Jeff Wu
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efba24d6e8
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beginnings of information strategy
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2016-03-27 10:47:58 -07:00 |
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Jeff Wu
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9c580ecb88
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new cardinfo trait, separate cards stuff to different file
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2016-03-22 21:45:24 -07:00 |
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Jeff Wu
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e49cb29592
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configurable strategy
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2016-03-20 12:40:27 -07:00 |
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Jeff Wu
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107d585b19
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improvements, cleanup, readme
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2016-03-19 14:24:22 -07:00 |
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Jeff Wu
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e36700d93f
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no empty hints, by default
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2016-03-19 00:39:34 -07:00 |
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Jeff Wu
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e371e2f112
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add nthreads option, histogram
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2016-03-17 23:10:38 -07:00 |
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Jeff Wu
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706f5b52b6
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another layer of indirection, prep for threading
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2016-03-16 23:07:21 -07:00 |
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Jeff Wu
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0b9734c20b
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replicated 24.88 from paper
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2016-03-13 22:28:34 -07:00 |
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Jeff Wu
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7f5feacbc7
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command line parsing
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2016-03-13 18:11:20 -07:00 |
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Jeff Wu
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adaa513ff8
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cheating strategy improvements
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2016-03-13 17:26:12 -07:00 |
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Jeff Wu
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6184fcd914
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make rng seedable
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2016-03-13 11:28:26 -07:00 |
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Jeff Wu
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2f6dc571c2
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strategy that cheats, first pass
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2016-03-13 01:07:34 -08:00 |
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Jeff Wu
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1ad4f9b825
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improvements to strategies API
make strategies its own module
use trait objects so you can mix and match strategies
stop using internal state associated type..
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2016-03-10 22:26:32 -08:00 |
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Jeff Wu
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b4d949ff2f
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move stuff to boardstate
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2016-03-06 21:44:17 -08:00 |
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Jeff Wu
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49627b91b6
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hints and better logging
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2016-03-06 16:50:09 -08:00 |
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Jeff Wu
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a44b017eae
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add types for information
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2016-03-06 03:33:14 -08:00 |
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Jeff Wu
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55e9dc2fe3
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add some logging, fix some bugs
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2016-03-06 01:35:19 -08:00 |
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Jeff Wu
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e2eebcbe07
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sorta working, probably very buggy
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2016-03-06 01:09:24 -08:00 |
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Jeff Wu
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9508a20082
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flushed out game initialization
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2016-03-05 19:36:02 -08:00 |
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Jeff Wu
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4168800875
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Initial commit
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2016-03-05 16:54:46 -08:00 |
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