Py-Hanabi/instance_finder.py

110 lines
4.2 KiB
Python

import json
from time import sleep
from site_api import get, api, replay
from sat import COLORS, solve
from database import Game, store, load, commit, conn
from download_data import export_game
from variants import num_suits, VARIANTS
from alive_progress import alive_bar
def update_seeds_db():
cur2 = conn.cursor()
with conn.cursor() as cur:
cur.execute("SELECT num_players, seed, variant_id from games;")
for (num_players, seed, variant_id) in cur:
cur2.execute("SELECT COUNT(*) from seeds WHERE seed = (%s);", (seed,))
if cur2.fetchone()[0] == 0:
print("new seed {}".format(seed))
cur2.execute("INSERT INTO seeds"
"(seed, num_players, variant_id)"
"VALUES"
"(%s, %s, %s)",
(seed, num_players, variant_id)
)
conn.commit()
else:
print("seed {} already found in DB".format(seed))
def get_decks_of_seeds():
cur = conn.cursor()
cur2 = conn.cursor()
cur.execute("SELECT seed FROM seeds WHERE deck is NULL")
for (seed,) in cur:
cur2.execute("SELECT id FROM games WHERE seed = (%s)", (seed,))
(game_id,) = cur2.fetchone()
print("Exporting game {} for seed {}.".format(game_id, seed))
export_game(game_id)
conn.commit()
def update_trivially_feasible_games():
cur = conn.cursor()
for var in VARIANTS:
cur.execute("SELECT seed FROM seeds WHERE variant_id = (%s) AND feasible is null", (var['id'],))
seeds = cur.fetchall()
print('Checking variant {} (id {}), found {} seeds to check...'.format(var['name'], var['id'], len(seeds)))
with alive_bar(total=len(seeds), title='{} ({})'.format(var['name'], var['id'])) as bar:
for (seed,) in seeds:
cur.execute("SELECT id, deck_plays, one_extra_card, one_less_card, all_or_nothing "
"FROM games WHERE score = (%s) AND seed = (%s) ORDER BY id;",
(5 * len(var['suits']), seed)
)
res = cur.fetchall()
print("Checking seed {}: {:3} results".format(seed, len(res)))
for (game_id, a, b, c, d) in res:
if None in [a,b,c,d]:
print(' Game {} not found in database, exporting...'.format(game_id))
succ, valid = export_game(game_id)
if not succ:
print('Error exporting game {}.'.format(game_id))
continue
else:
valid = not any([a,b,c,d])
print(' Game {} already in database, valid: {}'.format(game_id, valid))
if valid:
print('Seed {:9} (variant {} / {}) found to be feasible via game {:6}'.format(seed, var['id'], var['name'], game_id))
cur.execute("UPDATE seeds SET feasible = (%s) WHERE seed = (%s)", (True, seed))
conn.commit()
break
else:
print(' Cheaty game found')
bar()
update_trivially_feasible_games()
exit(0)
def solve_unknown_seeds():
for var in VARIANTS:
cur.execute("SELECT deck FROM games WHERE seed = (%s)", (a,))
print('looked at {} games'.format(num_games))
for i in range(2,7):
print("Found {} seeds in {}-player in database".format(len(seeds[i]), i))
hard_seeds = []
for seed in seeds[3]:
if not known_solvable(seed):
# print("seed {} has no solve in online database".format(seed))
hard_seeds.append(seed)
print("Found {} seeds with no solve in database, attacking each with SAT solver"
.format(len(hard_seeds)))
for seed in hard_seeds:
r = replay(seed)
if not r:
continue
s, sol = solvable(r)
if s:
print("Seed {} was found to be solvable".format(seed))
# print(sol)
else:
print("==============================")
print("Found non-solvable seed {}", seed)
print("==============================")