From 0e7deaf0ddd8f99c01bf700f549e987a59d74e50 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Maximilian=20Ke=C3=9Fler?= Date: Tue, 14 Mar 2023 09:12:21 +0100 Subject: [PATCH] clean up sat.py file: json exporting now easier --- sat.py | 48 ++++++++++++++++-------------------------------- 1 file changed, 16 insertions(+), 32 deletions(-) diff --git a/sat.py b/sat.py index 065f75d..df68beb 100644 --- a/sat.py +++ b/sat.py @@ -2,9 +2,12 @@ from pysmt.shortcuts import Symbol, Bool, Not, Implies, Iff, And, Or, AtMostOne, from pysmt.rewritings import conjunctive_partition import json from typing import List +from concurrent.futures import ProcessPoolExecutor from compress import DeckCard, Action, ActionType, link +from greedy_solver import GameState +COLORS = 'rygbp' STANDARD_HAND_SIZE = {2: 5, 3: 5, 4: 4, 5: 4, 6: 3} NUM_STRIKES_TO_LOSE = 3 @@ -267,7 +270,6 @@ def solve(deck: List[DeckCard], num_players=5): solution = toJSON(model, deck, ls) return True, solution else: - print('unsatisfiable') return False, None #conj = list(conjunctive_partition(constraints)) #print('statements: {}'.format(len(conj))) @@ -289,46 +291,25 @@ def print_model(model, deck, num_players): flags = ['discard_any', 'draw_any', 'play', 'play5', 'incr_clues', 'strike', 'extraround', 'dummyturn'] print(', '.join(f for f in flags if model.get_py_value(globals()[f][m]))) + def toJSON(model, deck: List[DeckCard], ls: Literals) -> dict: - players = ["Alice", "Bob", "Cathy", "Donald", "Emily"][:ls.num_players] - # we keep track of the hands to output some dummy clues - hands = [deck[ls.hand_size * p : ls.hand_size *(p+1)] for p in range(0, ls.num_players)] - actions = [] + gs = GameState(ls.num_players, deck) + for m in range(ls.max_moves): if model.get_py_value(ls.dummyturn[m]): break if model.get_py_value(ls.discard_any[m]): - discarded = next(i for i in range(0,ls.deck_size) if model.get_py_value(ls.discard[m][i])) - icard = hands[m % ls.num_players].index(deck[discarded]) - for i in range(icard, ls.hand_size - 1): - hands[m % ls.num_players][i] = hands[m % ls.num_players][i + 1] - if model.get_py_value(ls.draw_any[m]): - hands[m % ls.num_players][ls.hand_size - 1] = next(deck[i] for i in range(ls.distributed_cards, ls.deck_size) if model.get_py_value(ls.draw[m][i])) + card_idx = next(i for i in range(0, ls.deck_size) if model.get_py_value(ls.discard[m][i])) if model.get_py_value(ls.play[m]) or model.get_py_value(ls.strike[m]): - actions.append( Action( ActionType.Play, target=discarded) ) + gs.play(card_idx) else: - actions.append( Action( ActionType.Discard, target=discarded) ) + gs.discard(card_idx) else: - actions.append( Action( - ActionType.RankClue, - target=(m+1) % ls.num_players, # clue next player - value=hands[(m+1) % ls.num_players][0].rank # clue rank of rightmost card - ) - ) - actions.append( Action (ActionType.EndGame, target=0, value=1)) - game = { - "deck": deck, - "players": players, - "actions": actions, - "first_player": 0, - "options": { - "variant": "No Variant", - } - } - return game + gs.clue() -if __name__ == "__main__": - COLORS = 'rygbp' + return gs.to_json() + +def run_deck(): deck_str = 'p5 p3 b4 r5 y4 y4 y5 r4 b2 y2 y3 g5 g2 g3 g4 p4 r3 b2 b3 b3 p4 b1 p2 b1 b1 p2 p1 p1 g1 r4 g1 r1 r3 r1 g1 r1 p1 b4 p3 g2 g3 g4 b5 y1 y1 y1 r2 r2 y2 y3' deck = [DeckCard(COLORS.index(c[0]), int(c[1])) for c in deck_str.split(" ")] @@ -338,3 +319,6 @@ if __name__ == "__main__": if solvable: print(sol) print(link(sol)) + +if __name__ == "__main__": + run_deck()