0e5f34275e
In particular, do this when for a player when it is public knowledge that they have at least 2 distinct numbers and 2 distinct colos
416 lines
12 KiB
Rust
416 lines
12 KiB
Rust
use std::cmp::Eq;
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use std::collections::{HashMap, HashSet};
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use std::fmt;
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use std::ops::{Index,IndexMut};
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use std::hash::Hash;
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use std::convert::From;
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use std::slice;
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use game::*;
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// trait representing information about a card
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pub trait CardInfo {
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fn new() -> Self;
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// whether the card is possible
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fn is_possible(&self, card: &Card) -> bool;
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// mark all current possibilities for the card
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// this should generally be overridden, for efficiency
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fn get_possibilities(&self) -> Vec<Card> {
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let mut v = Vec::new();
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for &color in COLORS.iter() {
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for &value in VALUES.iter() {
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let card = Card::new(color, value);
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if self.is_possible(&card) {
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v.push(card);
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}
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}
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}
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v
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}
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// get probability weight for the card
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#[allow(unused_variables)]
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fn get_weight(&self, card: &Card) -> f32 {
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1 as f32
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}
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fn get_weighted_possibilities(&self) -> Vec<(Card, f32)> {
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self.get_possibilities().into_iter()
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.map(|card| {
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let weight = self.get_weight(&card);
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(card, weight)
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}).collect::<Vec<_>>()
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}
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fn total_weight(&self) -> f32 {
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self.get_possibilities().iter()
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.map(|card| self.get_weight(&card))
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.fold(0.0, |a, b| a+b)
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}
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fn weighted_score<T>(&self, score_fn: &Fn(&Card) -> T) -> f32
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where f32: From<T>
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{
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let mut total_score = 0.;
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let mut total_weight = 0.;
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for card in self.get_possibilities() {
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let weight = self.get_weight(&card);
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let score = f32::from(score_fn(&card));
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total_weight += weight;
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total_score += weight * score;
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}
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total_score / total_weight
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}
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fn average_value(&self) -> f32 {
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self.weighted_score(&|card| card.value as f32 )
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}
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fn probability_of_predicate(&self, predicate: &Fn(&Card) -> bool) -> f32 {
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let f = |card: &Card| {
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if predicate(card) { 1.0 } else { 0.0 }
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};
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self.weighted_score(&f)
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}
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fn probability_is_playable(&self, board: &BoardState) -> f32 {
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self.probability_of_predicate(&|card| board.is_playable(card))
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}
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fn probability_is_dead(&self, board: &BoardState) -> f32 {
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self.probability_of_predicate(&|card| board.is_dead(card))
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}
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fn probability_is_dispensable(&self, board: &BoardState) -> f32 {
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self.probability_of_predicate(&|card| board.is_dispensable(card))
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}
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// mark a whole color as false
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fn mark_color_false(&mut self, color: Color);
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// mark a color as correct
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fn mark_color_true(&mut self, color: Color) {
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for &other_color in COLORS.iter() {
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if other_color != color {
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self.mark_color_false(other_color);
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}
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}
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}
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fn mark_color(&mut self, color: Color, is_color: bool) {
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if is_color {
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self.mark_color_true(color);
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} else {
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self.mark_color_false(color);
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}
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}
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// mark a whole value as false
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fn mark_value_false(&mut self, value: Value);
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// mark a value as correct
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fn mark_value_true(&mut self, value: Value) {
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for &other_value in VALUES.iter() {
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if other_value != value {
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self.mark_value_false(other_value);
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}
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}
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}
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fn mark_value(&mut self, value: Value, is_value: bool) {
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if is_value {
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self.mark_value_true(value);
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} else {
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self.mark_value_false(value);
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}
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}
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}
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// Represents hinted information about possible values of type T
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pub trait Info<T> where T: Hash + Eq + Clone + Copy {
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// get all a-priori possibilities
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fn get_all_possibilities() -> Vec<T>;
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// get map from values to whether it's possible
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// true means maybe, false means no
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fn get_possibility_set(&self) -> &HashSet<T>;
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fn get_mut_possibility_set(&mut self) -> &mut HashSet<T>;
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// get what is now possible
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fn get_possibilities(&self) -> Vec<T> {
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self.get_possibility_set().iter().map(|t| t.clone()).collect::<Vec<T>>()
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}
