hanabi.rs/src/info.rs

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use std::cmp::Eq;
use std::collections::{HashMap, HashSet};
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use std::fmt;
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use std::hash::Hash;
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use cards::*;
pub trait CardInfo {
// get all a-priori possibilities
fn get_all_possibilities(&self) -> Vec<Card> {
let mut v = Vec::new();
for &color in COLORS.iter() {
for &value in VALUES.iter() {
v.push(Card::new(color, value));
}
}
v
}
// mark all current possibilities for the card
fn get_possibilities(&self) -> Vec<Card>;
// mark a whole color as false
fn mark_color_false(&mut self, color: &Color);
// mark a color as correct
fn mark_color_true(&mut self, color: &Color) {
for other_color in COLORS.iter() {
if other_color != color {
self.mark_color_false(other_color);
}
}
}
fn mark_color(&mut self, color: &Color, is_color: bool) {
if is_color {
self.mark_color_true(color);
} else {
self.mark_color_false(color);
}
}
// mark a whole value as false
fn mark_value_false(&mut self, value: &Value);
// mark a value as correct
fn mark_value_true(&mut self, value: &Value) {
for other_value in VALUES.iter() {
if other_value != value {
self.mark_value_false(other_value);
}
}
}
fn mark_value(&mut self, value: &Value, is_value: bool) {
if is_value {
self.mark_value_true(value);
} else {
self.mark_value_false(value);
}
}
}
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// Represents hinted information about possible values of type T
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pub trait Info<T> where T: Hash + Eq + Clone {
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// get all a-priori possibilities
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fn get_all_possibilities() -> Vec<T>;
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// get map from values to whether it's possible
// true means maybe, false means no
fn get_possibility_map(&self) -> &HashMap<T, bool>;
fn get_mut_possibility_map(&mut self) -> &mut HashMap<T, bool>;
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// get what is now possible
fn get_possibilities(&self) -> Vec<T> {
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let mut v = Vec::new();
let map = self.get_possibility_map();
for (value, is_possible) in map {
if *is_possible {
v.push(value.clone());
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}
}
v
}
fn is_possible(&self, value: &T) -> bool {
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// self.get_possibility_map().contains_key(value)
*self.get_possibility_map().get(value).unwrap()
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}
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fn initialize() -> HashMap<T, bool> {
let mut possible_map : HashMap<T, bool> = HashMap::new();
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for value in Self::get_all_possibilities().iter() {
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possible_map.insert(value.clone(), true);
}
possible_map
}
fn mark_true(&mut self, value: &T) {
// mark everything else as definitively impossible
for (other_value, possible) in self.get_mut_possibility_map().iter_mut() {
if other_value != value {
*possible = false;
} else {
assert_eq!(*possible, true);
}
}
}
fn mark_false(&mut self, value: &T) {
self.get_mut_possibility_map().insert(value.clone(), false);
}
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fn mark(&mut self, value: &T, info: bool) {
if info {
self.mark_true(value);
} else {
self.mark_false(value);
}
}
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}
#[derive(Debug)]
pub struct ColorInfo(HashMap<Color, bool>);
impl ColorInfo {
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pub fn new() -> ColorInfo { ColorInfo(ColorInfo::initialize()) }
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}
impl Info<Color> for ColorInfo {
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fn get_all_possibilities() -> Vec<Color> { COLORS.to_vec() }
fn get_possibility_map(&self) -> &HashMap<Color, bool> { &self.0 }
fn get_mut_possibility_map(&mut self) -> &mut HashMap<Color, bool> { &mut self.0 }
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}
#[derive(Debug)]
pub struct ValueInfo(HashMap<Value, bool>);
impl ValueInfo {
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pub fn new() -> ValueInfo { ValueInfo(ValueInfo::initialize()) }
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}
impl Info<Value> for ValueInfo {
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fn get_all_possibilities() -> Vec<Value> { VALUES.to_vec() }
fn get_possibility_map(&self) -> &HashMap<Value, bool> { &self.0 }
fn get_mut_possibility_map(&mut self) -> &mut HashMap<Value, bool> { &mut self.0 }
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}
// represents information only of the form:
// this color is/isn't possible, this value is/isn't possible
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#[derive(Debug)]
pub struct SimpleCardInfo {
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pub color_info: ColorInfo,
pub value_info: ValueInfo,
}
impl SimpleCardInfo {
pub fn new() -> SimpleCardInfo {
SimpleCardInfo {
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color_info: ColorInfo::new(),
value_info: ValueInfo::new(),
}
}
}
impl CardInfo for SimpleCardInfo {
fn get_possibilities(&self) -> Vec<Card> {
let mut v = Vec::new();
for &color in self.color_info.get_possibilities().iter() {
for &value in self.value_info.get_possibilities().iter() {
v.push(Card::new(color, value));
}
}
v
}
fn mark_color_false(&mut self, color: &Color) {
self.color_info.mark_false(color);
}
fn mark_value_false(&mut self, value: &Value) {
self.value_info.mark_false(value);
}
}
impl fmt::Display for SimpleCardInfo {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut string = String::new();
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for color in &COLORS {
if self.color_info.is_possible(color) {
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string.push(display_color(color));
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}
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}
// while string.len() < COLORS.len() + 1 {
string.push(' ');
//}
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for value in &VALUES {
if self.value_info.is_possible(value) {
string.push_str(&format!("{}", value));
}
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}
f.pad(&string)
}
}
// Can represent information of the form:
// this card is/isn't possible
#[derive(Clone)]
struct CardPossibilityTable {
possible: HashSet<Card>,
}
impl CardPossibilityTable {
pub fn new() -> CardPossibilityTable {
let mut possible = HashSet::new();
for &color in COLORS.iter() {
for &value in VALUES.iter() {
possible.insert(Card::new(color, value));
}
}
CardPossibilityTable {
possible: possible,
}
}
// mark a possible card as false
fn mark_false(&mut self, card: &Card) {
self.possible.remove(card);
}
}
impl CardInfo for CardPossibilityTable {
fn get_possibilities(&self) -> Vec<Card> {
let mut cards = self.possible.iter().map(|card| {card.clone() }).collect::<Vec<_>>();
cards.sort();
cards
}
fn mark_color_false(&mut self, color: &Color) {
for &value in VALUES.iter() {
self.mark_false(&Card::new(color, value));
}
}
fn mark_value_false(&mut self, value: &Value) {
for &color in COLORS.iter() {
self.mark_false(&Card::new(color, value.clone()));
}
}
}
impl fmt::Display for CardPossibilityTable {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
for card in self.get_possibilities() {
try!(f.write_str(&format!("{}, ", card)));
}
Ok(())
}
}