clean up sat.py file: json exporting now easier

This commit is contained in:
Maximilian Keßler 2023-03-14 09:12:21 +01:00
parent 4489087a0d
commit 0e7deaf0dd
Signed by: max
GPG Key ID: BCC5A619923C0BA5
1 changed files with 16 additions and 32 deletions

48
sat.py
View File

@ -2,9 +2,12 @@ from pysmt.shortcuts import Symbol, Bool, Not, Implies, Iff, And, Or, AtMostOne,
from pysmt.rewritings import conjunctive_partition
import json
from typing import List
from concurrent.futures import ProcessPoolExecutor
from compress import DeckCard, Action, ActionType, link
from greedy_solver import GameState
COLORS = 'rygbp'
STANDARD_HAND_SIZE = {2: 5, 3: 5, 4: 4, 5: 4, 6: 3}
NUM_STRIKES_TO_LOSE = 3
@ -267,7 +270,6 @@ def solve(deck: List[DeckCard], num_players=5):
solution = toJSON(model, deck, ls)
return True, solution
else:
print('unsatisfiable')
return False, None
#conj = list(conjunctive_partition(constraints))
#print('statements: {}'.format(len(conj)))
@ -289,46 +291,25 @@ def print_model(model, deck, num_players):
flags = ['discard_any', 'draw_any', 'play', 'play5', 'incr_clues', 'strike', 'extraround', 'dummyturn']
print(', '.join(f for f in flags if model.get_py_value(globals()[f][m])))
def toJSON(model, deck: List[DeckCard], ls: Literals) -> dict:
players = ["Alice", "Bob", "Cathy", "Donald", "Emily"][:ls.num_players]
# we keep track of the hands to output some dummy clues
hands = [deck[ls.hand_size * p : ls.hand_size *(p+1)] for p in range(0, ls.num_players)]
actions = []
gs = GameState(ls.num_players, deck)
for m in range(ls.max_moves):
if model.get_py_value(ls.dummyturn[m]):
break
if model.get_py_value(ls.discard_any[m]):
discarded = next(i for i in range(0,ls.deck_size) if model.get_py_value(ls.discard[m][i]))
icard = hands[m % ls.num_players].index(deck[discarded])
for i in range(icard, ls.hand_size - 1):
hands[m % ls.num_players][i] = hands[m % ls.num_players][i + 1]
if model.get_py_value(ls.draw_any[m]):
hands[m % ls.num_players][ls.hand_size - 1] = next(deck[i] for i in range(ls.distributed_cards, ls.deck_size) if model.get_py_value(ls.draw[m][i]))
card_idx = next(i for i in range(0, ls.deck_size) if model.get_py_value(ls.discard[m][i]))
if model.get_py_value(ls.play[m]) or model.get_py_value(ls.strike[m]):
actions.append( Action( ActionType.Play, target=discarded) )
gs.play(card_idx)
else:
actions.append( Action( ActionType.Discard, target=discarded) )
gs.discard(card_idx)
else:
actions.append( Action(
ActionType.RankClue,
target=(m+1) % ls.num_players, # clue next player
value=hands[(m+1) % ls.num_players][0].rank # clue rank of rightmost card
)
)
actions.append( Action (ActionType.EndGame, target=0, value=1))
game = {
"deck": deck,
"players": players,
"actions": actions,
"first_player": 0,
"options": {
"variant": "No Variant",
}
}
return game
gs.clue()
if __name__ == "__main__":
COLORS = 'rygbp'
return gs.to_json()
def run_deck():
deck_str = 'p5 p3 b4 r5 y4 y4 y5 r4 b2 y2 y3 g5 g2 g3 g4 p4 r3 b2 b3 b3 p4 b1 p2 b1 b1 p2 p1 p1 g1 r4 g1 r1 r3 r1 g1 r1 p1 b4 p3 g2 g3 g4 b5 y1 y1 y1 r2 r2 y2 y3'
deck = [DeckCard(COLORS.index(c[0]), int(c[1])) for c in deck_str.split(" ")]
@ -338,3 +319,6 @@ if __name__ == "__main__":
if solvable:
print(sol)
print(link(sol))
if __name__ == "__main__":
run_deck()