forked from Hanabi/hanabi-league
Add DB initialization code. Fix DB schema
This commit is contained in:
parent
15a1b29b84
commit
8623b524de
3 changed files with 71 additions and 17 deletions
18
constants.py
18
constants.py
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@ -7,3 +7,21 @@ DB_CONFIG_FILE_NAME = 'config.yaml'
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DEFAULT_DB_NAME = 'hanabi-league'
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DEFAULT_DB_NAME = 'hanabi-league'
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DEFAULT_DB_USER = 'hanabi-league'
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DEFAULT_DB_USER = 'hanabi-league'
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DEFAULT_DB_PASS = 'hanabi-league'
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DEFAULT_DB_PASS = 'hanabi-league'
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DB_TABLE_NAMES = [
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"users"
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, "user_accounts"
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, "downloads"
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, "variants"
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, "games"
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, "game_participants"
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, "game_actions"
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, "seeds"
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, "variant_base_ratings"
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, "variant_ratings"
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, "user_base_ratings"
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, "user_ratings"
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, "statistics"
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]
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DATABASE_SCHEMA_PATH = 'install/database_schema.sql'
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33
database.py
33
database.py
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@ -1,5 +1,7 @@
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import psycopg2
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import psycopg2
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import psycopg2.extensions
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import constants
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from config import read_db_config
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from config import read_db_config
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from log_setup import logger
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from log_setup import logger
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@ -16,7 +18,7 @@ class DBConnectionManager:
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))
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))
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logger.debug("Established database connection.")
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logger.debug("Established database connection.")
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def get_connection(self):
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def get_connection(self) -> psycopg2.extensions.connection:
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"""
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"""
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Get the database connection.
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Get the database connection.
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If not already connected, this reads the database config file and connects to the DB.
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If not already connected, this reads the database config file and connects to the DB.
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@ -29,3 +31,32 @@ class DBConnectionManager:
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# Global instance that will hold our DB connection
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# Global instance that will hold our DB connection
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conn_manager = DBConnectionManager()
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conn_manager = DBConnectionManager()
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def get_existing_tables():
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conn = conn_manager.get_connection()
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cur = conn.cursor()
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table_names = ", ".join("'{}'".format(tablename) for tablename in constants.DB_TABLE_NAMES)
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cur.execute(
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"SELECT tablename FROM pg_tables WHERE"
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" schemaname = 'public' AND"
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" tablename IN ({})".format(
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table_names
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)
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)
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return [table for (table,) in cur.fetchall()]
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def init_database(erase: bool = False):
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tables = get_existing_tables()
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if not erase and len(tables) > 0:
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logger.error("Aborting database initialization: Tables {} already exist".format(", ".join(tables)))
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return
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conn = conn_manager.get_connection()
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cur = conn.cursor()
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with open(constants.DATABASE_SCHEMA_PATH, "r") as f:
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cur.execute(f.read())
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conn.commit()
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logger.verbose("Initialized DB tables.")
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@ -65,25 +65,25 @@
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* To be honest, I'd also like to apply all of the code to some non-league related games where I'd need this :D.
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* To be honest, I'd also like to apply all of the code to some non-league related games where I'd need this :D.
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*/
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*/
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DROP TABLE IF EXISTS users;
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DROP TABLE IF EXISTS users CASCADE;
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CREATE TABLE users (
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CREATE TABLE users (
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id SERIAL PRIMARY KEY,
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id SERIAL PRIMARY KEY,
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name TEXT NOT NULL
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name TEXT NOT NULL,
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discord_tag TEXT,
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discord_tag TEXT
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);
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);
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DROP TABLE IF EXISTS user_accounts;
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DROP TABLE IF EXISTS user_accounts CASCADE;
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CREATE TABLE user_accounts (
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CREATE TABLE user_accounts (
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/* The username from hanab.live. This will be used a) for associating games to one of our user_ids and b) show up in the player profile. */
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/* The username from hanab.live. This will be used a) for associating games to one of our user_ids and b) show up in the player profile. */
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username TEXT NOT NULL,
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username TEXT PRIMARY KEY,
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/**
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/**
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* Hanab.live stores a normalized username for each account to ensure that usernames are case-insensitive and don't have weird unicodes that resemble each other.
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* Hanab.live stores a normalized username for each account to ensure that usernames are case-insensitive and don't have weird unicodes that resemble each other.
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* It uses go-unidecode to generate these from the actual usernames, and I suggest we do the same.
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* It uses go-unidecode to generate these from the actual usernames, and I suggest we do the same.
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* The corresponding python package is 'unidecode', so we should just use that here.
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* The corresponding python package is 'unidecode', so we should just use that here.
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* This will then ensure that no two sign-ups correspond to the same hanab.live account.
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* This will then ensure that no two sign-ups correspond to the same hanab.live account.
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*/
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*/
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normalized_username TEXT NOT NULL UNIQUE
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normalized_username TEXT NOT NULL UNIQUE,
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user_id INTEGER NOT NULL,
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user_id INTEGER NOT NULL,
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FOREIGN KEY (user_id) REFERENCES users (id) ON DELETE CASCADE
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FOREIGN KEY (user_id) REFERENCES users (id) ON DELETE CASCADE
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);
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);
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@ -99,19 +99,18 @@ CREATE TABLE user_accounts (
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DROP TABLE IF EXISTS downloads;
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DROP TABLE IF EXISTS downloads;
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CREATE TABLE downloads (
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CREATE TABLE downloads (
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/** Notice this has to be a hanab.live username, not a user_id */
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/** Notice this has to be a hanab.live username, not a user_id */
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username INTEGER NOT NULL,
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username TEXT PRIMARY KEY REFERENCES user_accounts,
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latest_game_id INTEGER NOT NULL,
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latest_game_id INTEGER NOT NULL
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FOREIGN KEY (user_id) REFERENCES users (id)
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);
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);
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/**
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/**
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* For completeness, I suggest we store the hanab.live variants here together with their names.
