658 lines
19 KiB
Rust
658 lines
19 KiB
Rust
use rand::{self, Rng};
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use std::collections::HashMap;
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use std::fmt;
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use info::*;
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/*
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* Type definitions
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*/
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pub type Color = &'static str;
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pub const COLORS: [Color; 5] = ["blue", "red", "yellow", "white", "green"];
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pub fn display_color(color: Color) -> char {
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color.chars().next().unwrap()
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}
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pub type Value = u32;
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// list of values, assumed to be small to large
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pub const VALUES : [Value; 5] = [1, 2, 3, 4, 5];
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pub const FINAL_VALUE : Value = 5;
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pub fn get_count_for_value(value: &Value) -> usize {
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match *value {
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1 => 3,
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2 | 3 | 4 => 2,
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5 => 1,
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_ => { panic!(format!("Unexpected value: {}", value)); }
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}
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}
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pub type Player = u32;
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#[derive(Debug,Clone,PartialEq)]
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pub struct Card {
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pub color: Color,
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pub value: Value,
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}
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impl Card {
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fn new(color: Color, value: Value) -> Card {
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Card { color: color, value: value }
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}
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}
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impl fmt::Display for Card {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "{}{}", display_color(self.color), self.value)
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}
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}
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pub type Cards = Vec<Card>;
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pub type CardsInfo = Vec<CardInfo>;
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fn shuffle<T>(vec: &mut Vec<T>) {
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rand::thread_rng().shuffle(&mut vec[..]);
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}
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#[derive(Debug)]
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pub struct Firework {
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pub color: Color,
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pub cards: Cards,
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}
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impl Firework {
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fn new(color: Color) -> Firework {
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let mut cards = Cards::new();
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// have a 0, so it's easier to implement
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let card = Card::new(color, 0);
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cards.push(card);
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Firework {
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color: color,
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cards: cards,
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}
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}
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fn top_value(&self) -> Value {
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self.cards.last().unwrap().value
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}
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fn desired_value(&self) -> Option<Value> {
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if self.complete() { None } else { Some(self.top_value() + 1) }
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}
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fn score(&self) -> usize {
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// subtract one to account for the 0 we pushed
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self.cards.len() - 1
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}
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fn complete(&self) -> bool {
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self.top_value() == FINAL_VALUE
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}
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fn place(&mut self, card: Card) {
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assert!(
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card.color == self.color,
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"Attempted to place card on firework of wrong color!"
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);
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assert!(
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Some(card.value) == self.desired_value(),
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"Attempted to place card of wrong value on firework!"
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);
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self.cards.push(card);
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}
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}
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impl fmt::Display for Firework {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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if self.complete() {
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write!(f, "{} firework complete!", self.color)
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} else {
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write!(f, "{} firework at {}", self.color, self.top_value())
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}
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}
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}
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#[derive(Debug)]
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pub struct Discard {
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pub cards: Cards,
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counts: HashMap<Color, HashMap<Value, usize>>,
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}
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impl Discard {
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fn new() -> Discard {
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let mut counts = HashMap::new();
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for color in COLORS.iter() {
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let mut color_count = HashMap::new();
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for value in VALUES.iter() {
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color_count.insert(*value, 0);
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}
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counts.insert(*color, color_count);
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}
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Discard {
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cards: Cards::new(),
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counts: counts,
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}
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}
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fn get_count(&self, card: &Card) -> usize {
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let color_count = self.counts.get(card.color).unwrap();
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color_count.get(&card.value).unwrap().clone()
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}
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fn has_all(&self, card: &Card) -> bool {
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self.remaining(card) == 0
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}
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fn remaining(&self, card: &Card) -> usize {
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let count = self.get_count(&card);
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get_count_for_value(&card.value) - count
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}
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fn place(&mut self, card: Card) {
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let count = self.get_count(&card);
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let ref mut color_count = self.counts.get_mut(card.color).unwrap();
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color_count.insert(card.value, count + 1);
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self.cards.push(card);
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}
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}
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impl fmt::Display for Discard {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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// try!(f.write_str(&format!(
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// "{}", self.cards,
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// )));
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for color in COLORS.iter() {
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try!(f.write_str(&format!(
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"{}: ", display_color(color),
