move stuff to boardstate
This commit is contained in:
parent
49627b91b6
commit
b4d949ff2f
3 changed files with 120 additions and 87 deletions
194
src/game.rs
194
src/game.rs
|
@ -64,9 +64,10 @@ impl <T> From<Vec<T>> for Pile<T> {
|
|||
}
|
||||
impl <T> fmt::Display for Pile<T> where T: fmt::Display {
|
||||
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
||||
write!(f, "[");
|
||||
// surely doing unwraps is improper..
|
||||
write!(f, "[").unwrap();
|
||||
for item in &self.0 {
|
||||
write!(f, "{}, ", item);
|
||||
write!(f, "{}, ", item).unwrap();
|
||||
}
|
||||
write!(f, "] ")
|
||||
}
|
||||
|
@ -179,6 +180,21 @@ impl PlayerState {
|
|||
}
|
||||
}
|
||||
|
||||
fn new_deck() -> Cards {
|
||||
let mut deck: Cards = Cards::from(Vec::new());
|
||||
|
||||
for color in COLORS.iter() {
|
||||
for &(value, count) in VALUE_COUNTS.iter() {
|
||||
for _ in 0..count {
|
||||
deck.place(Card {color: color, value: value});
|
||||
}
|
||||
}
|
||||
};
|
||||
deck.shuffle();
|
||||
info!("Created deck: {}", deck);
|
||||
deck
|
||||
}
|
||||
|
||||
// State of everything except the player's hands
|
||||
// Is all completely common knowledge
|
||||
#[derive(Debug)]
|
||||
|
@ -201,6 +217,65 @@ pub struct BoardState {
|
|||
// only relevant when deck runs out
|
||||
deckless_turns_remaining: u32,
|
||||
}
|
||||
impl BoardState {
|
||||
pub fn new(opts: &GameOptions) -> BoardState {
|
||||
let mut fireworks : HashMap<Color, Cards> = HashMap::new();
|
||||
for color in COLORS.iter() {
|
||||
let mut firework = Cards::new();
|
||||
let card = Card { value: 0, color: color };
|
||||
firework.place(card);
|
||||
fireworks.insert(color, firework);
|
||||
}
|
||||
|
||||
BoardState {
|
||||
deck: new_deck(),
|
||||
fireworks: fireworks,
|
||||
discard: Cards::new(),
|
||||
num_players: opts.num_players,
|
||||
player: 0,
|
||||
turn: 1,
|
||||
hints_total: opts.num_hints,
|
||||
hints_remaining: opts.num_hints,
|
||||
lives_total: opts.num_lives,
|
||||
lives_remaining: opts.num_lives,
|
||||
// number of turns to play with deck length ran out
|
||||
deckless_turns_remaining: opts.num_players + 1,
|
||||
}
|
||||
}
|
||||
|
||||
fn try_add_hint(&mut self) {
|
||||
if self.hints_remaining < self.hints_total {
|
||||
self.hints_remaining += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// returns whether a card would place on a firework
|
||||
pub fn is_playable(&self, card: &Card) -> bool {
|
||||
let firework = self.fireworks.get(card.color).unwrap();
|
||||
let under_card = firework.top().unwrap();
|
||||
card.value == under_card.value + 1
|
||||
}
|
||||
|
||||
pub fn get_players(&self) -> Vec<Player> {
|
||||
(0..self.num_players).collect::<Vec<_>>()
|
||||
}
|
||||
|
||||
pub fn score(&self) -> Score {
|
||||
let mut score = 0;
|
||||
for (_, firework) in &self.fireworks {
|
||||
// subtract one to account for the 0 we pushed
|
||||
score += firework.size() - 1;
|
||||
}
|
||||
score as u32
|
||||
}
|
||||
|
||||
pub fn player_to_left(&self, player: &Player) -> Player {
|
||||
(player + 1) % self.num_players
|
||||
}
|
||||
pub fn player_to_right(&self, player: &Player) -> Player {
|
||||
(player - 1) % self.num_players
|
||||
}
|
||||
}
|
||||
|
||||
// complete game view of a given player
|
||||
// state will be borrowed GameState
|
||||
|
@ -227,63 +302,27 @@ pub type Score = u32;
|
|||
|
||||
impl GameState {
|
||||
pub fn new(opts: &GameOptions) -> GameState {
|
||||
let mut deck = GameState::make_deck();
|
||||
let mut board = BoardState::new(opts);
|
||||
|
||||
let mut player_states : HashMap<Player, PlayerState> = HashMap::new();
