
@ -278,7 +123,7 @@ impl PlayerState {
let mut i = 0;
for card in &self.hand {
let matches = card.value == *value;
self.info[i].value_info.mark(value, matches);
self.info[i].mark_value(value, matches);
if matches { indices.push(i); }
i += 1;
}
@ -368,7 +213,7 @@ impl BoardState {
}
}
fn get_firework(&self, color: &Color) -> &Firework {
pub fn get_firework(&self, color: &Color) -> &Firework {
self.fireworks.get(color).unwrap()
}
@ -523,7 +368,7 @@ pub struct GameStateView<'a> {
// the player whose view it is
pub player: Player,
// what is known about their own hand (and thus common knowledge)
pub info: &'a CardsInfo,
pub info: &'a Vec<SimpleCardInfo>,
// the cards of the other players, as well as the information they have
pub other_player_states: HashMap<Player, &'a PlayerState>,
// board state
@ -724,3 +569,51 @@ impl GameState {
turn
}
}
#[derive(Debug,Clone)]
pub struct Firework {
pub color: Color,
pub top: Value,
}
impl Firework {
pub fn new(color: Color) -> Firework {
Firework {
color: color,
top: 0,
}
}
fn desired_value(&self) -> Option<Value> {
if self.complete() { None } else { Some(self.top + 1) }
}
fn score(&self) -> Score {
self.top
}
fn complete(&self) -> bool {
self.top == FINAL_VALUE
}
fn place(&mut self, card: &Card) {
assert!(
card.color == self.color,
"Attempted to place card on firework of wrong color!"
);
assert!(
Some(card.value) == self.desired_value(),
"Attempted to place card of wrong value on firework!"
);
self.top = card.value;
}
}
impl fmt::Display for Firework {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
if self.complete() {
write!(f, "{} firework complete!", self.color)
} else {
write!(f, "{} firework at {}", self.color, self.top)
}
}
}