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fn is_possible(&self, value: T) -> bool {
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self.get_possibility_set().contains(&value)
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}
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fn initialize() -> HashSet<T> {
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Self::get_all_possibilities().iter()
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.map(|val| val.clone()).collect::<HashSet<_>>()
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}
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fn mark_true(&mut self, value: T) {
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let possible = self.get_mut_possibility_set();
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possible.clear();
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possible.insert(value.clone());
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}
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fn mark_false(&mut self, value: T) {
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self.get_mut_possibility_set().remove(&value);
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}
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fn mark(&mut self, value: T, info: bool) {
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if info { self.mark_true(value); } else { self.mark_false(value); }
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}
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}
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#[derive(Debug,Clone)]
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pub struct ColorInfo(HashSet<Color>);
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impl ColorInfo {
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pub fn new() -> ColorInfo { ColorInfo(ColorInfo::initialize()) }
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}
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impl Info<Color> for ColorInfo {
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fn get_all_possibilities() -> Vec<Color> { COLORS.to_vec() }
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fn get_possibility_set(&self) -> &HashSet<Color> { &self.0 }
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fn get_mut_possibility_set(&mut self) -> &mut HashSet<Color> { &mut self.0 }
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}
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#[derive(Debug,Clone)]
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pub struct ValueInfo(HashSet<Value>);
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impl ValueInfo {
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pub fn new() -> ValueInfo { ValueInfo(ValueInfo::initialize()) }
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}
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impl Info<Value> for ValueInfo {
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fn get_all_possibilities() -> Vec<Value> { VALUES.to_vec() }
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fn get_possibility_set(&self) -> &HashSet<Value> { &self.0 }
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fn get_mut_possibility_set(&mut self) -> &mut HashSet<Value> { &mut self.0 }
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}
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// represents information only of the form:
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// this color is/isn't possible, this value is/isn't possible
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#[derive(Debug,Clone)]
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pub struct SimpleCardInfo {
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pub color_info: ColorInfo,
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pub value_info: ValueInfo,
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}
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impl CardInfo for SimpleCardInfo {
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fn new() -> SimpleCardInfo {
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SimpleCardInfo {
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color_info: ColorInfo::new(),
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value_info: ValueInfo::new(),
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}
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}
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fn get_possibilities(&self) -> Vec<Card> {
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let mut v = Vec::new();
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for &color in self.color_info.get_possibilities().iter() {
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for &value in self.value_info.get_possibilities().iter() {
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v.push(Card::new(color, value));
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}
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}
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v
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}
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fn is_possible(&self, card: &Card) -> bool {
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self.color_info.is_possible(card.color) &&
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self.value_info.is_possible(card.value)
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}
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fn mark_color_false(&mut self, color: Color) {
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self.color_info.mark_false(color);
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}
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fn mark_value_false(&mut self, value: Value) {
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self.value_info.mark_false(value);
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}
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}
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impl fmt::Display for SimpleCardInfo {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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let mut string = String::new();
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for &color in &COLORS {
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if self.color_info.is_possible(color) {
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string.push(color);
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}
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}
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// while string.len() < COLORS.len() + 1 {
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string.push(' ');
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//}
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for &value in &VALUES {
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if self.value_info.is_possible(value) {
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string.push_str(&format!("{}", value));
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}
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}
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f.pad(&string)
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}
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}
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// Can represent information of the form:
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// this card is/isn't possible
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// also, maintains integer weights for the cards
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#[derive(Clone,Debug)]
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pub struct CardPossibilityTable {
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possible: HashMap<Card, u32>,
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}
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impl CardPossibilityTable {
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// mark a possible card as false
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pub fn mark_false(&mut self, card: &Card) {
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self.possible.remove(card);
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}
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// a bit more efficient
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// pub fn borrow_possibilities<'a>(&'a self) -> Vec<&'a Card> {
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// self.possible.keys().collect::<Vec<_>>()
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// }
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pub fn decrement_weight_if_possible(&mut self, card: &Card) {
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if self.is_possible(card) {
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self.decrement_weight(card);
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}
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}
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pub fn decrement_weight(&mut self, card: &Card) {
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let remove = {
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let weight =
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self.possible.get_mut(card)
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.expect(&format!("Decrementing weight for impossible card: {}", card));
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*weight -= 1;
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*weight == 0
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};
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if remove {
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self.possible.remove(card);
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}
