2023-11-15 21:47:50 +01:00
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#ifndef DYNAMIC_PROGRAM_PARSE_GAME_H
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#define DYNAMIC_PROGRAM_PARSE_GAME_H
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#include <boost/json.hpp>
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2023-11-15 23:07:39 +01:00
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#include "game_interface.h"
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2023-11-16 16:20:04 +01:00
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namespace Hanabi
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{
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// These are overloads that the boost/json library uses for parsing.
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// They convert a Card from/to json.
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// This has to be in the same namespace as Hanabi::Card.
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Card tag_invoke(boost::json::value_to_tag<Card>, boost::json::value const & jv);
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void tag_invoke(boost::json::value_from_tag, boost::json::value & jv, Hanabi::Card const & card);
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}
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2023-11-16 16:20:04 +01:00
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namespace Parsing
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{
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/**
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* Represents a single action (turn) in a Hanab game.
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* Note that this is slightly differen than Hanabi::Action,
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* since this uses indices for specifying the discarded/played cards.
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* We only want to work with this type while parsing, converting to Hanabi::Action after.
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*/
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struct HanabLiveAction
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{
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Hanabi::ActionType type{};
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/**
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* In case the action is of type discard or play,
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* this value refers to the index of the discarded/played card in the deck.
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*/
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int8_t target{};
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};
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// Overload for parsing from json to HanabLiveAction
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HanabLiveAction tag_invoke(boost::json::value_to_tag<HanabLiveAction>, boost::json::value const & jv);
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/*
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* @brief Parse deck from hanab.live format
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* @return List of cards (in order) and number of suits
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*/
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std::pair<std::vector<Hanabi::Card>, Hanabi::suit_t> parse_deck(const boost::json::value & deck_json);
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/**
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* @brief Parse actions from hanab.live format.
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* @return List of actions
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*/
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std::vector<HanabLiveAction> parse_actions(const boost::json::value & action_json);
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std::vector<Hanabi::Action> convert_actions(
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std::vector<HanabLiveAction> const & hanab_live_actions, std::vector<Hanabi::Card> const & deck
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);
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2023-11-15 23:23:21 +01:00
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Hanabi::GameInfo parse_game(boost::json::object const & game_json);
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}
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#endif //DYNAMIC_PROGRAM_PARSE_GAME_H
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