diff --git a/endgames.py b/endgames.py
index e8aca18..f7da8d0 100644
--- a/endgames.py
+++ b/endgames.py
@@ -4,6 +4,7 @@ import subprocess
from typing import Dict
from games import GAMES_PATH
+from bots import ensure_cheat_game_exists
from pathlib import Path
DATA_FILE = Path('endgame-data.json')
@@ -71,23 +72,28 @@ def full_analyze_game(filename: str):
def full_analyze_game_cached(game_id: int, cheat: bool = False):
- cached = DATA.get('all', {}).get(str(game_id), None)
+ key = 'all' if not cheat else 'all-cheat'
+ if cheat:
+ ensure_cheat_game_exists(game_id)
+ cached = DATA.get(key, {}).get(str(game_id), None)
if cached is not None:
return cached
result = full_analyze_game(str(GAMES_PATH / str(game_id)) + '-cheat' if cheat else '')
- key = 'all' if not cheat else 'all-cheat'
if key not in DATA.keys():
DATA[key] = {}
DATA[key][game_id] = result
save_cache()
return result
+
def analyze_game_cached(game_id: int, cheat: bool = False):
- cached = DATA.get('normal', {}).get(str(game_id), None)
+ key = 'normal' if not cheat else 'normal-cheat'
+ if cheat:
+ ensure_cheat_game_exists(game_id)
+ cached = DATA.get(key, {}).get(str(game_id), None)
if cached is not None:
return cached
result = analyze_game(str(GAMES_PATH / str(game_id)) + '-cheat' if cheat else '')
- key = 'normal' if not cheat else 'normal-cheat'
if key not in DATA.keys():
DATA[key] = {}
DATA[key][game_id] = result
diff --git a/games.py b/games.py
index 1411d6a..3b33107 100644
--- a/games.py
+++ b/games.py
@@ -11,12 +11,16 @@ if not GAMES_PATH.exists():
GAMES_PATH.mkdir(parents=True)
-def get_game_json(game_id: int) -> Dict:
- filename = GAMES_PATH / str(game_id)
+def get_game_json(game_id: int, cheat: bool = False) -> Dict:
+ filename = GAMES_PATH / (str(game_id) + ('-cheat' if cheat else ''))
if filename.exists():
with open(filename, 'r') as f:
return json.load(f)
+ if cheat:
+ print('Failed to load replay of cheating game with id {}'.format(game_id))
+ return {}
+
game = get("export/" + str(game_id))
with open(filename, 'w') as f:
f.write(json.dumps(game, indent=2))
diff --git a/get_sheet.py b/get_sheet.py
index e8ae92f..faa60d1 100644
--- a/get_sheet.py
+++ b/get_sheet.py
@@ -3,14 +3,16 @@ import requests_cache
import json
import csv
import pandas
+from typing import List
+from pathlib import Path
from hanabi.database import global_db_connection_manager
-from hanabi.live.site_api import get
+from hanabi.live.hanab_live import parse_json_game, HanabLiveGameState
+from hanabi.live.compress import link
from bdr import describe_game
from endgames import analyze_game_cached, full_analyze_game_cached
from games import get_game_json
-from bots import run_cheating_strategy
# Init db connection
global_db_connection_manager.read_config()
@@ -18,6 +20,10 @@ global_db_connection_manager.connect()
session = requests_cache.CachedSession('.hanab-live.cache',expire_after=30000)
+OUT_PATH = Path('out')
+if not OUT_PATH.exists():
+ OUT_PATH.mkdir(parents=True)
+
player_mapping = {
'RamaNoVarjan': 'Ramanujan',
'purplejoe2': 'PurpleJoe',
@@ -104,19 +110,21 @@ def analyze_games(games):
retval[game_id] = bdrs, termination
return retval
-def analyze_endgames(games):
+
+def analyze_endgames(games, cheat):
retval = {}
- for game_id in games.keys():
- print('Analysing endgames of game {}'.format(game_id))
- result = analyze_game_cached(game_id)
+ for game_id in games:
+ print('Analysing endgames {} of game {}'.format('with cheating' if cheat else '', game_id))
+ result = analyze_game_cached(game_id, cheat)
retval[game_id] = result
return retval
-def full_analyze_endgames(games):
+
+def full_analyze_endgames(games, cheat):
retval = {}
- for game_id in games.keys():
- print('Analysing all endgames of game {}'.format(game_id))
- result = full_analyze_game_cached(game_id)
+ for game_id in games:
+ print('Analysing all endgames {} of game {}'.format('with cheating' if cheat else '', game_id))
+ result = full_analyze_game_cached(game_id, cheat)
retval[game_id] = result
return retval
@@ -147,10 +155,72 @@ def lookup_val(endgame_dict, clue_modifier) -> str:
return retval
-if __name__ == "__main__":
+def make_endgame_tables(ids: List[int], cheat: bool):
+ endgames = analyze_endgames(ids, cheat)
+
+ postfix = '-cheat' if cheat else ''
+ main_fname = OUT_PATH / ('endgames' + postfix + '.csv')
+
+ fieldnames = ['Game ID'] + [str(i) for i in range(1, 16)]
+ with open(main_fname, 'w', newline='') as f:
+ f.writelines([','.join(fieldnames), "\n"])
+
+ with open(main_fname, 'a', newline='') as f:
+ writer = csv.DictWriter(f, fieldnames=fieldnames)
+ for game_id, endgame in sorted(endgames.items()):
+ endgame['Game ID'] = "{}".format(game_id, game_id)
+ writer.writerow(endgame)
+
+ special_fname = str(OUT_PATH / ('endgames' + postfix + '_modifier_{}.csv'))
+
+ x = pandas.read_csv(main_fname)
+ x.to_html(main_fname.with_suffix('.html'), escape=False)
+
+ all_endgames = full_analyze_endgames(ids, cheat)
+ fieldnames = ['Game ID'] + [str(i) for i in range(1, 11)]
+ for clue_modifier in range(-2, 3):
+ filename = special_fname.format(clue_modifier)
+ with open(filename, 'w') as f:
+ f.writelines([','.join(fieldnames), "\n"])
+ with open(filename, 'a') as f:
+ writer = csv.DictWriter(f, fieldnames=fieldnames)
+ for game_id, endgame in sorted(all_endgames.items()):
+ # print(endgame)
+ row = {'Game ID': game_id}
+ for deck_size in range(1, 11):
+ val = lookup_val(endgame.get(str(deck_size), {}), clue_modifier)
+ if val is not None:
+ row[str(deck_size)] = val
+ else:
+ print("WARN: No results found for game {} and deck size {}: {}".format(game_id, deck_size, endgame.get(str(deck_size))))
+ writer.writerow(row)
+
+ print('processed file {}'.format(filename))
+
+ x = pandas.read_csv(filename)
+ x.to_html(Path(filename).with_suffix('.html'), escape=False)
+
+
+def create_cheating_replay_links(ids: List[int]):
+ outfile = Path('out/cheating_links.csv')
+ with open(outfile, 'w') as f:
+ writer = csv.writer(f)
+ writer.writerow(["Game ID", "Cheating Replay Link"])
+ for game_id in ids:
+ replay = get_game_json(game_id, True)
+ instance, actions = parse_json_game(replay)
+ game = HanabLiveGameState(instance)
+ for action in actions:
+ game.make_action(action)
+ writer.writerow([game_id, link(game)])
+
+ x = pandas.read_csv(outfile)
+ x.to_html(outfile.with_suffix('.html'), render_links=True)
+
+
+def main():
games = collect_player_games()
analysis = analyze_games(games)
- endgames = analyze_endgames(games)
streaks = {}
fieldnames = ['Game ID', 'Seed', 'Player #', 'Result', 'BDR']
fieldnames += sort_players_by_num_games(games)
@@ -164,12 +234,12 @@ if __name__ == "__main__":
for game_id, entry in sorted(games.items()):
bdrs, termination = analysis[game_id]
row = {
- 'Game ID': "{}".format(entry.game_id, entry.game_id),
- 'Seed': "{}".format(entry.seed, entry.seed),
- 'Player #': entry.num_players,
- 'Result': 'Win' if entry.won else termination,
- 'BDR': len(bdrs),
- }
+ 'Game ID': "{}".format(entry.game_id, entry.game_id),
+ 'Seed': "{}".format(entry.seed, entry.seed),
+ 'Player #': entry.num_players,
+ 'Result': 'Win' if entry.won else termination,
+ 'BDR': len(bdrs),
+ }
for player in entry.players:
col = player_mapping.get(player, None)
if col is not None:
@@ -186,42 +256,15 @@ if __name__ == "__main__":
row['Other'] = num_others + 1
writer.writerow(row)
- fieldnames = ['Game ID'] + [str(i) for i in range(1, 16)]
- with open('out/endgames.csv', 'w', newline='') as f:
- f.writelines([','.join(fieldnames), "\n"])
-
- with open('out/endgames.csv', 'a', newline='') as f:
- writer = csv.DictWriter(f, fieldnames=fieldnames)
- for game_id, endgame in sorted(endgames.items()):
- endgame['Game ID'] = "{}".format(game_id, game_id)
- writer.writerow(endgame)
-
- all_endgames = full_analyze_endgames(games)
- fieldnames = ['Game ID'] + [str(i) for i in range(1, 11)]
- for clue_modifier in range(-2, 3):
- filename = 'endgames{}.csv'.format(clue_modifier)
- with open('out/' + filename, 'w') as f:
- f.writelines([','.join(fieldnames), "\n"])
- with open('out/' + filename, 'a') as f:
- writer = csv.DictWriter(f, fieldnames=fieldnames)
- for game_id, endgame in sorted(all_endgames.items()):
- # print(endgame)
- row = {'Game ID': game_id}
- for deck_size in range(1, 11):
- val = lookup_val(endgame.get(str(deck_size), {}), clue_modifier)
- if val is not None:
- row[str(deck_size)] = val
- else:
- print("WARN: No results found for game {} and deck size {}: {}".format(game_id, deck_size, endgame.get(str(deck_size))))
- writer.writerow(row)
-
- print('processed file {}'.format(filename))
-
- x = pandas.read_csv('out/' + filename)
- x.to_html('out/endgames_{}.html'.format(clue_modifier), escape=False)
-
a = pandas.read_csv("out/games.csv")
a.to_html("out/games.html", escape=False)
- b = pandas.read_csv('out/endgames.csv')
- b.to_html("out/endgames.html", escape=False)
+ game_ids = [int(key) for key in games.keys()]
+ make_endgame_tables(game_ids, False)
+ create_cheating_replay_links(game_ids)
+ make_endgame_tables(game_ids, True)
+
+
+
+if __name__ == "__main__":
+ main()