Disallow discarding at 8 clues

This commit is contained in:
timotree3 2023-01-19 22:33:56 -05:00
parent da6dffca0c
commit bbc03bebf3
4 changed files with 33 additions and 25 deletions

View file

@ -654,6 +654,11 @@ impl GameState {
TurnResult::Hint(results) TurnResult::Hint(results)
} }
TurnChoice::Discard(index) => { TurnChoice::Discard(index) => {
assert!(
self.board.hints_remaining < self.board.hints_total,
"Tried to discard while at max clue count"
);
let card = self.take_from_hand(index); let card = self.take_from_hand(index);
debug!("Discard card in position {}, which is {}", index, card); debug!("Discard card in position {}, which is {}", index, card);
self.board.discard.place(card.clone()); self.board.discard.place(card.clone());

View file

@ -163,6 +163,11 @@ impl PlayerStrategy for CheatingPlayerStrategy {
return TurnChoice::Play(index); return TurnChoice::Play(index);
} }
// cannot discard while at max clue count
if view.board.hints_remaining == view.board.hints_total {
return self.throwaway_hint(view);
}
// discard threshold is how many cards we're willing to discard // discard threshold is how many cards we're willing to discard
// such that if we only played, // such that if we only played,
// we would not reach the final countdown round // we would not reach the final countdown round

View file

@ -41,29 +41,27 @@ pub struct RandomStrategyPlayer {
impl PlayerStrategy for RandomStrategyPlayer { impl PlayerStrategy for RandomStrategyPlayer {
fn decide(&mut self, view: &BorrowedGameView) -> TurnChoice { fn decide(&mut self, view: &BorrowedGameView) -> TurnChoice {
let p = rand::random::<f64>(); let p = rand::random::<f64>();
if p < self.hint_probability { if p < self.play_probability {
if view.board.hints_remaining > 0 {
let hint_player = view.board.player_to_left(&self.me);
let hint_card = rand::thread_rng()
.choose(view.get_hand(&hint_player))
.unwrap();
let hinted = {
if rand::random() {
// hint a color
Hinted::Color(hint_card.color)
} else {
Hinted::Value(hint_card.value)
}
};
TurnChoice::Hint(Hint {
player: hint_player,
hinted,
})
} else {
TurnChoice::Discard(0)
}
} else if p < self.hint_probability + self.play_probability {
TurnChoice::Play(0) TurnChoice::Play(0)
} else if view.board.hints_remaining == view.board.hints_total
|| (view.board.hints_remaining > 0 && p < self.play_probability + self.hint_probability)
{
let hint_player = view.board.player_to_left(&self.me);
let hint_card = rand::thread_rng()
.choose(view.get_hand(&hint_player))
.unwrap();
let hinted = {
if rand::random() {
// hint a color
Hinted::Color(hint_card.color)
} else {
Hinted::Value(hint_card.value)
}
};
TurnChoice::Hint(Hint {
player: hint_player,
hinted,
})
} else { } else {
TurnChoice::Discard(0) TurnChoice::Discard(0)
} }

View file

@ -889,9 +889,9 @@ impl InformationPlayerStrategy {
self.find_useless_cards(&view.board, &public_info.get_player_info(me)); self.find_useless_cards(&view.board, &public_info.get_player_info(me));
let useless_indices = self.find_useless_cards(&view.board, &private_info); let useless_indices = self.find_useless_cards(&view.board, &private_info);
// NOTE When changing this, make sure to keep the "discard" branch of update() up to date! // NOTE When changing this, make sure to keep the "discard" branch of update_wrapped() up to date!
let will_hint = if view.board.hints_remaining > 0 let will_hint = if view.board.hints_remaining == view.board.hints_total
&& public_info.someone_else_needs_hint(view) || (view.board.hints_remaining > 0 && public_info.someone_else_needs_hint(view))
{ {
true true
} else if view.board.discard_size() <= discard_threshold && !useless_indices.is_empty() { } else if view.board.discard_size() <= discard_threshold && !useless_indices.is_empty() {