Merge branch 'endgames'
This commit is contained in:
commit
2d4ce16a5e
2
bdr.py
2
bdr.py
@ -13,7 +13,7 @@ def analyze_game(instance: HanabLiveInstance, actions: List[Action]) -> Tuple[Li
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discard = instance.deck[action.target]
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if not game.is_trash(discard):
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if game.is_critical(discard):
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termination = 'Discard crit'
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termination = 'Discard crit' if action.type == ActionType.Discard else 'Bomb crit'
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break
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if discard.rank != 1:
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if discard in game.deck[game.progress:]:
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19
bots.py
Normal file
19
bots.py
Normal file
@ -0,0 +1,19 @@
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import subprocess
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from games import get_game_json, GAMES_PATH
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def run_strategy(game_id: int, strategy: str):
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if strategy not in ['cheat', 'info', 'random']:
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print('Strategy has to be one of cheat, info or random')
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return
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get_game_json(game_id)
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result = subprocess.run(['./rust_hanabi', '--file', str((GAMES_PATH / str(game_id))), '--json-output', '%-' + strategy, '--strategy', strategy])
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if result.returncode != 0:
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print('Failed to run game {} with cheating stratgey'.format(game_id))
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def ensure_bot_game_exists(game_id: int, strategy: str):
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filename = GAMES_PATH / '{}-{}'.format(game_id, strategy)
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if not filename.exists():
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run_strategy(game_id, strategy)
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106
endgames.py
Normal file
106
endgames.py
Normal file
@ -0,0 +1,106 @@
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import json
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import re
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import subprocess
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from typing import Dict, Optional
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from games import GAMES_PATH
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from bots import ensure_bot_game_exists
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from pathlib import Path
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DATA_FILE = Path('endgame-data.json')
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if not DATA_FILE.exists():
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DATA_FILE.write_text('{}')
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with open(DATA_FILE, 'r') as f:
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DATA: Dict = json.loads(f.read())
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def analyze_game(filename: str):
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max_draw_pile_size = 15
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try:
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result = subprocess.run(['./endgame-analyzer', '-f', filename, '-d', str(max_draw_pile_size), '--interactive', '0', '--quiet', '-r'], stdout=subprocess.PIPE, timeout=30)
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raw_output = result.stdout
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except subprocess.TimeoutExpired as time_err:
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raw_output = time_err.stdout
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output = raw_output.decode('utf-8')
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# Now, parse all results that we obtained (unclear how many depending on whether we ran into the timeout)
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probabilities = {}
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m = re.search(r"Specified draw pile size of ([0-9]+) cannot be reached with specified replay\.\nReplay ends at turn [0-9]+ with score of ([0-9]+)\.", output, re.M)
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if m:
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won = '100' if m.group(2) == '25' else 0
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for draw_pile_size in range(1, int(m.group(1)) + 1):
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probabilities[str(draw_pile_size)] = won
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for m in re.finditer('Probability with ([0-9]+) cards left in deck: .*/.* ~ ([0-9.]+)', output):
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probabilities[str(m.group(1))] = m.group(2)
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return probabilities
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def full_analyze_game(filename: str):
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max_draw_pile_size = 10
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try:
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result = subprocess.run(['./endgame-analyzer', '-f', filename, '-d', str(max_draw_pile_size), '-i', '0', '--all-clues', '-r', '--quiet'], stdout=subprocess.PIPE, timeout=30)
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raw_output = result.stdout
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except subprocess.TimeoutExpired as time_err:
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raw_output = time_err.stdout
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output = raw_output.decode('utf-8')
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probabilities = {}
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zero_dict = {
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(('+' if clue_modifier >= 0 else '') + str(clue_modifier)): 0 for clue_modifier in range(-8, 9)
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}
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hundred_dict = {
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(('+' if clue_modifier >= 0 else '') + str(clue_modifier)): 100 for clue_modifier in range(-8, 9)
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}
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m = re.search(r"Specified draw pile size of ([0-9]+) cannot be reached with specified replay\.\nReplay ends at turn [0-9]+ with score of ([0-9]+)\.", output, re.M)
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if m:
