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Simulations of Hanabi strategies

Hanabi is a cooperative card game of incomplete information. Despite relatively simple rules, the space of Hanabi strategies is quite interesting.

This repository provides a framework for implementing Hanabi strategies. It also explores some implementations, based on ideas from this paper.

In particular, it contains a variant of their "information strategy", with some improvements. This strategy achieves the best results I am aware of for n > 2 (see below).

Please contact me if:

  • You know of other interesting/good strategy ideas!
  • Have questions about the framework

Some similar projects I am aware of:

Setup

Install rust/rustc and cargo, and change the options in main.rs appropriately.

cargo run -- -h

Usage: target/debug/rust_hanabi [options]

Options:
    -l, --loglevel LOGLEVEL
                        Log level, one of 'trace', 'debug', 'info', 'warn', and 'error'
    -n, --ntrials NTRIALS
                        Number of games to simulate
    -t, --nthreads NTHREADS
                        Number of threads to use for simulation
    -s, --seed SEED     Seed for PRNG
    -p, --nplayers NPLAYERS
                        Number of players
    -h, --help          Print this help menu

For example,

cargo run -- -n 10000 -s 0 -t 2 -p 3

Results

Currently, on seeds 0-9999, we have:

      |   2p    |   3p    |   4p    |   5p    |

----------|---------|---------|---------|---------| cheating | 24.8600 | 24.9781 | 24.9715 | 24.9583 | info | 18.5959 | 23.8846 | 24.7753 | 24.8719 |