fix bug: cards in draw pilewere not merged correctly
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bdab3f3b43
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12ba53d37a
2 changed files with 10 additions and 4 deletions
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@ -109,6 +109,7 @@ namespace Download {
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size_t num_turns_to_replicate
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size_t num_turns_to_replicate
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) {
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) {
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Hanabi::HanabiState<num_suits, num_players, hand_size> game(deck);
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Hanabi::HanabiState<num_suits, num_players, hand_size> game(deck);
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std::cout << game << std::endl;
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std::uint8_t index;
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std::uint8_t index;
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for (size_t i = 0; i < num_turns_to_replicate; i++) {
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for (size_t i = 0; i < num_turns_to_replicate; i++) {
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switch(actions[i].type) {
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switch(actions[i].type) {
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@ -61,7 +61,7 @@ namespace Hanabi {
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HanabiState<num_suits, num_players, hand_size>::HanabiState(const std::vector<Card> &deck):
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HanabiState<num_suits, num_players, hand_size>::HanabiState(const std::vector<Card> &deck):
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_turn(0),
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_turn(0),
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_num_clues(max_num_clues),
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_num_clues(max_num_clues),
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_weighted_draw_pile_size(deck.size() - num_players * hand_size),
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_weighted_draw_pile_size(deck.size()),
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_stacks(),
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_stacks(),
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_hands(),
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_hands(),
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_card_positions(draw_pile),
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_card_positions(draw_pile),
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@ -169,7 +169,8 @@ namespace Hanabi {
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template<std::size_t num_suits, player_t num_players, std::size_t hand_size>
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template<std::size_t num_suits, player_t num_players, std::size_t hand_size>
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std::ostream &operator<<(std::ostream &os, const HanabiState<num_suits, num_players, hand_size> hanabi_state) {
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std::ostream &operator<<(std::ostream &os, const HanabiState<num_suits, num_players, hand_size> hanabi_state) {
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os << "Stacks: " << hanabi_state._stacks << std::endl;
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os << "Stacks: " << hanabi_state._stacks << " (score " << +hanabi_state._score << ")";
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os << ", clues: " << +hanabi_state._num_clues << std::endl;
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os << "Draw pile: ";
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os << "Draw pile: ";
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for (const auto &[card, mul]: hanabi_state._draw_pile) {
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for (const auto &[card, mul]: hanabi_state._draw_pile) {
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os << card;
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os << card;
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@ -178,7 +179,7 @@ namespace Hanabi {
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}
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}
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os << ", ";
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os << ", ";
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}
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}
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os << std::endl;
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os << "(size " << +hanabi_state._weighted_draw_pile_size << ")" << std::endl;
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os << "Hands: ";
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os << "Hands: ";
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for (const auto &hand: hanabi_state._hands) {
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for (const auto &hand: hanabi_state._hands) {
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for (const auto &card: hand) {
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for (const auto &card: hand) {
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@ -237,7 +238,7 @@ namespace Hanabi {
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}
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}
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// put card back into draw pile (at the back)
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// put card back into draw pile (at the back)
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if (!_draw_pile.empty() and _draw_pile.back().card == _hands[_turn][index]) {
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if (!_draw_pile.empty() and _draw_pile.back().card.suit == _hands[_turn][index].suit and _draw_pile.back().card.rank == _hands[_turn][index].rank) {
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_draw_pile.back().multiplicity++;
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_draw_pile.back().multiplicity++;
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} else {
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} else {
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_draw_pile.push_back({_hands[_turn][index], 1});
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_draw_pile.push_back({_hands[_turn][index], 1});
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@ -349,11 +350,15 @@ namespace Hanabi {
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for(std::uint8_t index = 0; index < hand_size; index++) {
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for(std::uint8_t index = 0; index < hand_size; index++) {
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if(is_playable(hand[index])) {
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if(is_playable(hand[index])) {
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double sum_of_probabilities = 0;
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double sum_of_probabilities = 0;
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uint8_t sum_of_mults = 0;
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for(size_t i = 0; i < _draw_pile.size(); i++) {
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for(size_t i = 0; i < _draw_pile.size(); i++) {
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BacktrackAction action = play(index);
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BacktrackAction action = play(index);
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sum_of_probabilities += backtrack() * action.multiplicity;
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sum_of_probabilities += backtrack() * action.multiplicity;
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sum_of_mults += action.multiplicity;
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revert(action);
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revert(action);
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assert(sum_of_mults <= _weighted_draw_pile_size);
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}
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}
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assert(sum_of_mults == _weighted_draw_pile_size);
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const double probability_for_this_play = sum_of_probabilities / _weighted_draw_pile_size;
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const double probability_for_this_play = sum_of_probabilities / _weighted_draw_pile_size;
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UPDATE_PROBABILITY(probability_for_this_play);
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UPDATE_PROBABILITY(probability_for_this_play);
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}
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}
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