hanabi.rs/src/game.rs
2016-03-13 11:02:08 -07:00

658 lines
19 KiB
Rust

use rand::{self, Rng};
use std::collections::HashMap;
use std::fmt;
use info::*;
/*
* Type definitions
*/
pub type Color = &'static str;
pub const COLORS: [Color; 5] = ["blue", "red", "yellow", "white", "green"];
pub fn display_color(color: Color) -> char {
color.chars().next().unwrap()
}
pub type Value = u32;
// list of values, assumed to be small to large
pub const VALUES : [Value; 5] = [1, 2, 3, 4, 5];
pub const FINAL_VALUE : Value = 5;
pub fn get_count_for_value(value: &Value) -> usize {
match *value {
1 => 3,
2 | 3 | 4 => 2,
5 => 1,
_ => { panic!(format!("Unexpected value: {}", value)); }
}
}
pub type Player = u32;
#[derive(Debug,Clone,PartialEq)]
pub struct Card {
pub color: Color,
pub value: Value,
}
impl Card {
fn new(color: Color, value: Value) -> Card {
Card { color: color, value: value }
}
}
impl fmt::Display for Card {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}{}", display_color(self.color), self.value)
}
}
pub type Cards = Vec<Card>;
pub type CardsInfo = Vec<CardInfo>;
fn shuffle<T>(vec: &mut Vec<T>) {
rand::thread_rng().shuffle(&mut vec[..]);
}
#[derive(Debug)]
pub struct Firework {
pub color: Color,
pub cards: Cards,
}
impl Firework {
fn new(color: Color) -> Firework {
let mut cards = Cards::new();
// have a 0, so it's easier to implement
let card = Card::new(color, 0);
cards.push(card);
Firework {
color: color,
cards: cards,
}
}
fn top_value(&self) -> Value {
self.cards.last().unwrap().value
}
fn desired_value(&self) -> Option<Value> {
if self.complete() { None } else { Some(self.top_value() + 1) }
}
fn score(&self) -> usize {
// subtract one to account for the 0 we pushed
self.cards.len() - 1
}
fn complete(&self) -> bool {
self.top_value() == FINAL_VALUE
}
fn place(&mut self, card: Card) {
assert!(
card.color == self.color,
"Attempted to place card on firework of wrong color!"
);
assert!(
Some(card.value) == self.desired_value(),
"Attempted to place card of wrong value on firework!"
);
self.cards.push(card);
}
}
impl fmt::Display for Firework {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
if self.complete() {
write!(f, "{} firework complete!", self.color)
} else {
write!(f, "{} firework at {}", self.color, self.top_value())
}
}
}
#[derive(Debug)]
pub struct Discard {
pub cards: Cards,
counts: HashMap<Color, HashMap<Value, usize>>,
}
impl Discard {
fn new() -> Discard {
let mut counts = HashMap::new();
for color in COLORS.iter() {
let mut color_count = HashMap::new();
for value in VALUES.iter() {
color_count.insert(*value, 0);
}
counts.insert(*color, color_count);
}
Discard {
cards: Cards::new(),
counts: counts,
}
}
fn get_count(&self, card: &Card) -> usize {
let color_count = self.counts.get(card.color).unwrap();
color_count.get(&card.value).unwrap().clone()
}
fn has_all(&self, card: &Card) -> bool {
self.remaining(card) == 0
}
fn remaining(&self, card: &Card) -> usize {
let count = self.get_count(&card);
get_count_for_value(&card.value) - count
}
fn place(&mut self, card: Card) {
let count = self.get_count(&card);
let ref mut color_count = self.counts.get_mut(card.color).unwrap();
color_count.insert(card.value, count + 1);
self.cards.push(card);
}
}
impl fmt::Display for Discard {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
// try!(f.write_str(&format!(
// "{}", self.cards,
// )));
for color in COLORS.iter() {
try!(f.write_str(&format!(
"{}: ", display_color(color),
)));
for value in VALUES.iter() {
let count = self.get_count(&Card::new(color, *value));
let total = get_count_for_value(value);
try!(f.write_str(&format!(
"{}/{} {}s", count, total, value
)));
if *value != FINAL_VALUE {
try!(f.write_str(", "));
}
}
try!(f.write_str("\n"));
}
Ok(())
}
}
#[derive(Debug)]
pub enum Hinted {
Color(Color),
Value(Value),
}
impl fmt::Display for Hinted {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match self {
&Hinted::Color(color) => { write!(f, "{}", color) }
&Hinted::Value(value) => { write!(f, "{}", value) }
}
}
}
#[derive(Debug)]
pub struct Hint {
pub player: Player,
pub hinted: Hinted,
}
// represents the choice a player made in a given turn
#[derive(Debug)]
pub enum TurnChoice {
Hint(Hint),
Discard(usize),
Play(usize),
}
// represents a turn taken in the game
pub struct Turn<'a> {
