forked from Hanabi/hanabi-league
Implement correct values for rating system
Added k-factors to config. Implemented the season 0 rating change logic.
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4 changed files with 104 additions and 16 deletions
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@ -19,14 +19,33 @@ variant_base_ratings:
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5p: 1700
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min_player_count: 3
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max_player_count: 5
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min_suits: 5
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# This adjusts the speed in rating change for players
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k-factor:
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values:
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# Early is applied for players with at most conditions.num_early_games games
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early: 40
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# This is the regular coefficient for people with a good amount of games
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normal: 30
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# For people with rating at least conditions.high_rating, the coefficient is adapted again,
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high_rating: 15
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# Controls how fast the variant ratings change
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variants: 5
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conditions:
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num_early_games: 30
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high_rating: 1700
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min_suits: 4
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max_suits: 6
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# Corresponds to game IDs from hanab.live
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starting_game_id: 1000000
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ending_game_id: 9999999
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# EST = Eastern Standard Time, so USA/Eastern
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starting_time: "2023-10-10 00:00:00 EST"
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ending_time: "2023-12-10 00:00:00 EST"
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# Any variant that contains one of these keywords will not be allowed for the league.
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excluded_variants:
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- Alternating
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@ -141,6 +141,36 @@ class Config:
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def excluded_variants(self) -> List[str]:
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return [var.lower() for var in self._config["excluded_variants"]]
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@property
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@check_config_attr
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def k_factor_num_early_games(self):
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return self._config["k-factor"]["conditions"]["num_early_games"]
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@property
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@check_config_attr
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def k_factor_high_rating_cutoff(self):
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return self._config["k-factor"]["conditions"]["high_rating"]
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@property
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@check_config_attr
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def k_factor_for_few_games(self):
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return self._config["k-factor"]["values"]["early"]
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@property
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@check_config_attr
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def k_factor_normal(self):
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return self._config["k-factor"]["values"]["normal"]
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@property
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@check_config_attr
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def k_factor_for_high_rating(self):
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return self._config["k-factor"]["values"]["high_rating"]
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@property
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@check_config_attr
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def k_factor_for_variants(self):
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return self._config["k-factor"]["values"]["variants"]
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@check_config_attr
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def variant_base_rating(self, variant_name: str, player_count: int) -> int:
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global_base_rating = self._config["variant_base_rating"]
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@ -44,3 +44,6 @@ FORBIDDEN_GAME_OPTIONS = [
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# Cache time (in seconds) for history requests of players
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# In case of frequent reruns (especially during development), we do not want to stress the server too much.
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USER_HISTORY_CACHE_TIME = 5 * 60
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# Fraction of seeds which is assumed to be unwinnable
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UNWINNABLE_SEED_FRACTION = 0.02
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@ -5,18 +5,43 @@ from database import conn_manager
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import psycopg2.extras
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from log_setup import logger
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import constants
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from config import config_manager
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def rating_change(user_ratings: Dict[int, float], variant_rating: float, win: bool) -> Tuple[Dict[int, float], float]:
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def get_development_coefficient(num_games, player_rating):
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config = config_manager.get_config()
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if num_games <= config.k_factor_num_early_games:
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return config.k_factor_for_few_games
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if player_rating >= config.k_factor_high_rating_cutoff:
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return config.k_factor_for_high_rating
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return config.k_factor_normal
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def expected_result(player_rating, var_rating):
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expected = (1 - constants.UNWINNABLE_SEED_FRACTION) / (1 + pow(10, (var_rating - player_rating) / 400))
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return expected
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def compute_rating_changes(user_ratings: Dict[int, float], games_played: Dict[int, float], variant_rating: float, win: bool) -> Tuple[Dict[int, float], float]:
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"""
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@param user_ratings: Mapping of user ids to ratings that played this game.
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@param games_played: Mapping of users ids to the number of games these users played so far.
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@param variant_rating: Rating of the variant that was played
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@param win: Whether the team won the game
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@return: Mapping of user ids to their rating *changes* and *change* in variant rating
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"""
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# TODO: Implement this properly (We have not decided how this will work exactly)
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# For now, return +1 elo for players and -1 elo for variants
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return {user_id: 1 for user_id in user_ratings.keys()}, -1
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expected_score = sum(expected_result(player_rating, variant_rating) for player_rating in user_ratings.values()) / len(user_ratings)
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actual_score = 1 if win else 0
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user_changes = {}
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for user_id, num_games in games_played.items():
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coefficient = get_development_coefficient(num_games, user_ratings[user_id])
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user_changes[user_id] = coefficient * (actual_score - expected_score)
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variant_change = config_manager.get_config().k_factor_for_variants * (expected_score - actual_score)
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return user_changes, variant_change
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def next_game_to_rate():
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@ -137,29 +162,40 @@ def process_rating_of_next_game() -> bool:
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)
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league_id, num_players, score, num_suits, clue_starved, variant_id = cur.fetchone()
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# Fetch game participants
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cur.execute("SELECT game_participants.user_id FROM games "
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# Fetch game participants and how many games they played each so far
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cur.execute("SELECT game_participants.user_id, COUNT(games.id) "
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"FROM game_participants "
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"INNER JOIN games "
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" ON games.id = game_participants.game_id "
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"WHERE user_id IN"
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" ("
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" SELECT game_participants.user_id FROM games "
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" INNER JOIN game_participants "
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" ON games.id = game_participants.game_id "
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"WHERE games.id = %s",
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(game_id,)
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" WHERE games.id = %s"
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" )"
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"AND league_id <= %s "
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"GROUP BY user_id",
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(game_id, league_id)
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)
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user_ids = cur.fetchall()
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if len(user_ids) != num_players:
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games_played = {}
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for (user_id, num_games) in cur.fetchall():
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games_played[user_id] = num_games
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if len(games_played) != num_players:
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err_msg = "Player number mismatch: Expected {} participants for game {}, but only found {} in DB: [{}]".format(
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num_players, game_id, len(user_ids), ", ".join(user_ids)
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num_players, game_id, len(games_played), ", ".join(games_played)
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)
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logger.error(err_msg)
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raise ValueError(err_msg)
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# Fetch current ratings of variant and players involved
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rating_type = utils.get_rating_type(clue_starved)
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user_ratings = get_current_user_ratings(user_ids, rating_type)
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user_ratings = get_current_user_ratings(list(games_played.keys()), rating_type)
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variant_rating = get_current_variant_rating(variant_id, num_players)
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# Calculate changes in rating
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# TODO: If we want to use, we still have to think about how to define the K-factor and add it here
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user_changes, variant_change = rating_change(user_ratings, variant_rating, score == 5 * num_suits)
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user_changes, variant_change = compute_rating_changes(user_ratings, games_played, variant_rating, score == 5 * num_suits)
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# Update database for variants
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cur.execute("INSERT INTO variant_ratings (league_id, variant_id, num_players, change, value_after) "
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