turn result, turn history
This commit is contained in:
parent
e371e2f112
commit
e01d93a055
2 changed files with 80 additions and 59 deletions
130
src/game.rs
130
src/game.rs
|
@ -173,7 +173,7 @@ impl fmt::Display for Discard {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
#[derive(Debug,Clone)]
|
||||
pub enum Hinted {
|
||||
Color(Color),
|
||||
Value(Value),
|
||||
|
@ -187,24 +187,34 @@ impl fmt::Display for Hinted {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
#[derive(Debug,Clone)]
|
||||
pub struct Hint {
|
||||
pub player: Player,
|
||||
pub hinted: Hinted,
|
||||
}
|
||||
|
||||
// represents the choice a player made in a given turn
|
||||
#[derive(Debug)]
|
||||
#[derive(Debug,Clone)]
|
||||
pub enum TurnChoice {
|
||||
Hint(Hint),
|
||||
Discard(usize),
|
||||
Play(usize),
|
||||
}
|
||||
|
||||
// represents what happened in a turn
|
||||
#[derive(Debug,Clone)]
|
||||
pub enum TurnResult {
|
||||
Hint(Vec<usize>),
|
||||
Discard(Card),
|
||||
Play(Card, bool),
|
||||
}
|
||||
|
||||
// represents a turn taken in the game
|
||||
pub struct Turn<'a> {
|
||||
pub player: &'a Player,
|
||||
pub choice: &'a TurnChoice,
|
||||
#[derive(Debug)]
|
||||
pub struct Turn {
|
||||
pub player: Player,
|
||||
pub choice: TurnChoice,
|
||||
pub result: TurnResult,
|
||||
}
|
||||
|
||||
// represents possible settings for the game
|
||||
|
@ -262,7 +272,8 @@ impl PlayerState {
|
|||
self.info.push(CardInfo::new());
|
||||
}
|
||||
|
||||
pub fn reveal(&mut self, hinted: &Hinted) {
|
||||
pub fn reveal(&mut self, hinted: &Hinted) -> Vec<usize> {
|
||||
let mut indices = Vec::new();
|
||||
match hinted {
|
||||
&Hinted::Color(ref color) => {
|
||||
let mut i = 0;
|
||||
|
@ -271,6 +282,7 @@ impl PlayerState {
|
|||
color,
|
||||
card.color == *color
|
||||
);
|
||||
indices.push(i);
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
|
@ -281,11 +293,13 @@ impl PlayerState {
|
|||
value,
|
||||
card.value == *value
|
||||
);
|
||||
indices.push(i);
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
indices
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -327,8 +341,7 @@ pub struct BoardState {
|
|||
pub hints_remaining: u32,
|
||||
pub lives_total: u32,
|
||||
pub lives_remaining: u32,
|
||||
// TODO:
|
||||
// pub turn_history: Vec<TurnChoice>,
|
||||
pub turn_history: Vec<Turn>,
|
||||
// only relevant when deck runs out
|
||||
pub deckless_turns_remaining: u32,
|
||||
}
|
||||
|
@ -351,6 +364,7 @@ impl BoardState {
|
|||
hints_remaining: opts.num_hints,
|
||||
lives_total: opts.num_lives,
|
||||
lives_remaining: opts.num_lives,
|
||||
turn_history: Vec::new(),
|
||||
// number of turns to play with deck length ran out
|
||||
deckless_turns_remaining: opts.num_players + 1,
|
||||
}
|
||||
|
@ -635,60 +649,67 @@ impl GameState {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn process_choice(&mut self, choice: &TurnChoice) {
|
||||
pub fn process_choice(&mut self, choice: TurnChoice) -> TurnResult {
|
||||
debug!("Player {}'s move", self.board.player);
|
||||
match choice {
|
||||
&TurnChoice::Hint(ref hint) => {
|
||||
assert!(self.board.hints_remaining > 0,
|
||||
"Tried to hint with no hints remaining");
|
||||
self.board.hints_remaining -= 1;
|
||||
debug!("Hint to player {}, about {}", hint.player, hint.hinted);
|
||||
let turn_result = {
|
||||
match choice {
|
||||
TurnChoice::Hint(ref hint) => {
|
||||
assert!(self.board.hints_remaining > 0,
|
||||
"Tried to hint with no hints remaining");
|
||||
self.board.hints_remaining -= 1;
|
||||
debug!("Hint to player {}, about {}", hint.player, hint.hinted);
|
||||
|
||||
assert!(self.board.player != hint.player,
|
||||
format!("Player {} gave a hint to himself", hint.player));
|
||||
assert!(self.board.player != hint.player,
|
||||
format!("Player {} gave a hint to himself", hint.player));
