turn result, turn history

This commit is contained in:
Jeff Wu 2016-03-17 23:58:10 -07:00
parent e371e2f112
commit e01d93a055
2 changed files with 80 additions and 59 deletions

View file

@ -173,7 +173,7 @@ impl fmt::Display for Discard {
}
}
#[derive(Debug)]
#[derive(Debug,Clone)]
pub enum Hinted {
Color(Color),
Value(Value),
@ -187,24 +187,34 @@ impl fmt::Display for Hinted {
}
}
#[derive(Debug)]
#[derive(Debug,Clone)]
pub struct Hint {
pub player: Player,
pub hinted: Hinted,
}
// represents the choice a player made in a given turn
#[derive(Debug)]
#[derive(Debug,Clone)]
pub enum TurnChoice {
Hint(Hint),
Discard(usize),
Play(usize),
}
// represents what happened in a turn
#[derive(Debug,Clone)]
pub enum TurnResult {
Hint(Vec<usize>),
Discard(Card),
Play(Card, bool),
}
// represents a turn taken in the game
pub struct Turn<'a> {
pub player: &'a Player,
pub choice: &'a TurnChoice,
#[derive(Debug)]
pub struct Turn {
pub player: Player,
pub choice: TurnChoice,
pub result: TurnResult,
}
// represents possible settings for the game
@ -262,7 +272,8 @@ impl PlayerState {
self.info.push(CardInfo::new());
}
pub fn reveal(&mut self, hinted: &Hinted) {
pub fn reveal(&mut self, hinted: &Hinted) -> Vec<usize> {
let mut indices = Vec::new();
match hinted {
&Hinted::Color(ref color) => {
let mut i = 0;
@ -271,6 +282,7 @@ impl PlayerState {
color,
card.color == *color
);
indices.push(i);
i += 1;
}
}
@ -281,11 +293,13 @@ impl PlayerState {
value,
card.value == *value
);
indices.push(i);
i += 1;
}
}
}
indices
}
}
@ -327,8 +341,7 @@ pub struct BoardState {
pub hints_remaining: u32,
pub lives_total: u32,
pub lives_remaining: u32,
// TODO:
// pub turn_history: Vec<TurnChoice>,
pub turn_history: Vec<Turn>,
// only relevant when deck runs out
pub deckless_turns_remaining: u32,
}
@ -351,6 +364,7 @@ impl BoardState {
hints_remaining: opts.num_hints,
lives_total: opts.num_lives,
lives_remaining: opts.num_lives,
turn_history: Vec::new(),
// number of turns to play with deck length ran out
deckless_turns_remaining: opts.num_players + 1,
}
@ -635,60 +649,67 @@ impl GameState {
}
}
pub fn process_choice(&mut self, choice: &TurnChoice) {
pub fn process_choice(&mut self, choice: TurnChoice) -> TurnResult {
debug!("Player {}'s move", self.board.player);
match choice {
&TurnChoice::Hint(ref hint) => {
assert!(self.board.hints_remaining > 0,
"Tried to hint with no hints remaining");
self.board.hints_remaining -= 1;
debug!("Hint to player {}, about {}", hint.player, hint.hinted);
let turn_result = {
match choice {
TurnChoice::Hint(ref hint) => {
assert!(self.board.hints_remaining > 0,
"Tried to hint with no hints remaining");
self.board.hints_remaining -= 1;
debug!("Hint to player {}, about {}", hint.player, hint.hinted);
assert!(self.board.player != hint.player,
format!("Player {} gave a hint to himself", hint.player));
assert!(self.board.player != hint.player,
format!("Player {} gave a hint to himself", hint.player));
let ref mut state = self.player_states.get_mut(&hint.player).unwrap();
state.reveal(&hint.hinted);
}
&TurnChoice::Discard(index) => {
let card = self.take_from_hand(index);
debug!("Discard card in position {}, which is {}", index, card);
self.board.discard.place(card);
let ref mut state = self.player_states.get_mut(&hint.player).unwrap();
let indices = state.reveal(&hint.hinted);
TurnResult::Hint(indices)
}
TurnChoice::Discard(index) => {
let card = self.take_from_hand(index);
debug!("Discard card in position {}, which is {}", index, card);
self.board.discard.place(card.clone());
self.board.try_add_hint();
}
&TurnChoice::Play(index) => {
let card = self.take_from_hand(index);
self.board.try_add_hint();
TurnResult::Discard(card)
}
TurnChoice::Play(index) => {
let card = self.take_from_hand(index);
debug!(
"Playing card at position {}, which is {}",
index, card
);
if self.board.is_playable(&card) {
let finished = {
let firework = self.board.get_firework_mut(&card.color);
debug!("Successfully played {}!", card);
let finished = card.value == FINAL_VALUE;
if finished {
debug!("Firework complete for {}!", card.color);
}
firework.place(card);
finished
};
if finished {
self.board.try_add_hint();
}
} else {
self.board.discard.place(card);
self.board.lives_remaining -= 1;
debug!(
"Removing a life! Lives remaining: {}",
self.board.lives_remaining
"Playing card at position {}, which is {}",
index, card
);
let playable = self.board.is_playable(&card);
if playable {
{
let firework = self.board.get_firework_mut(&card.color);
debug!("Successfully played {}!", card);
firework.place(card.clone());
}
if card.value == FINAL_VALUE {
debug!("Firework complete for {}!", card.color);
self.board.try_add_hint();
}
} else {
self.board.discard.place(card.clone());
self.board.lives_remaining -= 1;
debug!(
"Removing a life! Lives remaining: {}",
self.board.lives_remaining
);
}
TurnResult::Play(card, playable)
}
}
}
};
let turn = Turn {
player: self.board.player.clone(),
result: turn_result.clone(),
choice: choice,
};
self.board.turn_history.push(turn);
self.replenish_hand();
@ -702,5 +723,6 @@ impl GameState {
};
assert_eq!((self.board.turn - 1) % self.board.num_players, self.board.player);
turn_result
}
}

View file

@ -50,11 +50,12 @@ pub fn simulate_once(
strategy.decide(&game.get_view(player))
};
game.process_choice(&choice);
let turn_result = game.process_choice(choice.clone());
let turn = Turn {
player: &player,
choice: &choice,
player: player,
choice: choice,
result: turn_result,
};
for player in game.get_players() {
@ -62,7 +63,6 @@ pub fn simulate_once(
strategy.update(&turn, &game.get_view(player));
}
// TODO: do some stuff
debug!("State:\n{}", game);
}
let score = game.score();
@ -117,7 +117,6 @@ impl fmt::Display for Histogram {
}
}
// TODO: multithreaded
pub fn simulate<T>(
opts: &GameOptions,
strat_config: &T,