d6474bb19d
improve return codes
2024-01-13 14:37:16 +01:00
b30024d5a3
improve output
2024-01-13 03:39:53 +01:00
84b95e7214
expand getting actions: include non-reasonable actions on request
2024-01-13 00:48:57 +01:00
35b78cb4db
Implement option to list all actions in replay
2024-01-12 23:21:58 +01:00
27a45561e7
remove redundant ;
2024-01-12 19:07:48 +01:00
6143d199de
remove constexpr
2024-01-12 19:06:01 +01:00
11043d51c8
remove unneccessary prints
2024-01-12 15:19:22 +01:00
e18937c599
Revert "add card orders to deck"
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This reverts commit 8b42819704
.
2024-01-12 14:51:13 +01:00
8b42819704
add card orders to deck
2024-01-09 15:07:14 +01:00
486e459c68
handle CS games on download
2024-01-09 02:21:01 +01:00
930ba9b408
game_state: support clue starved variants
2024-01-09 01:10:19 +01:00
c7eac217a8
Implement missing output operator
2023-11-24 16:11:36 +01:00
934345e076
fix clue modifier
2023-11-20 20:04:53 +01:00
50ddeff59a
more consistent wording in output
2023-11-17 09:28:31 +01:00
ea881c5e6a
reformat code
2023-11-16 16:20:04 +01:00
43b4bec7c6
simplify functions
2023-11-16 16:03:42 +01:00
04e071c97c
use own header for producing state to reduce compilation time
2023-11-16 15:55:19 +01:00
9887d104b8
better interface for cli
2023-11-16 15:14:31 +01:00
7dc9d41aa7
pass by const&
2023-11-16 15:06:45 +01:00
f0257a1292
fix: CLI argument name
2023-11-15 23:25:30 +01:00
bdc65411ae
simplify types
2023-11-15 23:23:21 +01:00
6e0e88b97a
clean up imports
2023-11-15 23:07:39 +01:00
3244213daa
Split GameState into multiple files
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This now allows to import a light-weight header containing
the abstract interface separately from the templated header
that manages the actual backtracking, thus speeding up compilation.
2023-11-15 22:58:09 +01:00
4b427c40f9
Code cleanup: split download into parsing + downloads
2023-11-15 21:47:50 +01:00
6ce692a06f
improve program output and CLI documentation
2023-11-15 16:53:49 +01:00
ac4cf5e797
Fix unique ids to allow for discarded / lost cards
2023-11-14 14:32:49 +01:00
d3328725c7
better output in case of too short replays
2023-11-12 18:32:19 +01:00
32af52ae9e
Rework CLI
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This should cover all use cases / exceptions now and is in a reasonably
good code state.
2023-11-12 17:30:44 +01:00
3f69d0ac71
rename file
2023-11-12 14:58:25 +01:00
6f5419b2d8
fix find_card_in_hand function: respect different representation of trash
2023-11-11 23:30:01 +01:00
0a8facb585
better output: display when draw pile size not feasible
2023-11-11 22:57:09 +01:00
a615733350
Fix: Correctly handle bombing of cards and reverting thereof
2023-11-11 22:52:28 +01:00
5308eeaf6e
rework moving forward/backward in game
2023-11-11 22:32:30 +01:00
6190040c25
fix assertions
2023-11-11 13:29:55 +01:00
1266791750
add missing game_state.cpp file
2023-11-11 12:40:36 +01:00
59709e2375
rework -r option: solve state in reverse order
2023-11-11 11:44:06 +01:00
7eb1364e36
catch games where specified draw pile is not feasible
2023-11-11 07:58:10 +01:00
8f6d8c68fe
add option to analyze all different clue counts
2023-11-11 01:27:54 +01:00
280833ff1f
add options to alter clue counts
2023-11-11 00:01:18 +01:00
acece2a952
add command line option to print all future game states as well
2023-11-10 21:44:29 +01:00
6dd2b07c09
game state: fix taking actions: rotate draw correctly
2023-11-10 21:42:09 +01:00
9af6ef3368
rework downloading interface: return game consisting of state and actions
2023-11-10 20:35:05 +01:00
89bab62032
add option to select game state by draw pile size
2023-11-10 15:08:37 +01:00
c40aae3c4b
respect option on whether to start interactive shell
2023-11-10 14:17:55 +01:00
2debafe5d6
use option-driven command line interface
2023-11-10 14:12:50 +01:00
4e67ffa9ee
Add optional argument to define score being optimized for
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A third CLI argument is now accepted, describing a score goal.
The program will then treat reaching this score as a win and
calculate lines optimized for this score, ignoring any (possible)
higher scores.
2023-11-04 13:02:16 +01:00
b69cb6d974
Rework probability printing
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Outputting of probabilities is now done in unified way.
This ensures that we can handle both rational and floating-point
probabilities in all program parts properly.
The compile-time macro
NUSE_RATIONAL_PROBABILITIES
can now be defined to use floating-point probabilities instead
of real rational ones.
Using floating-point results in roughly 10% speedup.
2023-10-02 12:37:24 +02:00
0cc069485d
CLI: align action probabilities in output
2023-09-26 23:20:49 +02:00
3fd64bc70f
CLI: sort by probability when asking for draw
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Also better alignment of output in list of drawable cards
2023-09-26 22:26:36 +02:00
f300c61c81
cli: treat currently played card as trash in draw selection
2023-09-22 15:27:27 +02:00