From eb0699e775c9ed58c6fd0272b0a9da880dbdde27 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Maximilian=20Ke=C3=9Fler?= Date: Sat, 11 Nov 2023 23:09:13 +0100 Subject: [PATCH] start adjustment to new cli interface: better parsing and default values --- endgames.py | 19 ++++++++++++------- 1 file changed, 12 insertions(+), 7 deletions(-) diff --git a/endgames.py b/endgames.py index 19438fb..f667517 100644 --- a/endgames.py +++ b/endgames.py @@ -15,23 +15,26 @@ with open(DATA_FILE, 'r') as f: def analyze_game(game_id: int): + max_draw_pile_size = 15 probabilities = {} raw_output = None try: - result = subprocess.run(['./endgame-analyzer', '-g', str(game_id), '-d', '16', '--interactive', '0', '--quiet', '-r'], stdout=subprocess.PIPE, timeout=30) + result = subprocess.run(['./endgame-analyzer', '-g', str(game_id), '-d', str(max_draw_pile_size), '--interactive', '0', '--quiet', '-r'], stdout=subprocess.PIPE, timeout=10) raw_output = result.stdout except subprocess.TimeoutExpired as time_err: raw_output = time_err.stdout output = raw_output.decode('utf-8') + print(output) + # Check if the game was just over before reaching the specified draw pile size - if re.match("This given draw pile size \(.*\) cannot be obtained with the specified replay.", output): - for i in range(0,16): - probabilities[str(i)] = 0 - return probabilities + if re.search(r'The given draw pile size \({}\) cannot be obtained with the specified replay.'.format(max_draw_pile_size), output): + print('detected empty output') + return {str(size): 0 for size in range(1, max_draw_pile_size + 1)} # Now, parse all results that we obtained (unclear how many depending on whether we ran into the timeout) - for m in re.finditer('Probability with ([0-9]+) cards left in the deck: .*/.* ~ ([0-9.]+)', output): + x = 'Probability with 13 cards left in deck: 5855/6237 ~ 93.875%' + for m in re.finditer('Probability with ([0-9]+) cards left in deck: .*/.* ~ ([0-9.]+)', output): probabilities[str(m.group(1))] = m.group(2) return probabilities @@ -64,10 +67,12 @@ def full_analyze_game_cached(game_id: int): return result def analyze_game_cached(game_id: int): - cached = DATA['normal'].get(str(game_id), None) + cached = DATA.get('normal', {}).get(str(game_id), None) if cached is not None: return cached result = analyze_game(game_id) + if 'normal' not in DATA.keys(): + DATA['normal'] = {} DATA['normal'][game_id] = result save_cache() return result