hanabi.rs/src/info.rs

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2016-03-06 11:13:08 +01:00
use std::collections::HashMap;
use std::cmp::Eq;
use std::hash::Hash;
use game::*;
// Represents a bit of information about T
trait Info<T> where T: Hash + Eq + Clone {
// get all a-priori possibilities
fn get_possibilities() -> Vec<T>;
// get map from values to whether it's possible
// true means maybe, false means no
fn get_possibility_map(&self) -> &HashMap<T, bool>;
fn get_mut_possibility_map(&mut self) -> &mut HashMap<T, bool>;
fn initialize() -> HashMap<T, bool> {
let mut possible_map : HashMap<T, bool> = HashMap::new();
for value in Self::get_possibilities().iter() {
possible_map.insert(value.clone(), true);
}
possible_map
}
fn merge(&mut self, other: &Self) {
for (value, possible) in self.get_mut_possibility_map().iter_mut() {
*possible = *possible && *other.get_possibility_map().get(value).unwrap();
}
}
fn mark_true(&mut self, value: &T) {
// mark everything else as definitively impossible
for (other_value, possible) in self.get_mut_possibility_map().iter_mut() {
if other_value != value {
*possible = false;
} else {
assert_eq!(*possible, true);
}
}
}
fn mark_false(&mut self, value: &T) {
self.get_mut_possibility_map().insert(value.clone(), false);
}
}
#[derive(Debug)]
pub struct ColorInfo(HashMap<Color, bool>);
impl ColorInfo {
pub fn new() -> ColorInfo {
ColorInfo(ColorInfo::initialize())
}
}
impl Info<Color> for ColorInfo {
fn get_possibilities() -> Vec<Color> {
let mut possible : Vec<Color> = Vec::new();
for color in COLORS.iter() {
possible.push(*color);
}
possible
}
fn get_possibility_map(&self) -> &HashMap<Color, bool> {
&self.0
}
fn get_mut_possibility_map(&mut self) -> &mut HashMap<Color, bool> {
&mut self.0
}
}
#[derive(Debug)]
pub struct ValueInfo(HashMap<Value, bool>);
impl ValueInfo {
pub fn new() -> ValueInfo {
ValueInfo(ValueInfo::initialize())
}
}
impl Info<Value> for ValueInfo {
fn get_possibilities() -> Vec<Value> {
let mut possible : Vec<Value> = Vec::new();
for value in VALUES.iter() {
possible.push(*value);
}
possible
}
fn get_possibility_map(&self) -> &HashMap<Value, bool> {
&self.0
}
fn get_mut_possibility_map(&mut self) -> &mut HashMap<Value, bool> {
&mut self.0
}
}
#[derive(Debug)]
pub struct CardInfo {
pub color_info: ColorInfo,
pub value_info: ValueInfo,
}
impl CardInfo {
pub fn new() -> CardInfo {
CardInfo {
color_info: ColorInfo::new(),
value_info: ValueInfo::new(),
}
}
}