pub player: &'a Player,
pub choice: &'a TurnChoice,
}
// represents possible settings for the game
pub struct GameOptions {
pub num_players: u32,
pub hand_size: u32,
// when hits 0, you cannot hint
pub num_hints: u32,
// when hits 0, you lose
pub num_lives: u32,
// TODO:
// pub allow_empty_hints: bool,
}
// The state of a given player: all other players may see this
#[derive(Debug)]
pub struct PlayerState {
// the player's actual hand
pub hand: Cards,
// represents what is common knowledge about the player's hand
pub info: CardsInfo,
}
impl fmt::Display for PlayerState {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
try!(f.write_str("hand: "));
let mut i = 0;
for card in &self.hand {
let info : &CardInfo = &self.info[i];
try!(f.write_str(&format!("{} =? {: <15} ", card, info)));
i += 1;
}
Ok(())
}
}
impl PlayerState {
pub fn new(hand: Cards) -> PlayerState {
let infos = (0..hand.len()).map(|_| {
CardInfo::new()
}).collect::<Vec<_>>();
PlayerState {
hand: hand,
info: infos,
}
}
pub fn take(&mut self, index: usize) -> (Card, CardInfo) {
let card = self.hand.remove(index);
let info = self.info.remove(index);
(card, info)
}
pub fn place(&mut self, card: Card) {
self.hand.push(card);
self.info.push(CardInfo::new());
}
pub fn reveal(&mut self, hinted: &Hinted) {
match hinted {
&Hinted::Color(ref color) => {
let mut i = 0;
for card in &self.hand {
self.info[i].color_info.mark(
color,
card.color == *color
);
i += 1;
}
}
&Hinted::Value(ref value) => {
let mut i = 0;
for card in &self.hand {
self.info[i].value_info.mark(
value,
card.value == *value
);
i += 1;
}
}
}
}
}
fn new_deck() -> Cards {
let mut deck: Cards = Cards::new();
for color in COLORS.iter() {
for value in VALUES.iter() {
let count = get_count_for_value(value);
for _ in 0..count {
deck.push(Card::new(color, value.clone()));
}
}
};
shuffle(&mut deck);
trace!("Created deck: {:?}", deck);
deck
}
// State of everything except the player's hands
// Is all completely common knowledge
#[derive(Debug)]
pub struct BoardState {
deck: Cards,
pub discard: Discard,
pub fireworks: HashMap<Color, Firework>,
pub num_players: u32,
// which turn is it?
pub turn: u32,
// // whose turn is it?
pub player: Player,
pub hints_total: u32,
pub hints_remaining: u32,
pub lives_total: u32,
pub lives_remaining: u32,
// TODO:
// pub turn_history: Vec<TurnChoice>,
// only relevant when deck runs out
pub deckless_turns_remaining: u32,
}
impl BoardState {
pub fn new(opts: &GameOptions) -> BoardState {
let mut fireworks : HashMap<Color, Firework> = HashMap::new();
for color in COLORS.iter() {
fireworks.insert(color, Firework::new(color));
}
BoardState {
deck: new_deck(),
fireworks: fireworks,
discard: Discard::new(),
num_players: opts.num_players,
player: 0,
turn: 1,
hints_total: opts.num_hints,
hints_remaining: opts.num_hints,
lives_total: opts.num_lives,
lives_remaining: opts.num_lives,
// number of turns to play with deck length ran out
deckless_turns_remaining: opts.num_players + 1,
}
}
fn try_add_hint(&mut self) {
if self.hints_remaining < self.hints_total {
self.hints_remaining += 1;
}
}
// returns whether a card would place on a firework
pub fn is_playable(&self, card: &Card) -> bool {
let firework = self.fireworks.get(card.color).unwrap();
Some(card.value) == firework.desired_value()
}
pub fn was_played(&self, card: &Card) -> bool {
let firework = self.fireworks.get(card.color).unwrap();
if firework.complete() {
true
} else {
card.value < firework.desired_value().unwrap()
}
}
// best possible value we can get for firework of that color,
// based on looking at discard + fireworks
pub fn highest_attainable(&self, color: &Color) -> Value {
let firework = self.fireworks.get(color).unwrap();
if firework.complete() {
return FINAL_VALUE;
}
let desired = firework.desired_value().unwrap();
for value in VALUES.iter() {
if *value < desired {
// already have these cards
continue
}
let needed_card = Card::new(color, value.clone());
if self.discard.has_all(&needed_card) {
// already discarded all of these
return value - 1;
}
}
return FINAL_VALUE;
}
// is never going to play, based on discard + fireworks
pub fn is_unplayable(&self, card: &Card) -> bool {
let firework = self.fireworks.get(card.color).unwrap();
if firework.complete() {
true
} else {
let desired = firework.desired_value().unwrap();
