add option to analyze all different clue counts

This commit is contained in:
Maximilian Keßler 2023-11-11 01:16:25 +01:00
parent 280833ff1f
commit 8f6d8c68fe
Signed by: max
GPG Key ID: BCC5A619923C0BA5
3 changed files with 34 additions and 6 deletions

View File

@ -221,6 +221,7 @@ public:
virtual void revert() = 0;
virtual void modify_clues(clue_t change) = 0;
virtual void set_clues(clue_t clues) = 0;
[[nodiscard]] virtual player_t turn() const = 0;
[[nodiscard]] virtual clue_t num_clues() const = 0;
@ -286,6 +287,7 @@ public:
void revert() final;
void modify_clues(clue_t change) final;
void set_clues(clue_t clues) final;
[[nodiscard]] player_t turn() const final;
[[nodiscard]] clue_t num_clues() const final;

View File

@ -524,6 +524,13 @@ namespace Hanabi {
}
}
template<suit_t num_suits, player_t num_players, hand_index_t hand_size>
void HanabiState<num_suits, num_players, hand_size>::set_clues(Hanabi::clue_t clues) {
assert(0 <= clues);
assert(clues <= 8);
_num_clues = clues;
}
template<suit_t num_suits, player_t num_players, hand_index_t hand_size>
player_t HanabiState<num_suits, num_players, hand_size>::turn() const {
return _turn;

View File

@ -12,7 +12,7 @@
namespace Hanabi {
void analyze_game_and_start_cli(std::variant<int, const char*> game_id, int turn, int draw_pile_size, std::optional<uint8_t> score_goal,
bool start_cli, bool print_remaining_states, bool quiet, clue_t clue_modifier) {
bool start_cli, bool print_remaining_states, bool quiet, clue_t clue_modifier, bool all_clues) {
auto game = Download::get_game(game_id, score_goal);
if (game.state == nullptr) {
if(game_id.index() == 0) {
@ -50,9 +50,21 @@ namespace Hanabi {
{
for(size_t remaining_cards = game.state->draw_pile_size(); remaining_cards > 0; remaining_cards--) {
game.forward_until(100, remaining_cards);
res = game.state->evaluate_state();
std::cout << "Probability with " << remaining_cards << " cards left in deck: ";
print_probability(std::cout, res) << std::endl;
if (all_clues) {
clue_t original_num_clues = game.state->num_clues();
for(clue_t num_clues = 0; num_clues <= 8; num_clues++) {
game.state->set_clues(num_clues);
res = game.state->evaluate_state();
std::cout << "Probability with " << remaining_cards << " cards left in deck and " << +num_clues
<< " clues (" << std::showpos << +(num_clues - original_num_clues) << "): " << std::noshowpos;
print_probability(std::cout, res) << std::endl;
}
game.state->set_clues(original_num_clues);
} else {
res = game.state->evaluate_state();
std::cout << "Probability with " << remaining_cards << " cards left in deck: ";
print_probability(std::cout, res) << std::endl;
}
}
}
@ -86,6 +98,7 @@ int main(int argc, char *argv[]) {
("interactive,i", boost::program_options::value<bool>(&interactive_shell)->default_value(true), "Drop into interactive shell to explore game")
("remaining-states,r", "Print probabilities for all further sizes of draw pile.")
("clue-modifier,c", boost::program_options::value<int>(&clue_modifier)->default_value(0), "Modification to the number of clues applied to selected game state.")
("all-clues", "Solve instance for all clue counts in all positions")
("quiet,q", "Deactivate all non-essential prints")
;
boost::program_options::variables_map vm;
@ -103,6 +116,12 @@ int main(int argc, char *argv[]) {
return EXIT_SUCCESS;
}
if (vm.count("remaining-states") and clue_modifier != 0) {
std::cout << "You cannot use a clue modifier and solve the remaining states, the further game progress might be impossible with modified clue count." << std::endl;
std::cout << "Use '--help' to print a help message." << std::endl;
return EXIT_SUCCESS;
}
if (vm.count("draw") + vm.count("turn") != 1) {
std::cout << "Exactly one option of 'draw' and 'turn' has to be given." << std::endl;
std::cout << "Use '--help' to print a help message." << std::endl;
@ -114,9 +133,9 @@ int main(int argc, char *argv[]) {
}
if (vm.count("file")) {
Hanabi::analyze_game_and_start_cli(vm["file"].as<std::string>().c_str(), turn, draw_pile_size, score, interactive_shell, vm.count("remaining-states"), vm.count("quiet"), clue_modifier);
Hanabi::analyze_game_and_start_cli(vm["file"].as<std::string>().c_str(), turn, draw_pile_size, score, interactive_shell, vm.count("remaining-states"), vm.count("quiet"), clue_modifier, vm.count("all-clues"));
} else {
Hanabi::analyze_game_and_start_cli(vm["id"].as<int>(), turn, draw_pile_size, score, interactive_shell, vm.count("remaining-states"), vm.count("quiet"), clue_modifier);
Hanabi::analyze_game_and_start_cli(vm["id"].as<int>(), turn, draw_pile_size, score, interactive_shell, vm.count("remaining-states"), vm.count("quiet"), clue_modifier, vm.count("all-clues"));
}
return EXIT_SUCCESS;
}