Endgame-Analyzer/include
Maximilian Keßler b69cb6d974
Rework probability printing
Outputting of probabilities is now done in unified way.
This ensures that we can handle both rational and floating-point
probabilities in all program parts properly.

The compile-time macro
NUSE_RATIONAL_PROBABILITIES
can now be defined to use floating-point probabilities instead
of real rational ones.

Using floating-point results in roughly 10% speedup.
2023-10-02 12:37:24 +02:00
..
cli_interface.h split into src and include folder 2023-08-12 11:44:56 +02:00
download.h correct action parsing 2023-09-14 17:06:06 +02:00
game_state.h Rework probability printing 2023-10-02 12:37:24 +02:00
game_state.hpp Rework probability printing 2023-10-02 12:37:24 +02:00
myassert.h split into src and include folder 2023-08-12 11:44:56 +02:00