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@ -1,9 +1,61 @@
use std::cmp::Eq;
use std::collections::HashMap;
use std::collections::{HashMap, HashSet};
use std::fmt;
use std::hash::Hash;
use game::*;
use cards::*;
pub trait CardInfo {
// get all a-priori possibilities
fn get_all_possibilities(&self) -> Vec<Card> {
let mut v = Vec::new();
for &color in COLORS.iter() {
for &value in VALUES.iter() {
v.push(Card::new(color, value));
}
}
v
}
// mark all current possibilities for the card
fn get_possibilities(&self) -> Vec<Card>;
// mark a whole color as false
fn mark_color_false(&mut self, color: &Color);
// mark a color as correct
fn mark_color_true(&mut self, color: &Color) {
for other_color in COLORS.iter() {
if other_color != color {
self.mark_color_false(other_color);
}
}
}
fn mark_color(&mut self, color: &Color, is_color: bool) {
if is_color {
self.mark_color_true(color);
} else {
self.mark_color_false(color);
}
}
// mark a whole value as false
fn mark_value_false(&mut self, value: &Value);
// mark a value as correct
fn mark_value_true(&mut self, value: &Value) {
for other_value in VALUES.iter() {
if other_value != value {
self.mark_value_false(other_value);
}
}
}
fn mark_value(&mut self, value: &Value, is_value: bool) {
if is_value {
self.mark_value_true(value);
} else {
self.mark_value_false(value);
}
}
}
// Represents hinted information about possible values of type T
pub trait Info<T> where T: Hash + Eq + Clone {
@ -16,12 +68,12 @@ pub trait Info<T> where T: Hash + Eq + Clone {
fn get_mut_possibility_map(&mut self) -> &mut HashMap<T, bool>;
// get what is now possible
fn get_possibilities(&self) -> Vec<&T> {
fn get_possibilities(&self) -> Vec<T> {
let mut v = Vec::new();
let map = self.get_possibility_map();
for (value, is_possible) in map {
if *is_possible {
v.push(value);
v.push(value.clone());
}
}
v
@ -86,20 +138,40 @@ impl Info<Value> for ValueInfo {
fn get_mut_possibility_map(&mut self) -> &mut HashMap<Value, bool> { &mut self.0 }
}
// represents information only of the form:
// this color is/isn't possible, this value is/isn't possible
#[derive(Debug)]
pub struct CardInfo {
pub struct SimpleCardInfo {
pub color_info: ColorInfo,
pub value_info: ValueInfo,
}
impl CardInfo {
pub fn new() -> CardInfo {
CardInfo {
impl SimpleCardInfo {
pub fn new() -> SimpleCardInfo {
SimpleCardInfo {
color_info: ColorInfo::new(),
value_info: ValueInfo::new(),
}
}
}
impl fmt::Display for CardInfo {
impl CardInfo for SimpleCardInfo {
fn get_possibilities(&self) -> Vec<Card> {
let mut v = Vec::new();
for &color in self.color_info.get_possibilities().iter() {
for &value in self.value_info.get_possibilities().iter() {
v.push(Card::new(color, value));
}
}
v
}
fn mark_color_false(&mut self, color: &Color) {
self.color_info.mark_false(color);
}
fn mark_value_false(&mut self, value: &Value) {
self.value_info.mark_false(value);
}
}
impl fmt::Display for SimpleCardInfo {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut string = String::new();
for color in &COLORS {
@ -118,3 +190,54 @@ impl fmt::Display for CardInfo {
f.pad(&string)
}
}
// Can represent information of the form:
// this card is/isn't possible
#[derive(Clone)]
struct CardPossibilityTable {
possible: HashSet<Card>,
}
impl CardPossibilityTable {
pub fn new() -> CardPossibilityTable {
let mut possible = HashSet::new();
for &color in COLORS.iter() {
for &value in VALUES.iter() {
possible.insert(Card::new(color, value));
}
}
CardPossibilityTable {
possible: possible,
}
}
// mark a possible card as false
fn mark_false(&mut self, card: &Card) {
self.possible.remove(card);
}
}
impl CardInfo for CardPossibilityTable {
fn get_possibilities(&self) -> Vec<Card> {
let mut cards = self.possible.iter().map(|card| {card.clone() }).collect::<Vec<_>>();
cards.sort();
cards
}
fn mark_color_false(&mut self, color: &Color) {
for &value in VALUES.iter() {
self.mark_false(&Card::new(color, value));
}
}
fn mark_value_false(&mut self, value: &Value) {
for &color in COLORS.iter() {
self.mark_false(&Card::new(color, value.clone()));
}
}
}
impl fmt::Display for CardPossibilityTable {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
for card in self.get_possibilities() {
try!(f.write_str(&format!("{}, ", card)));
}
Ok(())
}
}

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@ -4,13 +4,14 @@ extern crate log;
extern crate rand;
extern crate crossbeam;
mod cards;
mod info;
mod game;
mod simulator;
mod strategies {
pub mod examples;
pub mod cheating;
}
mod info;
use getopts::Options;
use std::str::FromStr;

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@ -9,14 +9,20 @@ use game::*;
// Represents the strategy of a given player
pub trait PlayerStrategy {
// A function to decide what to do on the player's turn.
// Given a GameStateView, outputs their choice.
fn decide(&mut self, &GameStateView) -> TurnChoice;
// A function to update internal state after other players' turns.
// Given what happened last turn, and the new state.
fn update(&mut self, &Turn, &GameStateView);
}
// Represents the overall strategy for a game
// Shouldn't do much, except possibility e.g. initialize some shared randomness between players
// Shouldn't do much, except store configuration parameters and
// possibility initialize some shared randomness between players
pub trait GameStrategy {
fn initialize(&self, Player, &GameStateView) -> Box<PlayerStrategy>;
}
// Represents configuration for a strategy.
// Acts as a factory for game strategies, so we can play many rounds
pub trait GameStrategyConfig {

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@ -4,6 +4,7 @@ use std::collections::{HashMap, HashSet};
use simulator::*;
use game::*;
use cards::*;
// strategy that explicitly cheats by using Rc/RefCell
// serves as a reference point for other strategies