Jeff Wu
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adaa513ff8
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cheating strategy improvements
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2016-03-13 17:26:12 -07:00 |
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Jeff Wu
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6184fcd914
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make rng seedable
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2016-03-13 11:28:26 -07:00 |
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Jeff Wu
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02ffb781b3
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finish up cheating strategy
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2016-03-13 11:02:08 -07:00 |
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Jeff Wu
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2f6dc571c2
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strategy that cheats, first pass
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2016-03-13 01:07:34 -08:00 |
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Jeff Wu
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a16f490c04
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simplify stuff
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2016-03-12 21:27:15 -08:00 |
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Jeff Wu
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b63c850484
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get rid of Pile<T>
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2016-03-12 18:32:21 -08:00 |
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Jeff Wu
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1a0cad3b87
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Discard class
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2016-03-12 18:25:09 -08:00 |
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Jeff Wu
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093a65ae96
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small bugfixes
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2016-03-10 22:49:20 -08:00 |
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Jeff Wu
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1ad4f9b825
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improvements to strategies API
make strategies its own module
use trait objects so you can mix and match strategies
stop using internal state associated type..
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2016-03-10 22:26:32 -08:00 |
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Jeff Wu
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958c63e7d0
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implementing display for everything
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2016-03-10 20:59:43 -08:00 |
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Jeff Wu
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d2928c255d
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explicit fireworks class
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2016-03-06 22:00:23 -08:00 |
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Jeff Wu
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b4d949ff2f
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move stuff to boardstate
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2016-03-06 21:44:17 -08:00 |
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Jeff Wu
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49627b91b6
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hints and better logging
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2016-03-06 16:50:09 -08:00 |
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Jeff Wu
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a44b017eae
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add types for information
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2016-03-06 03:33:14 -08:00 |
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Jeff Wu
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55e9dc2fe3
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add some logging, fix some bugs
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2016-03-06 01:35:19 -08:00 |
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Jeff Wu
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e2eebcbe07
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sorta working, probably very buggy
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2016-03-06 01:09:24 -08:00 |
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Jeff Wu
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9508a20082
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flushed out game initialization
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2016-03-05 19:36:02 -08:00 |
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Jeff Wu
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4168800875
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Initial commit
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2016-03-05 16:54:46 -08:00 |
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