src | ||
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Cargo.lock | ||
Cargo.toml | ||
README.md |
Simulations of Hanabi strategies
Hanabi is a cooperative card game of incomplete information. Despite relatively simple rules, the space of Hanabi strategies is quite interesting.
This repository provides a framework for implementing Hanabi strategies. It also explores some implementations, based on ideas from this paper.
In particular, it contains a variant of their "information strategy", with some improvements. This strategy achieves the best results I am aware of (see below), for n > 3.
Please contact me if:
- You know of other interesting/good strategy ideas!
- Have questions about the framework
Some similar projects I am aware of:
- https://github.com/rjtobin/HanSim (written for the paper mentioned above)
- https://github.com/Quuxplusone/Hanabi
Setup
Install rust/rustc and cargo, and change the options in main.rs appropriately.
cargo run -- -h
Usage: target/debug/rust_hanabi [options]
Options:
-l, --loglevel LOGLEVEL
Log level, one of 'trace', 'debug', 'info', 'warn', and 'error'
-n, --ntrials NTRIALS
Number of games to simulate
-t, --nthreads NTHREADS
Number of threads to use for simulation
-s, --seed SEED Seed for PRNG
-p, --nplayers NPLAYERS
Number of players
-h, --help Print this help menu
For example,
cargo run -- -n 10000 -s 0 -t 2 -p 3
Results (sparsely updated)
Currently, on seeds 0-9999, we have: (info strategy is only ran on 1000 seeds)
| 2p | 3p | 4p | 5p |
----------|---------|---------|---------|---------| cheating | 24.8600 | 24.9781 | 24.9715 | 24.9583 | info | 17.136 | 23.181 | 24.63 | 24.805 |