Endgame-Analyzer/src/download.cpp
2023-11-16 16:20:04 +01:00

59 lines
1.8 KiB
C++

#include <boost/json/src.hpp>
#include <cpr/cpr.h>
#include "parse_game.h"
#include "make_state.h"
#include "download.h"
namespace Download
{
std::optional<boost::json::object> download_game_json(int game_id)
{
std::string request_str = "https://hanab.live/export/" + std::to_string(game_id);
cpr::Response r = cpr::Get(cpr::Url(request_str));
if (r.header["content-type"] != "application/json; charset=utf-8")
{
return std::nullopt;
}
return boost::json::parse(r.text).as_object();
}
std::optional<boost::json::object> open_game_json(const char *filename)
{
std::ifstream file(filename);
if (!file.is_open())
{
return std::nullopt;
}
std::string game_json((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
return boost::json::parse(game_json).as_object();
}
Hanabi::Game get_game(int game_id, std::optional<uint8_t> score_goal)
{
std::optional<boost::json::object> const game_json = download_game_json(game_id);
if (!game_json.has_value() or game_json.value().empty())
{
return {nullptr, {}};
}
Hanabi::GameInfo game_info = Parsing::parse_game(game_json.value());
return {make_game_state(game_info.num_suits, game_info.num_players, game_info.deck, score_goal), game_info};
}
Hanabi::Game get_game(std::string const & filename, std::optional<uint8_t> score_goal)
{
std::optional<boost::json::object> const game_json = open_game_json(filename.c_str());
if (!game_json.has_value() or game_json.value().empty())
{
return {nullptr, {}};
}
Hanabi::GameInfo game_info = Parsing::parse_game(game_json.value());
return {make_game_state(game_info.num_suits, game_info.num_players, game_info.deck, score_goal), game_info};
}
} // namespace Download