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won = hundred_dict if m.group(2) == '25' else zero_dict
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for draw_pile_size in range(1, int(m.group(1)) + 1):
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probabilities[str(draw_pile_size)] = won
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for m in re.finditer('Probability with ([0-9]+) cards left in deck and [0-8] clues \((.[0-8])\).*: .*/.* ~ ([0-9.]*)', output):
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if m.group(1) not in probabilities.keys():
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probabilities[m.group(1)] = {}
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probabilities[m.group(1)][m.group(2)] = m.group(3)
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return probabilities
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def full_analyze_game_cached(game_id: int, strategy: Optional[str] = None):
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key = 'all' if strategy is None else 'all-{}'.format(strategy)
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if strategy is not None:
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ensure_bot_game_exists(game_id, strategy)
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cached = DATA.get(key, {}).get(str(game_id), None)
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if cached is not None:
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return cached
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result = full_analyze_game(str(GAMES_PATH / str(game_id)) + ('-{}'.format(strategy) if strategy is not None else ''))
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if key not in DATA.keys():
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DATA[key] = {}
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DATA[key][game_id] = result
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save_cache()
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return result
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def analyze_game_cached(game_id: int, strategy: Optional[str] = None):
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key = 'normal' if strategy is None else 'normal-{}'.format(strategy)
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if strategy is not None:
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ensure_bot_game_exists(game_id, strategy)
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cached = DATA.get(key, {}).get(str(game_id), None)
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if cached is not None:
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return cached
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result = analyze_game(str(GAMES_PATH / str(game_id)) + ('-{}'.format(strategy) if strategy is not None else ''))
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if key not in DATA.keys():
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DATA[key] = {}
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DATA[key][game_id] = result
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save_cache()
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return result
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def save_cache():
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with open(DATA_FILE, 'w') as f:
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f.writelines(json.dumps(DATA, indent=2))
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27
games.py
Normal file
27
games.py
Normal file
@ -0,0 +1,27 @@
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import json
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from typing import Dict, Optional
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from pathlib import Path
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from hanabi.live.site_api import get
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GAMES_PATH = Path('games')
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if not GAMES_PATH.exists():
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GAMES_PATH.mkdir(parents=True)
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def get_game_json(game_id: int, strategy: Optional[str] = None) -> Dict:
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filename = GAMES_PATH / (str(game_id) + ('-{}'.format(strategy) if strategy is not None else ''))
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if filename.exists():
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with open(filename, 'r') as f:
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return json.load(f)
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if strategy is not None:
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print('Failed to load replay of {} strategy version of game with id {}'.format(strategy, game_id))
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return {}
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game = get("export/" + str(game_id))
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with open(filename, 'w') as f:
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f.write(json.dumps(game, indent=2))
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return game
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218
get_sheet.py
218
get_sheet.py
@ -3,24 +3,38 @@ import requests_cache
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import json
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import csv
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import pandas
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from bdr import describe_game
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from hanabi.live.site_api import get
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from typing import List, Optional, Dict
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from pathlib import Path
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from hanabi.database import global_db_connection_manager
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from hanabi.live.hanab_live import parse_json_game, HanabLiveGameState
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from hanabi.live.compress import link
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from bdr import describe_game
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from endgames import analyze_game_cached, full_analyze_game_cached
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from games import get_game_json
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# Init db connection
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global_db_connection_manager.read_config()
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global_db_connection_manager.connect()
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session = requests_cache.CachedSession('.hanab-live.cache',expire_after=300)
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session = requests_cache.CachedSession('.hanab-live.cache',expire_after=30000)
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OUT_PATH = Path('out')
