Instead of storing a rational for evey game state,
we just store how many of the factorial(draw pile size) many
game states can be won.
This allows us to save only one 64-bit integer per game state instead of
two and thus reduces memory consumption of the program significantly.
Also, this makes some computations a bit easier, since we do not have to
normalize when recursing - we can just add the numbe of winnable states
for each possible draw.
On the other hand, this means that upon lookup, we have to normalize the
stored values again to retrieve the probabilities.
In particular, one needs to know what the draw pile size of the game
state is in order to interpret the value of the state.
This now allows to import a light-weight header containing
the abstract interface separately from the templated header
that manages the actual backtracking, thus speeding up compilation.