2023-11-10 12:00:40 +01:00
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from typing import List, Dict, Tuple
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2023-11-10 10:59:35 +01:00
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from hanabi.hanab_game import Action, ActionType
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from hanabi.live.hanab_live import HanabLiveInstance, parse_json_game, HanabLiveGameState
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2023-11-10 12:00:40 +01:00
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def analyze_game(instance: HanabLiveInstance, actions: List[Action]) -> Tuple[List[int], str]:
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2023-11-10 10:59:35 +01:00
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bdrs = []
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2023-11-10 12:00:40 +01:00
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termination = ''
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2023-11-10 10:59:35 +01:00
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game = HanabLiveGameState(instance)
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for action in actions:
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if action.type == ActionType.Discard:
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discard = instance.deck[action.target]
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if not game.is_trash(discard):
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2023-11-10 12:00:40 +01:00
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if game.is_critical(discard):
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termination = 'Discard crit'
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break
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2023-11-10 10:59:35 +01:00
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if discard.rank != 1:
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if discard in game.deck[game.progress:]:
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bdrs.append(game.draw_pile_size)
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else:
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if game.deck[game.progress:].count(discard) == 2:
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bdrs.append(game.draw_pile_size)
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2023-11-10 12:00:40 +01:00
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if action.type == ActionType.Play:
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play = instance.deck[action.target]
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if (not game.is_playable(play)) and game.is_critical(play):
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termination = 'Bomb crit'
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print('Bombed crit {}'.format(play))
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print(game.deck[game.progress:], game.stacks)
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2023-11-10 10:59:35 +01:00
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game.make_action(action)
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2023-11-10 12:00:40 +01:00
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if termination == '':
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if game.strikes == 3:
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termination = 'Strikeout'
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elif actions[-1].type in [ActionType.EndGame, ActionType.VoteTerminate]:
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termination = 'VTK'
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elif game.score < 25:
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termination = 'Lost Endgame'
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return bdrs, termination
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2023-11-10 10:59:35 +01:00
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2023-11-10 12:00:40 +01:00
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def describe_game(game_json: Dict) -> Tuple[List[int], str]:
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2023-11-10 10:59:35 +01:00
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instance, actions = parse_json_game(game_json)
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2023-11-10 12:00:40 +01:00
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bdrs, termination = analyze_game(instance, actions)
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return bdrs, termination
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2023-11-10 10:59:35 +01:00
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