|
||||
for i in 0..opts.num_players {
|
||||
let raw_hand = (0..opts.hand_size).map(|_| {
|
||||
// we can assume the deck is big enough to draw initial hands
|
||||
deck.draw().unwrap()
|
||||
board.deck.draw().unwrap()
|
||||
}).collect::<Vec<_>>();
|
||||
player_states.insert(
|
||||
i, PlayerState::new(Cards::from(raw_hand)),
|
||||
);
|
||||
}
|
||||
|
||||
let mut fireworks : HashMap<Color, Cards> = HashMap::new();
|
||||
for color in COLORS.iter() {
|
||||
let mut firework = Cards::new();
|
||||
let card = Card { value: 0, color: color };
|
||||
firework.place(card);
|
||||
fireworks.insert(color, firework);
|
||||
}
|
||||
|
||||
GameState {
|
||||
player_states: player_states,
|
||||
board: BoardState {
|
||||
deck: deck,
|
||||
fireworks: fireworks,
|
||||
discard: Cards::new(),
|
||||
num_players: opts.num_players,
|
||||
player: 0,
|
||||
turn: 1,
|
||||
hints_total: opts.num_hints,
|
||||
hints_remaining: opts.num_hints,
|
||||
lives_total: opts.num_lives,
|
||||
lives_remaining: opts.num_lives,
|
||||
// number of turns to play with deck length ran out
|
||||
deckless_turns_remaining: opts.num_players + 1,
|
||||
}
|
||||
board: board,
|
||||
}
|
||||
}
|
||||
|
||||
fn make_deck() -> Cards {
|
||||
let mut deck: Cards = Cards::from(Vec::new());
|
||||
|
||||
for color in COLORS.iter() {
|
||||
for &(value, count) in VALUE_COUNTS.iter() {
|
||||
for _ in 0..count {
|
||||
deck.place(Card {color: color, value: value});
|
||||
}
|
||||
}
|
||||
};
|
||||
deck.shuffle();
|
||||
info!("Created deck: {}", deck);
|
||||
deck
|
||||
}
|
||||
|
||||
pub fn get_players(&self) -> Vec<Player> {
|
||||
(0..self.board.num_players).collect::<Vec<_>>()
|
||||
self.board.get_players()
|
||||
}
|
||||
|
||||
pub fn is_over(&self) -> bool {
|
||||
|
@ -293,12 +332,7 @@ impl GameState {
|
|||
}
|
||||
|
||||
pub fn score(&self) -> Score {
|
||||
let mut score = 0;
|
||||
for (_, firework) in &self.board.fireworks {
|
||||
// subtract one to account for the 0 we pushed
|
||||
score += firework.size() - 1;
|
||||
}
|
||||
score as u32
|
||||
self.board.score()
|
||||
}
|
||||
|
||||
// get the game state view of a particular player
|
||||
|
@ -322,68 +356,63 @@ impl GameState {
|
|||
let ref mut state = self.player_states.get_mut(&self.board.player).unwrap();
|
||||
let (card, _) = state.take(index);
|
||||
if let Some(new_card) = self.board.deck.draw() {
|
||||
info!("Drew new card, {}", new_card);
|
||||
state.place(new_card);
|
||||
}
|
||||
card
|
||||
}
|
||||
|
||||
fn try_add_hint(&mut self) {
|
||||
if self.board.hints_remaining < self.board.hints_total {
|
||||
self.board.hints_remaining += 1;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn process_choice(&mut self, choice: &TurnChoice) {
|
||||
info!("Player {}'s move", self.board.player);
|
||||
match *choice {
|
||||
TurnChoice::Hint(ref hint) => {
|
||||
assert!(self.board.hints_remaining > 0);
|
||||
match choice {
|
||||
&TurnChoice::Hint(ref hint) => {
|
||||
assert!(self.board.hints_remaining > 0,
|
||||
"Tried to hint with no hints remaining");
|
||||
self.board.hints_remaining -= 1;
|
||||
info!("Hint to player {}, about {}", hint.player, hint.hinted);
|
||||
|
||||
assert!(self.board.player != hint.player,
|
||||
format!("Player {} gave a hint to himself", hint.player));
|
||||
|
||||
let ref mut state = self.player_states.get_mut(&hint.player).unwrap();
|
||||
state.reveal(&hint.hinted);
|
||||
}
|
||||
TurnChoice::Discard(index) => {
|
||||
&TurnChoice::Discard(index) => {
|
||||
let card = self.take_from_hand(index);
|
||||
