include information strategy bot
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28
endgames.py
28
endgames.py
@ -1,10 +1,10 @@
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import json
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import re
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import subprocess
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from typing import Dict
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from typing import Dict, Optional
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from games import GAMES_PATH
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from bots import ensure_cheat_game_exists
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from bots import ensure_bot_game_exists
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from pathlib import Path
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DATA_FILE = Path('endgame-data.json')
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@ -20,7 +20,7 @@ with open(DATA_FILE, 'r') as f:
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def analyze_game(filename: str):
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max_draw_pile_size = 15
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try:
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result = subprocess.run(['./endgame-analyzer', '-f', filename, '-d', str(max_draw_pile_size), '--interactive', '0', '--quiet', '-r'], stdout=subprocess.PIPE, timeout=60*15)
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result = subprocess.run(['./endgame-analyzer', '-f', filename, '-d', str(max_draw_pile_size), '--interactive', '0', '--quiet', '-r'], stdout=subprocess.PIPE, timeout=30)
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raw_output = result.stdout
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except subprocess.TimeoutExpired as time_err:
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raw_output = time_err.stdout
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@ -44,7 +44,7 @@ def analyze_game(filename: str):
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def full_analyze_game(filename: str):
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max_draw_pile_size = 10
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try:
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result = subprocess.run(['./endgame-analyzer', '-f', filename, '-d', str(max_draw_pile_size), '-i', '0', '--all-clues', '-r', '--quiet'], stdout=subprocess.PIPE, timeout=180)
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result = subprocess.run(['./endgame-analyzer', '-f', filename, '-d', str(max_draw_pile_size), '-i', '0', '--all-clues', '-r', '--quiet'], stdout=subprocess.PIPE, timeout=30)
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raw_output = result.stdout
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except subprocess.TimeoutExpired as time_err:
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raw_output = time_err.stdout
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@ -71,14 +71,14 @@ def full_analyze_game(filename: str):
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return probabilities
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def full_analyze_game_cached(game_id: int, cheat: bool = False):
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key = 'all' if not cheat else 'all-cheat'
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if cheat:
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ensure_cheat_game_exists(game_id)
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def full_analyze_game_cached(game_id: int, strategy: Optional[str] = None):
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key = 'all' if strategy is None else 'all-{}'.format(strategy)
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if strategy is not None:
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ensure_bot_game_exists(game_id, strategy)
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cached = DATA.get(key, {}).get(str(game_id), None)
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if cached is not None:
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return cached
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result = full_analyze_game(str(GAMES_PATH / str(game_id)) + '-cheat' if cheat else '')
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result = full_analyze_game(str(GAMES_PATH / str(game_id)) + '-{}'.format(strategy) if strategy is not None else '')
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if key not in DATA.keys():
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DATA[key] = {}
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DATA[key][game_id] = result
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@ -86,14 +86,14 @@ def full_analyze_game_cached(game_id: int, cheat: bool = False):
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return result
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def analyze_game_cached(game_id: int, cheat: bool = False):
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key = 'normal' if not cheat else 'normal-cheat'
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if cheat:
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ensure_cheat_game_exists(game_id)
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def analyze_game_cached(game_id: int, strategy: Optional[str] = None):
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key = 'normal' if strategy is None else 'normal-{}'.format(strategy)
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if strategy is not None:
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ensure_bot_game_exists(game_id, strategy)
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cached = DATA.get(key, {}).get(str(game_id), None)
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if cached is not None:
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return cached
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result = analyze_game(str(GAMES_PATH / str(game_id)) + '-cheat' if cheat else '')
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result = analyze_game(str(GAMES_PATH / str(game_id)) + '-{}'.format(strategy) if strategy is not None else '')
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if key not in DATA.keys():
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DATA[key] = {}
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DATA[key][game_id] = result
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10
games.py
10
games.py
@ -1,6 +1,6 @@
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import json
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from typing import Dict
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from typing import Dict, Optional
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from pathlib import Path
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from hanabi.live.site_api import get
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@ -11,14 +11,14 @@ if not GAMES_PATH.exists():
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GAMES_PATH.mkdir(parents=True)
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def get_game_json(game_id: int, cheat: bool = False) -> Dict:
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filename = GAMES_PATH / (str(game_id) + ('-cheat' if cheat else ''))
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def get_game_json(game_id: int, strategy: Optional[str] = None) -> Dict:
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filename = GAMES_PATH / (str(game_id) + ('-{}'.format(strategy) if strategy is not None else ''))
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if filename.exists():
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with open(filename, 'r') as f:
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return json.load(f)
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if cheat:
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print('Failed to load replay of cheating game with id {}'.format(game_id))
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if strategy is not None:
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print('Failed to load replay of {} strategy version of game with id {}'.format(strategy, game_id))
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return {}
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game = get("export/" + str(game_id))
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82
get_sheet.py
82
get_sheet.py
@ -3,7 +3,7 @@ import requests_cache
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import json
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import csv
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import pandas
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from typing import List
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from typing import List, Optional
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from pathlib import Path
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from hanabi.database import global_db_connection_manager
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@ -111,20 +111,20 @@ def analyze_games(games):
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return retval