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}
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pub fn get_card(&self) -> Option<Card> {
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let possibilities = self.get_possibilities();
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if possibilities.len() == 1 {
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Some(possibilities[0].clone())
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} else {
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None
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}
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}
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pub fn is_determined(&self) -> bool {
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self.get_possibilities().len() == 1
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}
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pub fn color_determined(&self) -> bool {
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self.get_possibilities()
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.iter().map(|card| card.color)
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.collect::<HashSet<_>>()
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.len() == 1
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}
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pub fn value_determined(&self) -> bool {
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self.get_possibilities()
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.iter().map(|card| card.value)
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.collect::<HashSet<_>>()
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.len() == 1
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}
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pub fn can_be_color(&self, color: Color) -> bool {
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self.get_possibilities().into_iter().any(|card| card.color == color)
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}
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pub fn can_be_value(&self, value: Value) -> bool {
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self.get_possibilities().into_iter().any(|card| card.value == value)
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}
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}
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impl <'a> From<&'a CardCounts> for CardPossibilityTable {
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fn from(counts: &'a CardCounts) -> CardPossibilityTable {
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let mut possible = HashMap::new();
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for &color in COLORS.iter() {
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for &value in VALUES.iter() {
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let card = Card::new(color, value);
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let count = counts.remaining(&card);
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if count > 0 {
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possible.insert(card, count);
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}
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}
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}
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CardPossibilityTable {
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possible: possible,
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}
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}
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}
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impl CardInfo for CardPossibilityTable {
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fn new() -> CardPossibilityTable {
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Self::from(&CardCounts::new())
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}
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fn is_possible(&self, card: &Card) -> bool {
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self.possible.contains_key(card)
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}
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fn get_possibilities(&self) -> Vec<Card> {
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let mut cards = self.possible.keys().map(|card| {card.clone() }).collect::<Vec<_>>();
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cards.sort();
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cards
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}
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fn mark_color_false(&mut self, color: Color) {
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for &value in VALUES.iter() {
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self.mark_false(&Card::new(color, value));
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}
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}
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fn mark_value_false(&mut self, value: Value) {
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for &color in COLORS.iter() {
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self.mark_false(&Card::new(color, value));
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}
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}
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fn get_weight(&self, card: &Card) -> f32 {
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*self.possible.get(card).unwrap_or(&0) as f32
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}
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}
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impl fmt::Display for CardPossibilityTable {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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for (card, weight) in &self.possible {
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try!(f.write_str(&format!("{} {}, ", weight, card)));
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}
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Ok(())
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}
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}
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#[derive(Clone)]
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pub struct HandInfo<T> where T: CardInfo {
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pub hand_info: Vec<T>
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}
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impl <T> HandInfo<T> where T: CardInfo {
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pub fn new(hand_size: u32) -> Self {
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let hand_info = (0..hand_size).map(|_| T::new()).collect::<Vec<_>>();
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HandInfo {
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hand_info: hand_info,
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}
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}
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// update for hint to me
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pub fn update_for_hint(&mut self, hinted: &Hinted, matches: &Vec<bool>) {
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match hinted {
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&Hinted::Color(color) => {
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for (card_info, &matched) in self.hand_info.iter_mut().zip(matches.iter()) {
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card_info.mark_color(color, matched);
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}
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}
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&Hinted::Value(value) => {
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for (card_info, &matched) in self.hand_info.iter_mut().zip(matches.iter()) {
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card_info.mark_value(value, matched);
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}
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}
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}
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}
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pub fn remove(&mut self, index: usize) -> T { self.hand_info.remove(index) }
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pub fn push(&mut self, card_info: T) { self.hand_info.push(card_info) }
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pub fn iter_mut(&mut self) -> slice::IterMut<T> { self.hand_info.iter_mut() }
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pub fn iter(&self) -> slice::Iter<T> { self.hand_info.iter() }
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pub fn len(&self) -> usize { self.hand_info.len() }
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}
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impl <T> Index<usize> for HandInfo<T> where T: CardInfo {
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type Output = T;
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fn index(&self, index: usize) -> &T {
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&self.hand_info[index]
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}
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}
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impl <T> IndexMut<usize> for HandInfo<T> where T: CardInfo {
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fn index_mut(&mut self, index: usize) -> &mut T {
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&mut self.hand_info[index]
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}
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}
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