Endgame-Analyzer/include/parse_game.h

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#ifndef DYNAMIC_PROGRAM_PARSE_GAME_H
#define DYNAMIC_PROGRAM_PARSE_GAME_H
#include <boost/json.hpp>
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#include "game_interface.h"
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namespace Hanabi
{
// These are overloads that the boost/json library uses for parsing.
// They convert a Card from/to json.
// This has to be in the same namespace as Hanabi::Card.
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Card tag_invoke(boost::json::value_to_tag<Card>, boost::json::value const & jv);
void tag_invoke(boost::json::value_from_tag, boost::json::value & jv, Hanabi::Card const & card);
}
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namespace Parsing
{
/**
* Represents a single action (turn) in a Hanab game.
* Note that this is slightly differen than Hanabi::Action,
* since this uses indices for specifying the discarded/played cards.
* We only want to work with this type while parsing, converting to Hanabi::Action after.
*/
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struct HanabLiveAction
{
Hanabi::ActionType type{};
/**
* In case the action is of type discard or play,
* this value refers to the index of the discarded/played card in the deck.
*/
int8_t target{};
};
// Overload for parsing from json to HanabLiveAction
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HanabLiveAction tag_invoke(boost::json::value_to_tag<HanabLiveAction>, boost::json::value const & jv);
/*
* @brief Parse deck from hanab.live format
* @return List of cards (in order) and number of suits
*/
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std::pair<std::vector<Hanabi::Card>, Hanabi::suit_t> parse_deck(const boost::json::value & deck_json);
/**
* @brief Parse actions from hanab.live format.
* @return List of actions
*/
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std::vector<HanabLiveAction> parse_actions(const boost::json::value & action_json);
std::vector<Hanabi::Action> convert_actions(
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std::vector<HanabLiveAction> const & hanab_live_actions, std::vector<Hanabi::Card> const & deck
);
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Hanabi::GameInfo parse_game(boost::json::object const & game_json);
}
#endif //DYNAMIC_PROGRAM_PARSE_GAME_H