// // Created by maximilian on 16.04.22. // #include #include #include "geometry.h" #include "areas.h" #include "segment_tree.h" Unit get_area_union(std::vector rectangles) { // do some input sanity checks for(const auto &rect : rectangles) { assert(rect.bottom_left.x <= rect.top_right.x); assert(rect.bottom_left.y <= rect.top_right.y); } //sorted vector of all x coordinates of all rectangles std::vector x_points; x_points.reserve(2* rectangles.size()); for(auto &rect : rectangles) { x_points.push_back({rect.bottom_left.x, &rect}); x_points.push_back({rect.top_right.x, &rect}); } std::sort(x_points.begin(), x_points.end()); // preprocessing for constant rectangle lookup during algorithm // technically not necessary to achieve quadratic running time for(Index i = 0 ; i < x_points.size() ; ++i) { if(x_points[i].rect->bottom_left.x == x_points[i].coord) { x_points[i].rect->i_left = i; } else { assert(x_points[i].rect->top_right.x == x_points[i].coord); x_points[i].rect->i_right = i; } } // prepare vector of y-coordinates std::vector y_points; y_points.reserve(2*rectangles.size()); for(auto &rect : rectangles) { y_points.push_back({rect.bottom_left.y, &rect}); y_points.push_back({rect.top_right.y, &rect}); } std::sort(y_points.begin(), y_points.end()); // init data and run sweepline Unit total_area = 0; SegmentTree segmentTree(x_points); for(Index y_index = 0 ; y_index < y_points.size() ; ++y_index) { // first, update cross section if (y_points[y_index].rect->bottom_left.y == y_points[y_index].coord) { // rectangle is starting now, add its cross section segmentTree.add_interval( {x_points[y_points[y_index].rect->i_left].coord, x_points[y_points[y_index].rect->i_right].coord} ); } else { assert(y_points[y_index].rect->top_right.y == y_points[y_index].coord); // rectangle stopping, remove its cross section segmentTree.remove_interval( {x_points[y_points[y_index].rect->i_left].coord, x_points[y_points[y_index].rect->i_right].coord} ); } //cross section is now up to date if(y_index + 1 < y_points.size()) { // add area up to next y point total_area += segmentTree.length_covered_intervals(); } } // TODO: sanity check that nothing is covered when arriving at the end return total_area; } std::vector get_random_instance(unsigned num_rects, Coordinate range) { std::vector rects; rects.reserve(num_rects); for(unsigned i = 0 ; i < num_rects; ++i) { // technically, this might not be (perfectly) evenly distributed, but it will suffice for our purposes anyways Coordinate x1 = rand() % range; Coordinate x2 = rand() % range; Coordinate y1 = rand() % range; Coordinate y2 = rand() % range; if (x2 < x1) { int tmp = x1; x1 = x2; x2 = tmp; }; if (y2 < y1) { int tmp = y1; y1 = y2; y2 = tmp; }; rects.push_back( {{x1,y1},{x2, y2}, 0,0} ); } return rects; }