57 lines
1.9 KiB
Markdown
57 lines
1.9 KiB
Markdown
# Simulations of Hanabi strategies
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Hanabi is a cooperative card game of incomplete information.
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Despite relatively [simple rules](https://boardgamegeek.com/article/10670613#10670613),
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the space of Hanabi strategies is quite interesting.
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This repository provides a framework for implementing Hanabi strategies.
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It also explores some implementations, based on ideas from
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[this paper](https://d0474d97-a-62cb3a1a-s-sites.googlegroups.com/site/rmgpgrwc/research-papers/Hanabi_final.pdf).
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In particular, it contains a variant of their "information strategy", with some improvements.
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This strategy achieves the best results I am aware of (see below), for n > 3.
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Please contact me if:
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- You know of other interesting/good strategy ideas!
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- Have questions about the framework
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Some similar projects I am aware of:
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- https://github.com/rjtobin/HanSim (written for the paper mentioned above)
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- https://github.com/Quuxplusone/Hanabi
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## Setup
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Install rust/rustc and cargo, and change the options in main.rs appropriately.
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`cargo run -- -h`
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```
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Usage: target/debug/rust_hanabi [options]
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Options:
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-l, --loglevel LOGLEVEL
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Log level, one of 'trace', 'debug', 'info', 'warn', and 'error'
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-n, --ntrials NTRIALS
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Number of games to simulate
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-t, --nthreads NTHREADS
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Number of threads to use for simulation
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-s, --seed SEED Seed for PRNG
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-p, --nplayers NPLAYERS
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Number of players
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-h, --help Print this help menu
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```
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For example,
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`cargo run -- -n 10000 -s 0 -t 2 -p 3`
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## Results (sparsely updated)
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Currently, on seeds 0-9999, we have:
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(info strategy is only ran on 1000 seeds)
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| 2p | 3p | 4p | 5p |
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----------|---------|---------|---------|---------|
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cheating | 24.8600 | 24.9781 | 24.9715 | 24.9583 |
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info | 14.676 | 22.19 | 24.516 | 24.68 |
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