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if not OUT_PATH.exists():
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OUT_PATH.mkdir(parents=True)
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player_mapping = {
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'RamaNoVarjan': 'Ramanujan',
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'RamaNoVarjan2': 'Ramanujan',
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'purplejoe2': 'PurpleJoe',
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'PurpleJoeVar': 'PurpleJoe',
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'PurpleJoeVar2': 'PurpleJoe',
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'yagami_blank': 'Yagami',
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'yagami_black': 'Yagami',
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'MarkusKahlsen': 'Markus',
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'NoVarkusKahlsen': 'Markus',
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'NoVarkusKarlsen': 'Markus',
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'spring': 'spring',
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'str8tsknacker': 'str8tsknacker',
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'novarknacker': 'str8tsknacker',
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@ -45,7 +59,8 @@ player_cols = set()
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for _, p in player_mapping.items():
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player_cols.add(p)
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class Entry():
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class Entry:
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def __init__(self, game_id, seed, score, players, bdr=0):
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self.game_id = game_id
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self.seed = seed
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@ -60,7 +75,8 @@ def get_player_games(player: str):
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if r.status_code == 200:
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return json.loads(r.text)
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def collect_player_games():
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def collect_player_games() -> Dict[int, Entry]:
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global_games = {}
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for player in player_mapping.keys():
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print('Parsing games for player {}'.format(player))
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@ -89,15 +105,33 @@ def collect_player_games():
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return global_games
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def analyze_games(games):
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retval = {}
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for game_id in games.keys():
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game = get("export/" + str(game_id))
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bdrs, termination = describe_game(game)
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bdrs, termination = describe_game(get_game_json(game_id))
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retval[game_id] = bdrs, termination
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return retval
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def analyze_endgames(games, strategy: Optional[str] = None):
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retval = {}
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for game_id in games:
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print('Analysing endgames {} of game {}'.format('with strategy {}'.format(strategy) if strategy is not None else '', game_id))
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result = analyze_game_cached(game_id, strategy)
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retval[game_id] = result
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return retval
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def full_analyze_endgames(games, strategy: Optional[str] = None):
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retval = {}
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for game_id in games:
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print('Analysing all endgames {} of game {}'.format('with strategy {}'.format(strategy) if strategy is not None else '', game_id))
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result = full_analyze_game_cached(game_id, strategy)
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retval[game_id] = result
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return retval
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def sort_players_by_num_games(games_dict):
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nums = {}
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for _, entry in games_dict.items():
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@ -108,18 +142,78 @@ def sort_players_by_num_games(games_dict):
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nums[col] = num + 1
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return sorted(player_cols, key = lambda col: -nums[col])
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if __name__ == "__main__":
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games = collect_player_games()
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analysis = analyze_games(games)
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def lookup_val(endgame_dict, clue_modifier) -> str:
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if clue_modifier > 0:
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for lookup in range(clue_modifier, 0, -1):
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val = endgame_dict.get('+' + str(lookup), None)
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if val is not None:
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return val
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if clue_modifier < 0:
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for lookup in range(clue_modifier, 0):
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val = endgame_dict.get(str(lookup))
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if val is not None:
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return val
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retval = endgame_dict.get('+0', None)
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return retval
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def make_endgame_tables(ids: List[int], strategy: Optional[str] = None):
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endgames = analyze_endgames(ids, strategy)
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postfix = '-{}'.format(strategy) if strategy is not None else ''
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main_fname = OUT_PATH / ('endgames' + postfix + '.csv')
