Maximilian Keßler
a93601c997
We now only use relative imports for files in the same directory Also, only modules are imported, never classes/functions etc Furthermore, main methods in package files have been removed, since they do not belong there
245 lines
8.7 KiB
Python
245 lines
8.7 KiB
Python
import enum
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from typing import List, Optional
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from hanabi import hanab_game
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from hanabi.database.database import cur
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def variant_id(name) -> Optional[int]:
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cur.execute(
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"SELECT id FROM variants WHERE name = %s",
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(name,)
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)
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var_id = cur.fetchone()
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if var_id is not None:
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return var_id[0]
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def variant_name(var_id) -> Optional[int]:
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cur.execute(
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"SELECT name FROM variants WHERE id = %s",
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(var_id,)
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)
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name = cur.fetchone()
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if name is not None:
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return name[0]
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def num_suits(var_id) -> Optional[int]:
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cur.execute(
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"SELECT num_suits FROM variants WHERE id = %s",
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(var_id,)
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)
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num = cur.fetchone()
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if num is not None:
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return num
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class ClueBehaviour(enum.Enum):
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none = 0
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default = 1
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all = 2
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class Suit:
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def __init__(self, name, display_name, abbreviation, rank_clues, color_clues, prism, dark, rev, colors):
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self.name = name
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self.display_name = display_name
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self.abbreviation = abbreviation
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self.rank_clues = ClueBehaviour(rank_clues)
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self.color_clues = ClueBehaviour(color_clues)
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self.prism = prism
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self.dark = dark
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self.reversed = rev
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self.colors = colors
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def rank_touches(self, card_rank: int, clue_rank: int) -> bool:
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match self.rank_clues:
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case ClueBehaviour.none:
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return False
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case ClueBehaviour.default:
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return card_rank == clue_rank
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case ClueBehaviour.all:
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return True
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def color_touches(self, clue_color: int) -> bool:
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match self.color_clues:
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case ClueBehaviour.none:
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return False
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case ClueBehaviour.default:
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return clue_color in self.colors
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case ClueBehaviour.all:
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return True
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def __str__(self):
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return self.name
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def __repr__(self):
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return str(self.__dict__)
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@staticmethod
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def from_db(suit_id):
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cur.execute(
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"SELECT name, display_name, abbreviation, rank_clues, color_clues, prism, dark, reversed "
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"FROM suits "
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"WHERE id = %s",
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(suit_id,)
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)
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suit_properties = cur.fetchone()
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cur.execute(
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"SELECT color_id FROM suit_colors WHERE suit_id = %s",
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(suit_id,)
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)
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colors = list(map(lambda t: t[0], cur.fetchall()))
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return Suit(*suit_properties, colors)
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class Variant:
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def __init__(
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self, name, clue_starved, throw_it_in_a_hole, alternating_clues, synesthesia, chimneys, funnels,
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no_color_clues, no_rank_clues, empty_color_clues, empty_rank_clues, odds_and_evens, up_or_down,
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critical_fours, special_rank, special_rank_ranks, special_rank_colors, special_deceptive, suits: List[Suit]
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):
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self.name = name
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self.clue_starved = clue_starved
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self.throw_it_in_a_hole = throw_it_in_a_hole
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self.alternating_clues = alternating_clues # TODO: has to be somehow supported by game itself
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self.synesthesia = synesthesia #
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self.chimneys = chimneys #
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self.funnels = funnels #
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self.no_color_clues = no_color_clues #
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self.no_rank_clues = no_rank_clues #
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self.empty_color_clues = empty_color_clues #
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self.empty_rank_clues = empty_rank_clues #
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self.odds_and_evens = odds_and_evens #
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self.up_or_down = up_or_down # TODO: currently not supported
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self.critical_fours = critical_fours
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self.num_suits = len(suits)
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self.special_rank = special_rank #
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self.special_rank_ranks = special_rank_ranks #
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self.special_rank_colors = special_rank_colors #
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self.special_deceptive = special_deceptive
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self.suits = suits
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self.colors = []
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if not self.no_color_clues:
