simplify types

This commit is contained in:
Maximilian Keßler 2023-11-15 23:23:21 +01:00
parent 6e0e88b97a
commit bdc65411ae
Signed by: max
GPG Key ID: BCC5A619923C0BA5
5 changed files with 18 additions and 19 deletions

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@ -69,8 +69,17 @@ namespace Hanabi
std::ostream &operator<<(std::ostream &os, HanabiStateIF const &hanabi_state);
struct Game {
Game(std::unique_ptr<HanabiStateIF> state, std::vector<Action> actions, std::vector<Card> deck);
struct GameInfo
{
std::vector<Hanabi::Card> deck;
std::vector<Hanabi::Action> actions;
Hanabi::suit_t num_suits;
Hanabi::player_t num_players;
};
struct Game : private GameInfo {
public:
Game(std::unique_ptr<HanabiStateIF> state, GameInfo game_info);
[[nodiscard]] unsigned cur_turn() const;
@ -83,8 +92,6 @@ namespace Hanabi
[[nodiscard]] bool holds_state() const;
std::unique_ptr<HanabiStateIF> state;
std::vector<Action> actions;
std::vector<Card> deck;
unsigned next_action;
};

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@ -49,15 +49,7 @@ namespace Parsing {
std::vector<Hanabi::Card> const & deck
);
struct GameInfo
{
std::vector<Hanabi::Card> deck;
std::vector<Hanabi::Action> actions;
Hanabi::suit_t num_suits;
Hanabi::player_t num_players;
};
GameInfo parse_game(boost::json::object const & game_json);
Hanabi::GameInfo parse_game(boost::json::object const & game_json);
}

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@ -114,11 +114,11 @@ namespace Download {
}();
if (!game_json_opt.has_value() or game_json_opt.value().empty()) {
return {nullptr, {}, {}};
return {nullptr, {}};
}
Parsing::GameInfo game_info = Parsing::parse_game(game_json_opt.value());
return {get_base_state(game_info.num_suits, game_info.num_players, game_info.deck, score_goal), game_info.actions, game_info.deck};
Hanabi::GameInfo game_info = Parsing::parse_game(game_json_opt.value());
return {get_base_state(game_info.num_suits, game_info.num_players, game_info.deck, score_goal), game_info};
}
} // namespace Download

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@ -10,8 +10,8 @@ namespace Hanabi {
return os;
}
Game::Game(std::unique_ptr<HanabiStateIF> state, std::vector<Action> actions, std::vector<Card> deck):
state(std::move(state)), actions(std::move(actions)), deck(std::move(deck)), next_action(0)
Game::Game(std::unique_ptr<HanabiStateIF> state, Hanabi::GameInfo game_info):
GameInfo(std::move(game_info)), state(std::move(state)), next_action(0)
{
// If there is a 'Null' action that only signals the game's end, we want to get rid of it now,
// as this will mess with our moves.

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@ -92,7 +92,7 @@ namespace Parsing {
return actions;
}
GameInfo parse_game(boost::json::object const & game_json)
Hanabi::GameInfo parse_game(boost::json::object const & game_json)
{
auto const [deck, num_suits] = parse_deck(game_json.at("deck"));
const std::vector<Parsing::HanabLiveAction> hanab_live_actions = parse_actions(game_json.at("actions"));