info!("Discard {}, which is {}", index, card);
|
||||
info!("Discard card in position {}, which is {}", index, card);
|
||||
self.board.discard.place(card);
|
||||
|
||||
self.try_add_hint();
|
||||
self.board.try_add_hint();
|
||||
}
|
||||
TurnChoice::Play(index) => {
|
||||
&TurnChoice::Play(index) => {
|
||||
let card = self.take_from_hand(index);
|
||||
|
||||
info!(
|
||||
"Playing card at {}, which is {}",
|
||||
"Playing card at position {}, which is {}",
|
||||
index, card
|
||||
);
|
||||
|
||||
let mut firework_made = false;
|
||||
|
||||
{
|
||||
if self.board.is_playable(&card) {
|
||||
let ref mut firework = self.board.fireworks.get_mut(&card.color).unwrap();
|
||||
|
||||
let playable = {
|
||||
let under_card = firework.top().unwrap();
|
||||
card.value == under_card.value + 1
|
||||
};
|
||||
|
||||
if playable {
|
||||
firework_made = card.value == FINAL_VALUE;
|
||||
firework.place(card);
|
||||
} else {
|
||||
self.board.discard.place(card);
|
||||
self.board.lives_remaining -= 1;
|
||||
info!(
|
||||
"Removing a life! Lives remaining: {}",
|
||||
self.board.lives_remaining
|
||||
);
|
||||
firework_made = card.value == FINAL_VALUE;
|
||||
info!("Successfully played {}!", card);
|
||||
if firework_made {
|
||||
info!("Firework complete for {}!", card.color);
|
||||
}
|
||||
firework.place(card);
|
||||
} else {
|
||||
self.board.discard.place(card);
|
||||
self.board.lives_remaining -= 1;
|
||||
info!(
|
||||
"Removing a life! Lives remaining: {}",
|
||||
self.board.lives_remaining
|
||||
);
|
||||
}
|
||||
|
||||
if firework_made {
|
||||
self.try_add_hint();
|
||||
self.board.try_add_hint();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -392,7 +421,10 @@ impl GameState {
|
|||
self.board.deckless_turns_remaining -= 1;
|
||||
}
|
||||
self.board.turn += 1;
|
||||
self.board.player = (self.board.player + 1) % self.board.num_players;
|
||||
self.board.player = {
|
||||
let cur = self.board.player;
|
||||
self.board.player_to_left(&cur)
|
||||
};
|
||||
assert_eq!((self.board.turn - 1) % self.board.num_players, self.board.player);
|
||||
|
||||
}
|
||||
|
|
|
@ -6,11 +6,13 @@ mod game;
|
|||
mod strategies;
|
||||
mod info;
|
||||
|
||||
#[allow(unused_imports)]
|
||||
use log::LogLevel::{Trace, Debug, Info, Warn, Error};
|
||||
|
||||
struct SimpleLogger;
|
||||
impl log::Log for SimpleLogger {
|
||||
fn enabled(&self, metadata: &log::LogMetadata) -> bool {
|
||||
true
|
||||
metadata.level() <= Debug
|
||||
}
|
||||
|
||||
fn log(&self, record: &log::LogRecord) {
|
||||
|
@ -22,10 +24,9 @@ impl log::Log for SimpleLogger {
|
|||
|
||||
fn main() {
|
||||
log::set_logger(|max_log_level| {
|
||||
// Trace, Debug, Info, Warn, ...
|
||||
max_log_level.set(log::LogLevelFilter::Info);
|
||||
max_log_level.set(log::LogLevelFilter::Trace);
|
||||
Box::new(SimpleLogger)
|
||||
});
|
||||
}).unwrap();
|
||||
|
||||
let opts = game::GameOptions {
|
||||
num_players: 4,
|
||||
|
|
|
@ -99,7 +99,7 @@ impl Strategy for RandomStrategy {
|
|||
fn initialize(_: &Player, _: &GameStateView) -> () {
|
||||
()
|
||||
}
|
||||
fn decide(_: &mut (), _: &Player, view: &GameStateView) -> TurnChoice {
|
||||
fn decide(_: &mut (), me: &Player, view: &GameStateView) -> TurnChoice {
|
||||
let p = rand::random::<f64>();
|
||||
if p < 0.4 {
|
||||
if view.board.hints_remaining > 0 {
|
||||
|
@ -112,7 +112,7 @@ impl Strategy for RandomStrategy {
|
|||
}
|
||||
};
|
||||
TurnChoice::Hint(Hint {
|
||||
player: 0,
|
||||
player: view.board.player_to_left(&me),
|
||||
hinted: hinted,
|
||||
})
|
||||
} else {
|
||||
|
|
Loading…
Reference in a new issue