clean up sat.py file: json exporting now easier
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1 changed files with 16 additions and 32 deletions
48
sat.py
48
sat.py
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@ -2,9 +2,12 @@ from pysmt.shortcuts import Symbol, Bool, Not, Implies, Iff, And, Or, AtMostOne,
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from pysmt.rewritings import conjunctive_partition
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import json
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from typing import List
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from concurrent.futures import ProcessPoolExecutor
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from compress import DeckCard, Action, ActionType, link
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from greedy_solver import GameState
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COLORS = 'rygbp'
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STANDARD_HAND_SIZE = {2: 5, 3: 5, 4: 4, 5: 4, 6: 3}
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NUM_STRIKES_TO_LOSE = 3
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@ -267,7 +270,6 @@ def solve(deck: List[DeckCard], num_players=5):
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solution = toJSON(model, deck, ls)
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return True, solution
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else:
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print('unsatisfiable')
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return False, None
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#conj = list(conjunctive_partition(constraints))
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#print('statements: {}'.format(len(conj)))
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@ -289,46 +291,25 @@ def print_model(model, deck, num_players):
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flags = ['discard_any', 'draw_any', 'play', 'play5', 'incr_clues', 'strike', 'extraround', 'dummyturn']
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print(', '.join(f for f in flags if model.get_py_value(globals()[f][m])))
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def toJSON(model, deck: List[DeckCard], ls: Literals) -> dict:
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players = ["Alice", "Bob", "Cathy", "Donald", "Emily"][:ls.num_players]
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# we keep track of the hands to output some dummy clues
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hands = [deck[ls.hand_size * p : ls.hand_size *(p+1)] for p in range(0, ls.num_players)]
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actions = []
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gs = GameState(ls.num_players, deck)
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for m in range(ls.max_moves):
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if model.get_py_value(ls.dummyturn[m]):
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break
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if model.get_py_value(ls.discard_any[m]):
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discarded = next(i for i in range(0,ls.deck_size) if model.get_py_value(ls.discard[m][i]))
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icard = hands[m % ls.num_players].index(deck[discarded])
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for i in range(icard, ls.hand_size - 1):
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hands[m % ls.num_players][i] = hands[m % ls.num_players][i + 1]
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if model.get_py_value(ls.draw_any[m]):
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hands[m % ls.num_players][ls.hand_size - 1] = next(deck[i] for i in range(ls.distributed_cards, ls.deck_size) if model.get_py_value(ls.draw[m][i]))
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card_idx = next(i for i in range(0, ls.deck_size) if model.get_py_value(ls.discard[m][i]))
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if model.get_py_value(ls.play[m]) or model.get_py_value(ls.strike[m]):
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actions.append( Action( ActionType.Play, target=discarded) )
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gs.play(card_idx)
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else:
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actions.append( Action( ActionType.Discard, target=discarded) )
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gs.discard(card_idx)
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else:
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actions.append( Action(
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ActionType.RankClue,
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target=(m+1) % ls.num_players, # clue next player
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value=hands[(m+1) % ls.num_players][0].rank # clue rank of rightmost card
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)
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)
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actions.append( Action (ActionType.EndGame, target=0, value=1))
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game = {
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"deck": deck,
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"players": players,
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"actions": actions,
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"first_player": 0,
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"options": {
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"variant": "No Variant",
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}
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}
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return game
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gs.clue()
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if __name__ == "__main__":
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COLORS = 'rygbp'
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return gs.to_json()
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def run_deck():
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deck_str = 'p5 p3 b4 r5 y4 y4 y5 r4 b2 y2 y3 g5 g2 g3 g4 p4 r3 b2 b3 b3 p4 b1 p2 b1 b1 p2 p1 p1 g1 r4 g1 r1 r3 r1 g1 r1 p1 b4 p3 g2 g3 g4 b5 y1 y1 y1 r2 r2 y2 y3'
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deck = [DeckCard(COLORS.index(c[0]), int(c[1])) for c in deck_str.split(" ")]
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@ -338,3 +319,6 @@ if __name__ == "__main__":
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if solvable:
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print(sol)
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print(link(sol))
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if __name__ == "__main__":
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run_deck()
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