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* For completeness, I suggest we store the hanab.live variants here together with their names.
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* So this will just be a static table that we populate once.
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* So this will just be a static table that we populate once.
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*/
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*/
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DROP TABLE IF EXISTS variants;
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DROP TABLE IF EXISTS variants CASCADE;
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CREATE TABLE variants (
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CREATE TABLE variants (
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id INTEGER PRIMARY KEY,
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id INTEGER PRIMARY KEY,
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name TEXT NOT NULL
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name TEXT NOT NULL,
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num_suits INTEGER NOT NULL,
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num_suits INTEGER NOT NULL,
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clue_starved BOOLEAN NOT NULL,
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clue_starved BOOLEAN NOT NULL,
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max_score SMALLINT NOT NULL
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max_score SMALLINT NOT NULL
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@ -122,7 +121,7 @@ CREATE TABLE variants (
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* - Only download detailed data for each game once (The actions taken and the actual deck)
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* - Only download detailed data for each game once (The actions taken and the actual deck)
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* - We can evaluate statistics (also complicated ones) whenever we want, independent of the server
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* - We can evaluate statistics (also complicated ones) whenever we want, independent of the server
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*/
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*/
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DROP TABLE IF EXISTS games;
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DROP TABLE IF EXISTS games CASCADE;
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CREATE TABLE games (
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CREATE TABLE games (
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/** Here, we should use the same ids as the game ids from hanab.live */
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/** Here, we should use the same ids as the game ids from hanab.live */
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id INTEGER PRIMARY KEY,
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id INTEGER PRIMARY KEY,
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@ -141,6 +140,7 @@ CREATE TABLE games (
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FOREIGN KEY (variant_id) REFERENCES variants (id)
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FOREIGN KEY (variant_id) REFERENCES variants (id)
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);
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);
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DROP TABLE IF EXISTS game_participants CASCADE;
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CREATE TABLE game_participants (
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CREATE TABLE game_participants (
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game_id INTEGER NOT NULL,
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game_id INTEGER NOT NULL,
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/**
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/**
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@ -223,7 +223,7 @@ CREATE TABLE seeds (
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suit_index SMALLINT NOT NULL,
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suit_index SMALLINT NOT NULL,
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rank SMALLINT NOT NULL,
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rank SMALLINT NOT NULL,
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CONSTRAINT cards_unique UNIQUE (seed, card_index)
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CONSTRAINT cards_unique UNIQUE (seed, card_index)
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)
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);
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/**
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/**
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@ -242,14 +242,16 @@ CREATE TABLE seeds (
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/**
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/**
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* Records the initial ratings of variants
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* Records the initial ratings of variants
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*/
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*/
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DROP TABLE IF EXISTS variant_base_ratings CASCADE;
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CREATE TABLE variant_base_ratings (
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CREATE TABLE variant_base_ratings (
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variant_id SMALLINT PRIMARY KEY,
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variant_id SMALLINT PRIMARY KEY,
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rating REAL NOT NULL,
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rating REAL NOT NULL
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);
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);
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/**
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/**
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* Store a separate row for each elo update to one of the variants
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* Store a separate row for each elo update to one of the variants
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*/
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*/
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DROP TABLE IF EXISTS variant_ratings CASCADE;
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CREATE TABLE variant_ratings (
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CREATE TABLE variant_ratings (
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/** This should reference the game that triggered the elo update */
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/** This should reference the game that triggered the elo update */
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league_id INTEGER PRIMARY KEY REFERENCES games,
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league_id INTEGER PRIMARY KEY REFERENCES games,
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@ -258,9 +260,10 @@ CREATE TABLE variant_ratings (
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change REAL NOT NULL,
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change REAL NOT NULL,
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value_after REAL NOT NULL,
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value_after REAL NOT NULL,
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FOREIGN KEY (variant_id) REFERENCES variants (id),
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FOREIGN KEY (variant_id) REFERENCES variants (id)
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);
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);
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DROP TABLE IF EXISTS user_base_ratings CASCADE;
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CREATE TABLE user_base_ratings (
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CREATE TABLE user_base_ratings (
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user_id SMALLINT,
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user_id SMALLINT,
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/**
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/**
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@ -276,6 +279,7 @@ CREATE TABLE user_base_ratings (
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FOREIGN KEY (user_id) REFERENCES users (id)
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FOREIGN KEY (user_id) REFERENCES users (id)
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);
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);
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DROP TABLE IF EXISTS user_ratings CASCADE;
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CREATE TABLE user_ratings (
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CREATE TABLE user_ratings (
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/** This should reference the game that triggered the elo update. I would use the league_id here for proper ordering. */
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/** This should reference the game that triggered the elo update. I would use the league_id here for proper ordering. */
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league_id INTEGER PRIMARY KEY REFERENCES games,
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league_id INTEGER PRIMARY KEY REFERENCES games,
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@ -298,6 +302,7 @@ CREATE TABLE user_ratings (
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/* TABLES RELATED TO STATISTICS */
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/* TABLES RELATED TO STATISTICS */
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/** This is a rough outline, not really happy with it right now. */
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/** This is a rough outline, not really happy with it right now. */
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DROP TABLE IF EXISTS statistics CASCADE;
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CREATE TABLE statistics (
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CREATE TABLE statistics (
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game_id INTEGER PRIMARY KEY,
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game_id INTEGER PRIMARY KEY,
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/** I'd say all of the following can just be null in case we have not evaluated them yet. */
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/** I'd say all of the following can just be null in case we have not evaluated them yet. */
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