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)));
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for value in VALUES.iter() {
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let count = self.get_count(&Card::new(color, *value));
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let total = get_count_for_value(value);
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try!(f.write_str(&format!(
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"{}/{} {}s", count, total, value
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)));
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if *value != FINAL_VALUE {
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try!(f.write_str(", "));
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}
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}
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try!(f.write_str("\n"));
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}
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Ok(())
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}
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}
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#[derive(Debug)]
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pub enum Hinted {
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Color(Color),
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Value(Value),
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}
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impl fmt::Display for Hinted {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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match self {
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&Hinted::Color(color) => { write!(f, "{}", color) }
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&Hinted::Value(value) => { write!(f, "{}", value) }
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}
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}
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}
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#[derive(Debug)]
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pub struct Hint {
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pub player: Player,
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pub hinted: Hinted,
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}
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// represents the choice a player made in a given turn
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#[derive(Debug)]
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pub enum TurnChoice {
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Hint(Hint),
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Discard(usize),
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Play(usize),
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}
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// represents a turn taken in the game
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pub struct Turn<'a> {
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pub player: &'a Player,
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pub choice: &'a TurnChoice,
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}
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// represents possible settings for the game
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pub struct GameOptions {
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pub num_players: u32,
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pub hand_size: u32,
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// when hits 0, you cannot hint
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pub num_hints: u32,
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// when hits 0, you lose
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pub num_lives: u32,
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// TODO:
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// pub allow_empty_hints: bool,
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}
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// The state of a given player: all other players may see this
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#[derive(Debug)]
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pub struct PlayerState {
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// the player's actual hand
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pub hand: Cards,
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// represents what is common knowledge about the player's hand
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pub info: CardsInfo,
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}
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impl fmt::Display for PlayerState {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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try!(f.write_str("hand: "));
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let mut i = 0;
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for card in &self.hand {
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let info : &CardInfo = &self.info[i];
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try!(f.write_str(&format!("{} =? {: <15} ", card, info)));
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i += 1;
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}
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Ok(())
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}
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}
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impl PlayerState {
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pub fn new(hand: Cards) -> PlayerState {
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let infos = (0..hand.len()).map(|_| {
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CardInfo::new()
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}).collect::<Vec<_>>();
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PlayerState {
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hand: hand,
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info: infos,
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}
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}
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pub fn take(&mut self, index: usize) -> (Card, CardInfo) {
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let card = self.hand.remove(index);
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let info = self.info.remove(index);
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(card, info)
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}
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pub fn place(&mut self, card: Card) {
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self.hand.push(card);
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self.info.push(CardInfo::new());
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}
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pub fn reveal(&mut self, hinted: &Hinted) {
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match hinted {
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&Hinted::Color(ref color) => {
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let mut i = 0;
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for card in &self.hand {
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self.info[i].color_info.mark(
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color,
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card.color == *color
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);
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i += 1;
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}
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}
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&Hinted::Value(ref value) => {
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let mut i = 0;
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for card in &self.hand {
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self.info[i].value_info.mark(
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value,
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card.value == *value
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);
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i += 1;
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}
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}
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}
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}
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}
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fn new_deck() -> Cards {
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let mut deck: Cards = Cards::new();
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for color in COLORS.iter() {
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for value in VALUES.iter() {
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let count = get_count_for_value(value);
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for _ in 0..count {
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deck.push(Card::new(color, value.clone()));
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}
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}
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};
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shuffle(&mut deck);
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trace!("Created deck: {:?}", deck);
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deck
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}
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// State of everything except the player's hands
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// Is all completely common knowledge
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#[derive(Debug)]
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pub struct BoardState {
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deck: Cards,
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pub discard: Discard,
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pub fireworks: HashMap<Color, Firework>,
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pub num_players: u32,
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// which turn is it?
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pub turn: u32,
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// // whose turn is it?