|
||||
|
||||
let ref mut state = self.player_states.get_mut(&hint.player).unwrap();
|
||||
state.reveal(&hint.hinted);
|
||||
}
|
||||
&TurnChoice::Discard(index) => {
|
||||
let card = self.take_from_hand(index);
|
||||
debug!("Discard card in position {}, which is {}", index, card);
|
||||
self.board.discard.place(card);
|
||||
let ref mut state = self.player_states.get_mut(&hint.player).unwrap();
|
||||
let indices = state.reveal(&hint.hinted);
|
||||
TurnResult::Hint(indices)
|
||||
}
|
||||
TurnChoice::Discard(index) => {
|
||||
let card = self.take_from_hand(index);
|
||||
debug!("Discard card in position {}, which is {}", index, card);
|
||||
self.board.discard.place(card.clone());
|
||||
|
||||
self.board.try_add_hint();
|
||||
}
|
||||
&TurnChoice::Play(index) => {
|
||||
let card = self.take_from_hand(index);
|
||||
self.board.try_add_hint();
|
||||
TurnResult::Discard(card)
|
||||
}
|
||||
TurnChoice::Play(index) => {
|
||||
let card = self.take_from_hand(index);
|
||||
|
||||
debug!(
|
||||
"Playing card at position {}, which is {}",
|
||||
index, card
|
||||
);
|
||||
|
||||
if self.board.is_playable(&card) {
|
||||
let finished = {
|
||||
let firework = self.board.get_firework_mut(&card.color);
|
||||
debug!("Successfully played {}!", card);
|
||||
let finished = card.value == FINAL_VALUE;
|
||||
if finished {
|
||||
debug!("Firework complete for {}!", card.color);
|
||||
}
|
||||
firework.place(card);
|
||||
finished
|
||||
};
|
||||
if finished {
|
||||
self.board.try_add_hint();
|
||||
}
|
||||
} else {
|
||||
self.board.discard.place(card);
|
||||
self.board.lives_remaining -= 1;
|
||||
debug!(
|
||||
"Removing a life! Lives remaining: {}",
|
||||
self.board.lives_remaining
|
||||
"Playing card at position {}, which is {}",
|
||||
index, card
|
||||
);
|
||||
let playable = self.board.is_playable(&card);
|
||||
if playable {
|
||||
{
|
||||
let firework = self.board.get_firework_mut(&card.color);
|
||||
debug!("Successfully played {}!", card);
|
||||
firework.place(card.clone());
|
||||
}
|
||||
if card.value == FINAL_VALUE {
|
||||
debug!("Firework complete for {}!", card.color);
|
||||
self.board.try_add_hint();
|
||||
}
|
||||
} else {
|
||||
self.board.discard.place(card.clone());
|
||||
self.board.lives_remaining -= 1;
|
||||
debug!(
|
||||
"Removing a life! Lives remaining: {}",
|
||||
self.board.lives_remaining
|
||||
);
|
||||
}
|
||||
TurnResult::Play(card, playable)
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
let turn = Turn {
|
||||
player: self.board.player.clone(),
|
||||
result: turn_result.clone(),
|
||||
choice: choice,
|
||||
};
|
||||
self.board.turn_history.push(turn);
|
||||
|
||||
self.replenish_hand();
|
||||
|
||||
|
@ -702,5 +723,6 @@ impl GameState {
|
|||
};
|
||||
assert_eq!((self.board.turn - 1) % self.board.num_players, self.board.player);
|
||||
|
||||
turn_result
|
||||
}
|
||||
}
|
||||
|
|
|
@ -50,11 +50,12 @@ pub fn simulate_once(
|
|||
strategy.decide(&game.get_view(player))
|
||||
};
|
||||
|
||||
game.process_choice(&choice);
|
||||
let turn_result = game.process_choice(choice.clone());
|
||||
|
||||
let turn = Turn {
|
||||
player: &player,
|
||||
choice: &choice,
|
||||
player: player,
|
||||
choice: choice,
|
||||
result: turn_result,
|
||||
};
|
||||
|
||||
for player in game.get_players() {
|
||||
|
@ -62,7 +63,6 @@ pub fn simulate_once(
|
|||
strategy.update(&turn, &game.get_view(player));
|
||||
}
|
||||
|
||||
// TODO: do some stuff
|
||||
debug!("State:\n{}", game);
|
||||
}
|
||||
let score = game.score();
|
||||
|
@ -117,7 +117,6 @@ impl fmt::Display for Histogram {
|
|||
}
|
||||
}
|
||||
|
||||
// TODO: multithreaded
|
||||
pub fn simulate<T>(
|
||||
opts: &GameOptions,
|
||||
strat_config: &T,
|
||||
|
|
Loading…
Reference in a new issue