Also analyse endgames of cheating strategy

This commit is contained in:
Maximilian Keßler 2023-11-20 14:04:52 +01:00
parent 6e960e4425
commit a59119c0c4
Signed by: max
GPG key ID: BCC5A619923C0BA5
3 changed files with 113 additions and 60 deletions

View file

@ -4,6 +4,7 @@ import subprocess
from typing import Dict
from games import GAMES_PATH
from bots import ensure_cheat_game_exists
from pathlib import Path
DATA_FILE = Path('endgame-data.json')
@ -71,23 +72,28 @@ def full_analyze_game(filename: str):
def full_analyze_game_cached(game_id: int, cheat: bool = False):
cached = DATA.get('all', {}).get(str(game_id), None)
key = 'all' if not cheat else 'all-cheat'
if cheat:
ensure_cheat_game_exists(game_id)
cached = DATA.get(key, {}).get(str(game_id), None)
if cached is not None:
return cached
result = full_analyze_game(str(GAMES_PATH / str(game_id)) + '-cheat' if cheat else '')
key = 'all' if not cheat else 'all-cheat'
if key not in DATA.keys():
DATA[key] = {}
DATA[key][game_id] = result
save_cache()
return result
def analyze_game_cached(game_id: int, cheat: bool = False):
cached = DATA.get('normal', {}).get(str(game_id), None)
key = 'normal' if not cheat else 'normal-cheat'
if cheat:
ensure_cheat_game_exists(game_id)
cached = DATA.get(key, {}).get(str(game_id), None)
if cached is not None:
return cached
result = analyze_game(str(GAMES_PATH / str(game_id)) + '-cheat' if cheat else '')
key = 'normal' if not cheat else 'normal-cheat'
if key not in DATA.keys():
DATA[key] = {}
DATA[key][game_id] = result

View file

@ -11,12 +11,16 @@ if not GAMES_PATH.exists():
GAMES_PATH.mkdir(parents=True)
def get_game_json(game_id: int) -> Dict:
filename = GAMES_PATH / str(game_id)
def get_game_json(game_id: int, cheat: bool = False) -> Dict:
filename = GAMES_PATH / (str(game_id) + ('-cheat' if cheat else ''))
if filename.exists():
with open(filename, 'r') as f:
return json.load(f)
if cheat:
print('Failed to load replay of cheating game with id {}'.format(game_id))
return {}
game = get("export/" + str(game_id))
with open(filename, 'w') as f:
f.write(json.dumps(game, indent=2))