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pub player: Player,
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pub hints_total: u32,
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pub hints_remaining: u32,
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pub lives_total: u32,
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pub lives_remaining: u32,
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// TODO:
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// pub turn_history: Vec<TurnChoice>,
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// only relevant when deck runs out
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pub deckless_turns_remaining: u32,
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}
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impl BoardState {
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pub fn new(opts: &GameOptions) -> BoardState {
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let mut fireworks : HashMap<Color, Firework> = HashMap::new();
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for color in COLORS.iter() {
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fireworks.insert(color, Firework::new(color));
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}
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BoardState {
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deck: new_deck(),
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fireworks: fireworks,
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discard: Discard::new(),
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num_players: opts.num_players,
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player: 0,
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turn: 1,
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hints_total: opts.num_hints,
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hints_remaining: opts.num_hints,
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lives_total: opts.num_lives,
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lives_remaining: opts.num_lives,
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// number of turns to play with deck length ran out
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deckless_turns_remaining: opts.num_players + 1,
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}
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}
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fn try_add_hint(&mut self) {
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if self.hints_remaining < self.hints_total {
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self.hints_remaining += 1;
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}
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}
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// returns whether a card would place on a firework
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pub fn is_playable(&self, card: &Card) -> bool {
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let firework = self.fireworks.get(card.color).unwrap();
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Some(card.value) == firework.desired_value()
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}
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pub fn was_played(&self, card: &Card) -> bool {
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let firework = self.fireworks.get(card.color).unwrap();
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if firework.complete() {
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true
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} else {
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card.value < firework.desired_value().unwrap()
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}
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}
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// best possible value we can get for firework of that color,
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// based on looking at discard + fireworks
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pub fn highest_attainable(&self, color: &Color) -> Value {
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let firework = self.fireworks.get(color).unwrap();
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if firework.complete() {
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return FINAL_VALUE;
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}
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let desired = firework.desired_value().unwrap();
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for value in VALUES.iter() {
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if *value < desired {
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// already have these cards
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continue
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}
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let needed_card = Card::new(color, value.clone());
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if self.discard.has_all(&needed_card) {
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// already discarded all of these
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return value - 1;
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}
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}
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return FINAL_VALUE;
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}
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// is never going to play, based on discard + fireworks
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pub fn is_unplayable(&self, card: &Card) -> bool {
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let firework = self.fireworks.get(card.color).unwrap();
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if firework.complete() {
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true
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} else {
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let desired = firework.desired_value().unwrap();
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if card.value < desired {
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true
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} else {
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card.value > self.highest_attainable(&card.color)
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}
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}
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}
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// cannot be discarded without sacrificing score, based on discard + fireworks
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pub fn is_undiscardable(&self, card: &Card) -> bool {
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let firework = self.fireworks.get(card.color).unwrap();
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if firework.complete() {
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false
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} else {
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let desired = firework.desired_value().unwrap();
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if card.value < desired {
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false
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} else {
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if card.value > self.highest_attainable(&card.color) {
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false
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} else {
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self.discard.remaining(&card) == 1
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}
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}
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}
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}
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pub fn get_players(&self) -> Vec<Player> {
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(0..self.num_players).collect::<Vec<_>>()
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}
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pub fn score(&self) -> Score {
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let mut score = 0;
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for (_, firework) in &self.fireworks {
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score += firework.score();
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}
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score as u32
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}
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pub fn deck_size(&self) -> usize {
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self.deck.len()
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}
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pub fn player_to_left(&self, player: &Player) -> Player {
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(player + 1) % self.num_players
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}
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pub fn player_to_right(&self, player: &Player) -> Player {
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(player - 1) % self.num_players
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}
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}
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impl fmt::Display for BoardState {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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try!(f.write_str(&format!(
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"Turn {} (Player {}'s turn):\n", self.turn, self.player
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)));
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let deck_size = self.deck_size();
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try!(f.write_str(&format!(
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"{} cards remaining in deck\n", deck_size
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)));
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if deck_size == 0 {
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try!(f.write_str(&format!(
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"Deck is empty. {} turns remaining in game\n", self.deckless_turns_remaining
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)));
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}
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try!(f.write_str(&format!(
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"{}/{} hints remaining\n", self.hints_remaining, self.hints_total
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)));
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try!(f.write_str(&format!(
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"{}/{} lives remaining\n", self.lives_remaining, self.lives_total
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)));
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try!(f.write_str("Fireworks:\n"));
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for (_, firework) in &self.fireworks {
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try!(f.write_str(&format!(" {}\n", firework)));
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}
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try!(f.write_str("Discard:\n"));
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try!(f.write_str(&format!("{}\n", self.discard)));
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Ok(())
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}
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}
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// complete game view of a given player
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// state will be borrowed GameState
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#[derive(Debug)]
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pub struct GameStateView<'a> {
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// the player whose view it is
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pub player: Player,
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// what is known about their own hand (and thus common knowledge)
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pub info: &'a CardsInfo,
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// the cards of the other players, as well as the information they have
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pub other_player_states: HashMap<Player, &'a PlayerState>,
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// board state
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pub board: &'a BoardState,
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}
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// complete game state (known to nobody!)