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def analyze_endgames(games, cheat):
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def analyze_endgames(games, strategy: Optional[str] = None):
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retval = {}
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for game_id in games:
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print('Analysing endgames {} of game {}'.format('with cheating' if cheat else '', game_id))
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result = analyze_game_cached(game_id, cheat)
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print('Analysing endgames {} of game {}'.format('with strategy {}'.format(strategy) if strategy is not None else '', game_id))
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result = analyze_game_cached(game_id, strategy)
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retval[game_id] = result
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return retval
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def full_analyze_endgames(games, cheat):
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def full_analyze_endgames(games, strategy: Optional[str] = None):
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retval = {}
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for game_id in games:
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print('Analysing all endgames {} of game {}'.format('with cheating' if cheat else '', game_id))
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result = full_analyze_game_cached(game_id, cheat)
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print('Analysing all endgames {} of game {}'.format('with strategy {}'.format(strategy) if strategy is not None else '', game_id))
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result = full_analyze_game_cached(game_id, strategy)
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retval[game_id] = result
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return retval
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@ -155,10 +155,10 @@ def lookup_val(endgame_dict, clue_modifier) -> str:
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return retval
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def make_endgame_tables(ids: List[int], cheat: bool):
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endgames = analyze_endgames(ids, cheat)
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def make_endgame_tables(ids: List[int], strategy: Optional[str] = None):
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endgames = analyze_endgames(ids, strategy)
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postfix = '-cheat' if cheat else ''
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postfix = '-{}'.format(strategy) if strategy is not None else ''
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main_fname = OUT_PATH / ('endgames' + postfix + '.csv')
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fieldnames = ['Game ID'] + [str(i) for i in range(1, 16)]
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@ -176,7 +176,7 @@ def make_endgame_tables(ids: List[int], cheat: bool):
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x = pandas.read_csv(main_fname)
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x.to_html(main_fname.with_suffix('.html'), escape=False)
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all_endgames = full_analyze_endgames(ids, cheat)
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all_endgames = full_analyze_endgames(ids, strategy)
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fieldnames = ['Game ID'] + [str(i) for i in range(1, 11)]
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for clue_modifier in range(-2, 3):
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filename = special_fname.format(clue_modifier)
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@ -201,26 +201,9 @@ def make_endgame_tables(ids: List[int], cheat: bool):
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x.to_html(Path(filename).with_suffix('.html'), escape=False)
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def create_cheating_replay_links(ids: List[int]):
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outfile = Path('out/cheating_links.csv')
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with open(outfile, 'w') as f:
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writer = csv.writer(f)
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writer.writerow(["Game ID", "Cheating Replay Link"])
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for game_id in ids:
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replay = get_game_json(game_id, True)
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instance, actions = parse_json_game(replay)
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game = HanabLiveGameState(instance)
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for action in actions:
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game.make_action(action)
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writer.writerow([game_id, link(game)])
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x = pandas.read_csv(outfile)
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x.to_html(outfile.with_suffix('.html'), render_links=True)
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def main():
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games = collect_player_games()
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def make_results_table(games):
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analysis = analyze_games(games)
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streaks = {}
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fieldnames = ['Game ID', 'Seed', 'Player #', 'Result', 'BDR']
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fieldnames += sort_players_by_num_games(games)
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@ -259,11 +242,42 @@ def main():
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a = pandas.read_csv("out/games.csv")
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a.to_html("out/games.html", escape=False)
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game_ids = [int(key) for key in games.keys()]
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make_endgame_tables(game_ids, False)
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create_cheating_replay_links(game_ids)
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make_endgame_tables(game_ids, True)
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def create_replay_links(ids: List[int], strategy: str):
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outfile = Path('out/{}_links.csv'.format(strategy))
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with open(outfile, 'w') as f:
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writer = csv.writer(f)
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writer.writerow(["Game ID", "{} Replay Link".format(strategy)])
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for game_id in ids:
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replay = get_game_json(game_id, strategy)
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instance, actions = parse_json_game(replay)
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game = HanabLiveGameState(instance)
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for action in actions:
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game.make_action(action)
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writer.writerow([game_id, link(game)])
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x = pandas.read_csv(outfile)
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x.to_html(outfile.with_suffix('.html'), render_links=True)
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def main():
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games = collect_player_games()
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game_ids = sorted(int(key) for key in games.keys())
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# This is the main table, tracking streaks, loss reasons, BDRs
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make_results_table(games)
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# Additional endgame analysis stats:
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# For the real games
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make_endgame_tables(game_ids, None)
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# For the cheating strategy
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make_endgame_tables(game_ids, 'cheat')
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# For the information strategy
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make_endgame_tables(game_ids, 'info')
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# Create JSON replay links to the bot games to watch
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create_replay_links(game_ids, 'cheat')
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create_replay_links(game_ids, 'info')
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if __name__ == "__main__":
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