Disallow discarding at 8 clues
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da6dffca0c
commit
bbc03bebf3
4 changed files with 33 additions and 25 deletions
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@ -654,6 +654,11 @@ impl GameState {
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TurnResult::Hint(results)
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TurnResult::Hint(results)
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}
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}
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TurnChoice::Discard(index) => {
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TurnChoice::Discard(index) => {
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assert!(
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self.board.hints_remaining < self.board.hints_total,
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"Tried to discard while at max clue count"
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);
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let card = self.take_from_hand(index);
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let card = self.take_from_hand(index);
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debug!("Discard card in position {}, which is {}", index, card);
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debug!("Discard card in position {}, which is {}", index, card);
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self.board.discard.place(card.clone());
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self.board.discard.place(card.clone());
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@ -163,6 +163,11 @@ impl PlayerStrategy for CheatingPlayerStrategy {
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return TurnChoice::Play(index);
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return TurnChoice::Play(index);
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}
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}
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// cannot discard while at max clue count
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if view.board.hints_remaining == view.board.hints_total {
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return self.throwaway_hint(view);
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}
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// discard threshold is how many cards we're willing to discard
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// discard threshold is how many cards we're willing to discard
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// such that if we only played,
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// such that if we only played,
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// we would not reach the final countdown round
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// we would not reach the final countdown round
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@ -41,29 +41,27 @@ pub struct RandomStrategyPlayer {
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impl PlayerStrategy for RandomStrategyPlayer {
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impl PlayerStrategy for RandomStrategyPlayer {
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fn decide(&mut self, view: &BorrowedGameView) -> TurnChoice {
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fn decide(&mut self, view: &BorrowedGameView) -> TurnChoice {
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let p = rand::random::<f64>();
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let p = rand::random::<f64>();
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if p < self.hint_probability {
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if p < self.play_probability {
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if view.board.hints_remaining > 0 {
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let hint_player = view.board.player_to_left(&self.me);
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let hint_card = rand::thread_rng()
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.choose(view.get_hand(&hint_player))
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.unwrap();
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let hinted = {
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if rand::random() {
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// hint a color
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Hinted::Color(hint_card.color)
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} else {
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Hinted::Value(hint_card.value)
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}
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};
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TurnChoice::Hint(Hint {
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player: hint_player,
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hinted,
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})
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} else {
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TurnChoice::Discard(0)
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}
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} else if p < self.hint_probability + self.play_probability {
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TurnChoice::Play(0)
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TurnChoice::Play(0)
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} else if view.board.hints_remaining == view.board.hints_total
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|| (view.board.hints_remaining > 0 && p < self.play_probability + self.hint_probability)
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{
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let hint_player = view.board.player_to_left(&self.me);
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let hint_card = rand::thread_rng()
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.choose(view.get_hand(&hint_player))
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.unwrap();
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let hinted = {
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if rand::random() {
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// hint a color
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Hinted::Color(hint_card.color)
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} else {
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Hinted::Value(hint_card.value)
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}
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};
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TurnChoice::Hint(Hint {
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player: hint_player,
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hinted,
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})
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} else {
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} else {
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TurnChoice::Discard(0)
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TurnChoice::Discard(0)
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}
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}
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@ -889,9 +889,9 @@ impl InformationPlayerStrategy {
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self.find_useless_cards(&view.board, &public_info.get_player_info(me));
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self.find_useless_cards(&view.board, &public_info.get_player_info(me));
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let useless_indices = self.find_useless_cards(&view.board, &private_info);
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let useless_indices = self.find_useless_cards(&view.board, &private_info);
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// NOTE When changing this, make sure to keep the "discard" branch of update() up to date!
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// NOTE When changing this, make sure to keep the "discard" branch of update_wrapped() up to date!
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let will_hint = if view.board.hints_remaining > 0
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let will_hint = if view.board.hints_remaining == view.board.hints_total
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&& public_info.someone_else_needs_hint(view)
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|| (view.board.hints_remaining > 0 && public_info.someone_else_needs_hint(view))
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{
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{
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true
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true
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} else if view.board.discard_size() <= discard_threshold && !useless_indices.is_empty() {
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} else if view.board.discard_size() <= discard_threshold && !useless_indices.is_empty() {
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