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#[derive(Debug)]
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pub struct GameState {
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pub player_states: HashMap<Player, PlayerState>,
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pub board: BoardState,
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}
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impl fmt::Display for GameState {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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try!(f.write_str("==========================\n"));
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try!(f.write_str("Hands:\n"));
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try!(f.write_str("==========================\n"));
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for player in 0..self.board.num_players {
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let state = &self.player_states.get(&player).unwrap();
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try!(f.write_str(&format!("player {} {}\n", player, state)));
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}
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try!(f.write_str("==========================\n"));
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try!(f.write_str("Board:\n"));
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try!(f.write_str("==========================\n"));
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try!(f.write_str(&format!("{}", self.board)));
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Ok(())
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}
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}
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pub type Score = u32;
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impl GameState {
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pub fn new(opts: &GameOptions) -> GameState {
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let mut board = BoardState::new(opts);
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let mut player_states : HashMap<Player, PlayerState> = HashMap::new();
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for i in 0..opts.num_players {
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let hand = (0..opts.hand_size).map(|_| {
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// we can assume the deck is big enough to draw initial hands
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board.deck.pop().unwrap()
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}).collect::<Vec<_>>();
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player_states.insert(
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i, PlayerState::new(hand),
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);
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}
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GameState {
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player_states: player_states,
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board: board,
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}
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}
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pub fn get_players(&self) -> Vec<Player> {
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self.board.get_players()
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}
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pub fn is_over(&self) -> bool {
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// TODO: add condition that fireworks cannot be further completed?
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(self.board.lives_remaining == 0) ||
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(self.board.deckless_turns_remaining == 0)
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|
}
|
|
|
|
pub fn score(&self) -> Score {
|
|
self.board.score()
|
|
}
|
|
|
|
// get the game state view of a particular player
|
|
pub fn get_view(&self, player: Player) -> GameStateView {
|
|
let mut other_player_states = HashMap::new();
|
|
for (other_player, state) in &self.player_states {
|
|
if player != *other_player {
|
|
other_player_states.insert(*other_player, state);
|
|
}
|
|
}
|
|
GameStateView {
|
|
player: player,
|
|
info: &self.player_states.get(&player).unwrap().info,
|
|
other_player_states: other_player_states,
|
|
board: &self.board,
|
|
}
|
|
}
|
|
|
|
// takes a card from the player's hand, and replaces it if possible
|
|
fn take_from_hand(&mut self, index: usize) -> Card {
|
|
let ref mut state = self.player_states.get_mut(&self.board.player).unwrap();
|
|
let (card, _) = state.take(index);
|
|
if let Some(new_card) = self.board.deck.pop() {
|
|
debug!("Drew new card, {}", new_card);
|
|
state.place(new_card);
|
|
}
|
|
card
|
|
}
|
|
|
|
pub fn process_choice(&mut self, choice: &TurnChoice) {
|
|
debug!("Player {}'s move", self.board.player);
|
|
match choice {
|
|
&TurnChoice::Hint(ref hint) => {
|
|
assert!(self.board.hints_remaining > 0,
|
|
"Tried to hint with no hints remaining");
|
|
self.board.hints_remaining -= 1;
|
|
debug!("Hint to player {}, about {}", hint.player, hint.hinted);
|
|
|
|
assert!(self.board.player != hint.player,
|
|
format!("Player {} gave a hint to himself", hint.player));
|
|
|
|
let ref mut state = self.player_states.get_mut(&hint.player).unwrap();
|
|
state.reveal(&hint.hinted);
|
|
}
|
|
&TurnChoice::Discard(index) => {
|
|
let card = self.take_from_hand(index);
|
|
debug!("Discard card in position {}, which is {}", index, card);
|
|
self.board.discard.place(card);
|
|
|
|
self.board.try_add_hint();
|
|
}
|
|
&TurnChoice::Play(index) => {
|
|
let card = self.take_from_hand(index);
|
|
|
|
debug!(
|
|
"Playing card at position {}, which is {}",
|
|
index, card
|
|
);
|
|
|
|
let mut firework_made = false;
|
|
|
|
if self.board.is_playable(&card) {
|
|
let ref mut firework = self.board.fireworks.get_mut(&card.color).unwrap();
|
|
firework_made = card.value == FINAL_VALUE;
|
|
debug!("Successfully played {}!", card);
|
|
if firework_made {
|
|
debug!("Firework complete for {}!", card.color);
|
|
}
|
|
firework.place(card);
|
|
} else {
|
|
self.board.discard.place(card);
|
|
self.board.lives_remaining -= 1;
|
|
debug!(
|
|
"Removing a life! Lives remaining: {}",
|
|
self.board.lives_remaining
|
|
);
|
|
}
|
|
|
|
if firework_made {
|
|
self.board.try_add_hint();
|
|
}
|
|
}
|
|
}
|
|
|
|
if self.board.deck.len() == 0 {
|
|
self.board.deckless_turns_remaining -= 1;
|
|
}
|
|
self.board.turn += 1;
|
|
self.board.player = {
|
|
let cur = self.board.player;
|
|
self.board.player_to_left(&cur)
|
|
};
|
|
assert_eq!((self.board.turn - 1) % self.board.num_players, self.board.player);
|
|
|
|
}
|
|
}
|