73 lines
2.3 KiB
Rust
73 lines
2.3 KiB
Rust
use game::*;
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use std::collections::HashMap;
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// Trait to implement for any valid Hanabi strategy
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// State management is done by the simulator, to avoid cheating
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pub trait Strategy {
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fn decide(&mut self, &GameStateView) -> TurnChoice;
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fn update(&mut self, &Turn, &GameStateView);
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}
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pub trait StrategyConfig {
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fn initialize(&self, Player, &GameStateView) -> Box<Strategy>;
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}
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pub fn simulate_once<'a>(opts: &GameOptions, strat_configs: &Vec<Box<StrategyConfig + 'a>>) -> Score {
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let mut game = GameState::new(opts);
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assert_eq!(opts.num_players, (strat_configs.len() as u32));
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let mut strategies : HashMap<Player, Box<Strategy>> = HashMap::new();
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let mut i = 0;
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for player in game.get_players() {
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strategies.insert(
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player,
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(*strat_configs[i]).initialize(player.clone(), &game.get_view(player)),
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);
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i += 1;
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}
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while !game.is_over() {
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debug!("Turn {}", game.board.turn);
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let player = game.board.player;
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let choice = {
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let mut strategy = strategies.get_mut(&player).unwrap();
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strategy.decide(&game.get_view(player))
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};
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game.process_choice(&choice);
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let turn = Turn {
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player: &player,
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choice: &choice,
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};
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for player in game.get_players() {
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let mut strategy = strategies.get_mut(&player).unwrap();
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strategy.update(&turn, &game.get_view(player));
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}
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// TODO: do some stuff
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debug!("State:\n{}", game);
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}
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game.score()
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}
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pub fn simulate<'a>(opts: &GameOptions, strat_configs: &Vec<Box<StrategyConfig + 'a>>, n_trials: u32) -> f32 {
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let mut total_score = 0;
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for _ in 0..n_trials {
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let score = simulate_once(&opts, strat_configs);
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debug!("Scored: {:?}", score);
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total_score += score;
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}
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let average: f32 = (total_score as f32) / (n_trials as f32);
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info!("Average score: {:?}", average);
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average
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}
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pub fn simulate_symmetric<'a, S: StrategyConfig + Clone + 'a>(opts: &GameOptions, strat_config: S, n_trials: u32) -> f32 {
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let mut strat_configs = Vec::new();
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for _ in 0..opts.num_players {
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strat_configs.push(Box::new(strat_config.clone()) as Box<StrategyConfig + 'a>);
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}
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simulate(opts, &strat_configs, n_trials)
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}
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