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fieldnames = ['Game ID'] + [str(i) for i in range(1, 16)]
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with open(main_fname, 'w', newline='') as f:
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f.writelines([','.join(fieldnames), "\n"])
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with open(main_fname, 'a', newline='') as f:
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writer = csv.DictWriter(f, fieldnames=fieldnames)
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for game_id, endgame in sorted(endgames.items()):
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endgame['Game ID'] = "<a href='https://hanab.live/replay/{}'>{}</a>".format(game_id, game_id)
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writer.writerow(endgame)
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special_fname = str(OUT_PATH / ('endgames' + postfix + '_modifier_{}.csv'))
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|
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x = pandas.read_csv(main_fname)
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x.to_html(main_fname.with_suffix('.html'), escape=False)
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all_endgames = full_analyze_endgames(ids, strategy)
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fieldnames = ['Game ID'] + [str(i) for i in range(1, 11)]
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for clue_modifier in range(-2, 3):
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filename = special_fname.format(clue_modifier)
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with open(filename, 'w') as f:
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f.writelines([','.join(fieldnames), "\n"])
|
||||
with open(filename, 'a') as f:
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writer = csv.DictWriter(f, fieldnames=fieldnames)
|
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for game_id, endgame in sorted(all_endgames.items()):
|
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# print(endgame)
|
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row = {'Game ID': game_id}
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||||
for deck_size in range(1, 11):
|
||||
val = lookup_val(endgame.get(str(deck_size), {}), clue_modifier)
|
||||
if val is not None:
|
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row[str(deck_size)] = val
|
||||
else:
|
||||
print("WARN: No results found for game {} and deck size {}: {}".format(game_id, deck_size, endgame.get(str(deck_size))))
|
||||
writer.writerow(row)
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|
||||
print('processed file {}'.format(filename))
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|
||||
x = pandas.read_csv(filename)
|
||||
x.to_html(Path(filename).with_suffix('.html'), escape=False)
|
||||
|
||||
|
||||
def make_results_table(games, analysis):
|
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streaks = {}
|
||||
fieldnames = ['Game ID', 'Seed', 'Player #', 'Result', 'BDR']
|
||||
fieldnames += sort_players_by_num_games(games)
|
||||
fieldnames += ['Other']
|
||||
|
||||
with open('games.csv', 'w', newline='') as f:
|
||||
with open('out/games.csv', 'w', newline='') as f:
|
||||
f.writelines([','.join(fieldnames), "\n"])
|
||||
|
||||
with open('games.csv', 'a', newline='') as f:
|
||||
with open('out/games.csv', 'a', newline='') as f:
|
||||
writer = csv.DictWriter(f, fieldnames=fieldnames)
|
||||
for game_id, entry in sorted(games.items()):
|
||||
bdrs, termination = analysis[game_id]
|
||||
@ -145,5 +239,99 @@ if __name__ == "__main__":
|
||||
num_others = row.get('Other', 0)
|
||||
row['Other'] = num_others + 1
|
||||
writer.writerow(row)
|
||||
a = pandas.read_csv("games.csv")
|
||||
a.to_html("games.html", escape=False)
|
||||
|
||||
a = pandas.read_csv("out/games.csv")
|
||||
a.to_html("out/games.html", escape=False)
|
||||
|
||||
|
||||
def make_team_table(games, analysis):
|
||||
stats = {3: {}, 4: {}, 5: {}}
|
||||
for game_id, entry in games.items():
|
||||
normalized_players = sorted(map(lambda player: player_mapping.get(player, 'Other'), entry.players))
|
||||
if 'Other' in normalized_players:
|
||||
continue
|
||||
|
||||
num_p = len(normalized_players)
|
||||
|
||||
key = ", ".join(normalized_players)
|
||||
|
||||
bdr, termination = analysis[game_id]
|
||||
|
||||
if key not in stats[num_p]:
|
||||
stats[num_p][key] = {
|
||||
'Games': 0,
|
||||
'BDR': 0,
|
||||
'Win': 0,
|
||||
'Loss': 0,
|
||||
'Discard crit': 0,
|
||||
'Bomb crit': 0,
|
||||
'Strikeout': 0,
|
||||
'VTK': 0,
|
||||
'Lost Endgame': 0
|
||||
}
|
||||
|
||||
stats[num_p][key]['Games'] += 1
|
||||
stats[num_p][key]['BDR'] += len(bdr)
|
||||
if entry.won:
|
||||
stats[num_p][key]['Win'] += 1
|
||||
else:
|
||||
stats[num_p][key]['Loss'] += 1
|
||||
stats[num_p][key][termination] += 1
|
||||
|
||||
for num_p in range(3, 6):
|
||||
filename = Path('out/teams_{}.csv'.format(num_p))
|
||||
with open(filename, 'w') as f:
|
||||
writer = csv.DictWriter(f, fieldnames=['Team', 'Games', 'Win', 'Loss', 'BDR', 'Discard crit', 'Bomb crit', 'Strikeout', 'VTK', 'Lost Endgame'])
|
||||
writer.writeheader()
|
||||
for team, row in sorted(stats[num_p].items(), key=lambda item: -item[1]['Games']):
|
||||
row['Team'] = team
|
||||
writer.writerow(row)
|
||||
|
||||
x = pandas.read_csv(filename)
|
||||
x.to_html(filename.with_suffix('.html'))
|
||||
|
||||
|
||||
def create_replay_links(ids: List[int], strategy: str):
|
||||
outfile = Path('out/{}_links.csv'.format(strategy))
|
||||
with open(outfile, 'w') as f:
|
||||
writer = csv.writer(f)
|
||||
writer.writerow(["Game ID", "Result", "{} Replay Link".format(strategy)])
|
||||
for game_id in ids:
|
||||
replay = get_game_json(game_id, strategy)
|
||||
instance, actions = parse_json_game(replay)
|
||||
game = HanabLiveGameState(instance)
|
||||
for action in actions:
|
||||
game.make_action(action)
|
||||
bdrs, termination = describe_game(replay)
|
||||
writer.writerow([game_id, 'Win' if game.is_won() else termination, link(game)])
|
||||
|
||||
x = pandas.read_csv(outfile)
|
||||
x.to_html(outfile.with_suffix('.html'), render_links=True)
|
||||
|
||||
|
||||
def main():
|
||||
games = collect_player_games()
|
||||
analysis = analyze_games(games)
|
||||
game_ids = sorted(int(key) for key in games.keys())
|
||||
|
||||
# This is the main table, tracking streaks, loss reasons, BDRs
|
||||
make_results_table(games, analysis)
|
||||
|
||||
# This tracks team statistics
|
||||
make_team_table(games, analysis)
|
||||
|
||||
# Additional endgame analysis stats:
|
||||
# For the real games
|
||||
make_endgame_tables(game_ids, None)
|
||||
# For the cheating strategy
|
||||
make_endgame_tables(game_ids, 'cheat')
|
||||
# For the information strategy
|
||||
make_endgame_tables(game_ids, 'info')
|
||||
|
||||
# Create JSON replay links to the bot games to watch
|
||||
create_replay_links(game_ids, 'cheat')
|
||||
create_replay_links(game_ids, 'info')
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
Loading…
Reference in New Issue
Block a user