Endgame-Analyzer/src/download.cpp

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#include <boost/json/src.hpp>
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#include <cpr/cpr.h>
#include "parse_game.h"
#include "make_state.h"
#include "download.h"
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namespace Download
{
std::optional<boost::json::object> download_game_json(int game_id)
{
std::string request_str = "https://hanab.live/export/" + std::to_string(game_id);
cpr::Response r = cpr::Get(cpr::Url(request_str));
if (r.header["content-type"] != "application/json; charset=utf-8")
{
return std::nullopt;
}
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return boost::json::parse(r.text).as_object();
}
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std::optional<boost::json::object> open_game_json(const char *filename)
{
std::ifstream file(filename);
if (!file.is_open())
{
return std::nullopt;
}
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std::string game_json((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
return boost::json::parse(game_json).as_object();
}
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Hanabi::Game get_game(int game_id, std::optional<uint8_t> score_goal)
{
std::optional<boost::json::object> const game_json = download_game_json(game_id);
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if (!game_json.has_value() or game_json.value().empty())
{
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return {nullptr, {}};
}
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Hanabi::GameInfo game_info = Parsing::parse_game(game_json.value());
return {make_game_state(game_info.num_suits, game_info.num_players, game_info.deck, score_goal), game_info};
}
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Hanabi::Game get_game(std::string const & filename, std::optional<uint8_t> score_goal)
{
std::optional<boost::json::object> const game_json = open_game_json(filename.c_str());
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if (!game_json.has_value() or game_json.value().empty())
{
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return {nullptr, {}};
}
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Hanabi::GameInfo game_info = Parsing::parse_game(game_json.value());
return {make_game_state(game_info.num_suits, game_info.num_players, game_info.deck, score_goal), game_info};
}
} // namespace Download