hanabi.rs/src/main.rs

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extern crate getopts;
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#[macro_use]
extern crate log;
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extern crate rand;
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mod game;
mod simulator;
mod strategies {
pub mod examples;
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pub mod cheating;
}
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mod info;
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use getopts::Options;
use std::str::FromStr;
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struct SimpleLogger;
impl log::Log for SimpleLogger {
fn enabled(&self, metadata: &log::LogMetadata) -> bool {
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metadata.level() <= log::LogLevel::Trace
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}
fn log(&self, record: &log::LogRecord) {
if self.enabled(record.metadata()) {
println!("{} - {}", record.level(), record.args());
}
}
}
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fn print_usage(program: &str, opts: Options) {
print!("{}", opts.usage(&format!("Usage: {} [options]", program)));
}
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fn main() {
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let args: Vec<String> = std::env::args().collect();
let program = args[0].clone();
let mut opts = Options::new();
opts.optopt("l", "loglevel", "Log level, one of 'trace', 'debug', 'info', 'warn', and 'error'", "LOGLEVEL");
opts.optopt("n", "ntrials", "Number of games to simulate", "NTRIALS");
opts.optopt("s", "seed", "Seed for PRNG (can only be used with n=1)", "SEED");
opts.optflag("h", "help", "Print this help menu");
let matches = match opts.parse(&args[1..]) {
Ok(m) => { m }
Err(f) => {
print_usage(&program, opts);
panic!(f.to_string())
}
};
if matches.opt_present("h") {
return print_usage(&program, opts);
}
if !matches.free.is_empty() {
return print_usage(&program, opts);
}
let log_level_str : &str = &matches.opt_str("l").unwrap_or("info".to_string());
let log_level = match log_level_str {
"trace" => { log::LogLevelFilter::Trace }
"debug" => { log::LogLevelFilter::Debug }
"info" => { log::LogLevelFilter::Info }
"warn" => { log::LogLevelFilter::Warn }
"error" => { log::LogLevelFilter::Error }
_ => { panic!("Unexpected log level argument {}", log_level_str); }
};
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log::set_logger(|max_log_level| {
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max_log_level.set(log_level);
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Box::new(SimpleLogger)
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}).unwrap();
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let n = u32::from_str(&matches.opt_str("n").unwrap_or("1".to_string())).unwrap();
let seed = matches.opt_str("s").map(|seed_str| { u32::from_str(&seed_str).unwrap() });
// TODO: make these configurable
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let opts = game::GameOptions {
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num_players: 4,
hand_size: 4,
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num_hints: 8,
num_lives: 3,
};
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// TODO: make this configurable
// let strategy = strategies::examples::AlwaysPlayConfig;
// let strategy = strategies::examples::RandomStrategyConfig {
// hint_probability: 0.4,
// play_probability: 0.2,
// };
let strategy = strategies::cheating::CheatingStrategyConfig::new();
if n == 1 {
simulator::simulate_symmetric_once(&opts, strategy, seed);
} else {
simulator::simulate_symmetric(&opts, strategy, n);
}
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// simulator::simulate_symmetric_once(
// &opts, Some(999),
// strategies::cheating::CheatingStrategyConfig::new(),
// );
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}