View file

@ -3,14 +3,16 @@ import requests_cache
import json
import csv
import pandas
from typing import List
from pathlib import Path
from hanabi.database import global_db_connection_manager
from hanabi.live.site_api import get
from hanabi.live.hanab_live import parse_json_game, HanabLiveGameState
from hanabi.live.compress import link
from bdr import describe_game
from endgames import analyze_game_cached, full_analyze_game_cached
from games import get_game_json
from bots import run_cheating_strategy
# Init db connection
global_db_connection_manager.read_config()
@ -18,6 +20,10 @@ global_db_connection_manager.connect()
session = requests_cache.CachedSession('.hanab-live.cache',expire_after=30000)
OUT_PATH = Path('out')
if not OUT_PATH.exists():
OUT_PATH.mkdir(parents=True)
player_mapping = {
'RamaNoVarjan': 'Ramanujan',
'purplejoe2': 'PurpleJoe',
@ -104,19 +110,21 @@ def analyze_games(games):
retval[game_id] = bdrs, termination
return retval
def analyze_endgames(games):
def analyze_endgames(games, cheat):
retval = {}
for game_id in games.keys():
print('Analysing endgames of game {}'.format(game_id))
result = analyze_game_cached(game_id)
for game_id in games:
print('Analysing endgames {} of game {}'.format('with cheating' if cheat else '', game_id))
result = analyze_game_cached(game_id, cheat)
retval[game_id] = result
return retval
def full_analyze_endgames(games):
def full_analyze_endgames(games, cheat):
retval = {}
for game_id in games.keys():
print('Analysing all endgames of game {}'.format(game_id))
result = full_analyze_game_cached(game_id)
for game_id in games:
print('Analysing all endgames {} of game {}'.format('with cheating' if cheat else '', game_id))
result = full_analyze_game_cached(game_id, cheat)
retval[game_id] = result
return retval
@ -147,10 +155,72 @@ def lookup_val(endgame_dict, clue_modifier) -> str:
return retval
if __name__ == "__main__":
def make_endgame_tables(ids: List[int], cheat: bool):
endgames = analyze_endgames(ids, cheat)
postfix = '-cheat' if cheat else ''
main_fname = OUT_PATH / ('endgames' + postfix + '.csv')
fieldnames = ['Game ID'] + [str(i) for i in range(1, 16)]
with open(main_fname, 'w', newline='') as f:
f.writelines([','.join(fieldnames), "\n"])
with open(main_fname, 'a', newline='') as f:
writer = csv.DictWriter(f, fieldnames=fieldnames)
for game_id, endgame in sorted(endgames.items()):
endgame['Game ID'] = "<a href='https://hanab.live/replay/{}'>{}</a>".format(game_id, game_id)
writer.writerow(endgame)
special_fname = str(OUT_PATH / ('endgames' + postfix + '_modifier_{}.csv'))
x = pandas.read_csv(main_fname)
x.to_html(main_fname.with_suffix('.html'), escape=False)
all_endgames = full_analyze_endgames(ids, cheat)
fieldnames = ['Game ID'] + [str(i) for i in range(1, 11)]
for clue_modifier in range(-2, 3):
filename = special_fname.format(clue_modifier)
with open(filename, 'w') as f:
f.writelines([','.join(fieldnames), "\n"])
with open(filename, 'a') as f:
writer = csv.DictWriter(f, fieldnames=fieldnames)
for game_id, endgame in sorted(all_endgames.items()):
# print(endgame)
row = {'Game ID': game_id}
for deck_size in range(1, 11):
val = lookup_val(endgame.get(str(deck_size), {}), clue_modifier)
if val is not None:
row[str(deck_size)] = val
else:
print("WARN: No results found for game {} and deck size {}: {}".format(game_id, deck_size, endgame.get(str(deck_size))))
writer.writerow(row)
print('processed file {}'.format(filename))
x = pandas.read_csv(filename)
x.to_html(Path(filename).with_suffix('.html'), escape=False)
def create_cheating_replay_links(ids: List[int]):
outfile = Path('out/cheating_links.csv')
with open(outfile, 'w') as f:
writer = csv.writer(f)
writer.writerow(["Game ID", "Cheating Replay Link"])
for game_id in ids:
replay = get_game_json(game_id, True)
instance, actions = parse_json_game(replay)
game = HanabLiveGameState(instance)
for action in actions:
game.make_action(action)
writer.writerow([game_id, link(game)])
x = pandas.read_csv(outfile)
x.to_html(outfile.with_suffix('.html'), render_links=True)
def main():
games = collect_player_games()
analysis = analyze_games(games)
endgames = analyze_endgames(games)
streaks = {}
fieldnames = ['Game ID', 'Seed', 'Player #', 'Result', 'BDR']
fieldnames += sort_players_by_num_games(games)
@ -186,42 +256,15 @@ if __name__ == "__main__":
row['Other'] = num_others + 1
writer.writerow(row)
fieldnames = ['Game ID'] + [str(i) for i in range(1, 16)]
with open('out/endgames.csv', 'w', newline='') as f:
f.writelines([','.join(fieldnames), "\n"])
with open('out/endgames.csv', 'a', newline='') as f:
writer = csv.DictWriter(f, fieldnames=fieldnames)
for game_id, endgame in sorted(endgames.items()):
endgame['Game ID'] = "<a href='https://hanab.live/replay/{}'>{}</a>".format(game_id, game_id)
writer.writerow(endgame)
all_endgames = full_analyze_endgames(games)
fieldnames = ['Game ID'] + [str(i) for i in range(1, 11)]
for clue_modifier in range(-2, 3):
filename = 'endgames{}.csv'.format(clue_modifier)
with open('out/' + filename, 'w') as f:
f.writelines([','.join(fieldnames), "\n"])
with open('out/' + filename, 'a') as f:
writer = csv.DictWriter(f, fieldnames=fieldnames)
for game_id, endgame in sorted(all_endgames.items()):
# print(endgame)
row = {'Game ID': game_id}
for deck_size in range(1, 11):
val = lookup_val(endgame.get(str(deck_size), {}), clue_modifier)
if val is not None:
row[str(deck_size)] = val
else:
print("WARN: No results found for game {} and deck size {}: {}".format(game_id, deck_size, endgame.get(str(deck_size))))
writer.writerow(row)
print('processed file {}'.format(filename))
x = pandas.read_csv('out/' + filename)
x.to_html('out/endgames_{}.html'.format(clue_modifier), escape=False)
a = pandas.read_csv("out/games.csv")
a.to_html("out/games.html", escape=False)
b = pandas.read_csv('out/endgames.csv')
b.to_html("out/endgames.html", escape=False)
game_ids = [int(key) for key in games.keys()]
make_endgame_tables(game_ids, False)
create_cheating_replay_links(game_ids)
make_endgame_tables(game_ids, True)
if __name__ == "__main__":
main()