forked from Hanabi/hanabi-league
Maximilian Keßler
4b760e5f84
Whenever a variants gains/loses points now, we ensure that the sum of all variant ratings of that type stays constant by adjusting all other variants in the opposite direction.
52 lines
1.5 KiB
Python
52 lines
1.5 KiB
Python
# This file should only contain constants that we use throughout the program,
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# i.e. stuff that might be changed at some point, but not changed on user-level
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# It's not meant to include all string constants or anything, just the ones that are important for functioning.
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APP_NAME = 'hanabi-league'
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DB_CONFIG_FILE_NAME = 'db_config.yaml'
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CONFIG_FILE_NAME = 'config.yaml'
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DEFAULT_DB_NAME = 'hanabi-league'
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DEFAULT_DB_USER = 'hanabi-league'
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DEFAULT_DB_PASS = 'hanabi-league'
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DB_TABLE_NAMES = [
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"users"
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, "user_accounts"
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, "downloads"
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, "variants"
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, "games"
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, "game_participants"
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, "game_actions"
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, "seeds"
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, "variant_base_ratings"
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, "variant_ratings"
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, "user_base_ratings"
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, "user_ratings"
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, "statistics"
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]
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DATABASE_SCHEMA_PATH = 'install/database_schema.sql'
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DEFAULT_DB_CONFIG_PATH = 'install/default_db_config.yaml'
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DEFAULT_CONFIG_PATH = 'install/default_config.yaml'
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VARIANTS_JSON_URL = 'https://raw.githubusercontent.com/Hanabi-Live/hanabi-live/main/packages/game/src/json/variants.json'
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FORBIDDEN_GAME_OPTIONS = [
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"deckPlays"
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, "emptyClues"
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, "oneExtraCard"
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, "oneLessCard"
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, "allOrNothing"
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, "detrimentalCharacters"
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]
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# Cache time (in seconds) for history requests of players
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# In case of frequent reruns (especially during development), we do not want to stress the server too much.
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USER_HISTORY_CACHE_TIME = 60 * 60
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# Fraction of seeds which is assumed to be unwinnable
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UNWINNABLE_SEED_FRACTION = 0.02
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WEBSITE_OUTPUT_DIRECTORY = 'build'
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