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for suit in self.suits:
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for color in suit.colors:
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if color not in self.colors:
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self.colors.append(color)
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self.ranks = [1, 2, 3, 4, 5]
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if self.special_rank and self.special_rank_ranks != ClueBehaviour.default:
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self.ranks.remove(self.special_rank)
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if self.odds_and_evens:
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self.ranks = sorted([
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next(i for i in self.ranks if i % 2 == 0),
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next(i for i in self.ranks if i % 2 == 1)
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]
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)
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if self.no_rank_clues or self.synesthesia:
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self.ranks = []
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self.num_colors = len(self.colors)
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def _preprocess_rank(self, value: int) -> List[int]:
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if self.empty_rank_clues:
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return []
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if self.chimneys:
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return [rank for rank in self.ranks if rank >= value]
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if self.funnels:
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return [rank for rank in self.ranks if rank <= value]
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if self.odds_and_evens:
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return [rank for rank in self.ranks if (rank - value) % 2 == 0]
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return [value]
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def _synesthesia_ranks(self, color_value: int) -> List[int]:
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return [rank for rank in self.ranks if (rank - color_value) % len(self.colors) == 0]
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def rank_touches(self, card: hanab_game.DeckCard, value: int):
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assert 0 <= card.suitIndex < self.num_suits,\
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f"Unexpected card {card}, suitIndex {card.suitIndex} out of bounds for {self.num_suits} suits."
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assert not self.no_rank_clues, "Cluing rank not allowed in this variant."
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assert value in self.ranks, f"Cluing value {value} not allowed in this variant."
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if self.special_rank is not None and self.special_rank_ranks != ClueBehaviour.default:
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suit = self.suits[card.suitIndex]
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match suit.rank_clues:
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case ClueBehaviour.none:
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return False
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case ClueBehaviour.default:
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match self.special_rank_ranks:
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case ClueBehaviour.none:
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return False
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case ClueBehaviour.default:
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assert False, "Programming error"
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case ClueBehaviour.all:
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return True
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case ClueBehaviour.all:
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return True
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ranks = self._preprocess_rank(value)
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return any(self.suits[card.suitIndex].rank_touches(card.rank, rank) for rank in ranks)
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def color_touches(self, card: hanab_game.DeckCard, value: int):
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assert 0 <= card.suitIndex < self.num_suits, \
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f"Unexpected card {card}, suitIndex {card.suitIndex} out of bounds for {self.num_suits} suits."
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assert not self.no_color_clues, "Cluing color not allowed in this variant."
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assert 0 <= value < len(self.colors), f"Color clue with index {value} does not exist in this variant."
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if self.special_rank is not None and self.special_rank_colors != ClueBehaviour.default:
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suit = self.suits[card.suitIndex]
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match suit.color_clues:
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case ClueBehaviour.none:
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return False
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case ClueBehaviour.default:
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match self.special_rank_colors:
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case ClueBehaviour.none:
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return False
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case ClueBehaviour.default:
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assert False, "Programming error"
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case ClueBehaviour.all:
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return True
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case ClueBehaviour.all:
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return True
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if self.empty_color_clues:
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return False
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if self.synesthesia and any(self.rank_touches(card, rank_val) for rank_val in self._synesthesia_ranks(value)):
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return True
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suit = self.suits[card.suitIndex]
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if suit.prism and value == ((card.rank - 1) % len(self.colors)):
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return True
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return suit.color_touches(self.colors[value])
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@property
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def max_score(self):
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return self.num_suits * 5
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@staticmethod
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def from_db(var_id):
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cur.execute(
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"SELECT "
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"name, clue_starved, throw_it_in_a_hole, alternating_clues, synesthesia, chimneys, funnels, "
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"no_color_clues, no_rank_clues, empty_color_clues, empty_rank_clues, odds_and_evens, up_or_down,"
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"critical_fours, special_rank, special_rank_ranks, special_rank_colors, special_deceptive "
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"FROM variants WHERE id = %s",
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(var_id,)
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)
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var_properties = cur.fetchone()
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cur.execute(
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"SELECT suit_id FROM variant_suits "
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"WHERE variant_id = %s "
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"ORDER BY index",
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(var_id,)
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)
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var_suits = [Suit.from_db(*s) for s in cur.fetchall()]
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return Variant(*var_properties, var_suits)
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