if card.value < desired {
true
} else {
card.value > self.highest_attainable(&card.color)
}
}
}
// cannot be discarded without sacrificing score, based on discard + fireworks
pub fn is_undiscardable(&self, card: &Card) -> bool {
let firework = self.fireworks.get(card.color).unwrap();
if firework.complete() {
false
} else {
let desired = firework.desired_value().unwrap();
if card.value < desired {
false
} else {
if card.value > self.highest_attainable(&card.color) {
false
} else {
self.discard.remaining(&card) == 1
}
}
}
}
pub fn get_players(&self) -> Vec<Player> {
(0..self.num_players).collect::<Vec<_>>()
}
pub fn score(&self) -> Score {
let mut score = 0;
for (_, firework) in &self.fireworks {
score += firework.score();
}
score as u32
}
pub fn deck_size(&self) -> usize {
self.deck.len()
}
pub fn player_to_left(&self, player: &Player) -> Player {
(player + 1) % self.num_players
}
pub fn player_to_right(&self, player: &Player) -> Player {
(player - 1) % self.num_players
}
}
impl fmt::Display for BoardState {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
try!(f.write_str(&format!(
"Turn {} (Player {}'s turn):\n", self.turn, self.player
)));
let deck_size = self.deck_size();
try!(f.write_str(&format!(
"{} cards remaining in deck\n", deck_size
)));
if deck_size == 0 {
try!(f.write_str(&format!(
"Deck is empty. {} turns remaining in game\n", self.deckless_turns_remaining
)));
}
try!(f.write_str(&format!(
"{}/{} hints remaining\n", self.hints_remaining, self.hints_total
)));
try!(f.write_str(&format!(
"{}/{} lives remaining\n", self.lives_remaining, self.lives_total
)));
try!(f.write_str("Fireworks:\n"));
for (_, firework) in &self.fireworks {
try!(f.write_str(&format!(" {}\n", firework)));
}
try!(f.write_str("Discard:\n"));
try!(f.write_str(&format!("{}\n", self.discard)));
Ok(())
}
}
// complete game view of a given player
// state will be borrowed GameState
#[derive(Debug)]
pub struct GameStateView<'a> {
// the player whose view it is
pub player: Player,
// what is known about their own hand (and thus common knowledge)
pub info: &'a CardsInfo,
// the cards of the other players, as well as the information they have
pub other_player_states: HashMap<Player, &'a PlayerState>,
// board state
pub board: &'a BoardState,
}
// complete game state (known to nobody!)
#[derive(Debug)]
pub struct GameState {
pub player_states: HashMap<Player, PlayerState>,
pub board: BoardState,
}
impl fmt::Display for GameState {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
try!(f.write_str("==========================\n"));
try!(f.write_str("Hands:\n"));
try!(f.write_str("==========================\n"));
for player in 0..self.board.num_players {
let state = &self.player_states.get(&player).unwrap();
try!(f.write_str(&format!("player {} {}\n", player, state)));
}
try!(f.write_str("==========================\n"));
try!(f.write_str("Board:\n"));
try!(f.write_str("==========================\n"));
try!(f.write_str(&format!("{}", self.board)));
Ok(())
}
}
pub type Score = u32;
impl GameState {
pub fn new(opts: &GameOptions) -> GameState {
let mut board = BoardState::new(opts);
let mut player_states : HashMap<Player, PlayerState> = HashMap::new();
for i in 0..opts.num_players {
let hand = (0..opts.hand_size).map(|_| {
// we can assume the deck is big enough to draw initial hands
board.deck.pop().unwrap()
}).collect::<Vec<_>>();
player_states.insert(
i, PlayerState::new(hand),
);
}
GameState {
player_states: player_states,
board: board,
}
}
pub fn get_players(&self) -> Vec<Player> {
self.board.get_players()
}
pub fn is_over(&self) -> bool {
// TODO: add condition that fireworks cannot be further completed?
(self.board.lives_remaining == 0) ||
(self.board.deckless_turns_remaining == 0)
}
pub fn score(&self) -> Score {
self.board.score()
}
// get the game state view of a particular player
pub fn get_view(&self, player: Player) -> GameStateView {
let mut other_player_states = HashMap::new();
for (other_player, state) in &self.player_states {
if player != *other_player {
other_player_states.insert(*other_player, state);
}
}
GameStateView {
player: player,
info: &self.player_states.get(&player).unwrap().info,
other_player_states: other_player_states,
board: &self.board,
}
}
// takes a card from the player's hand, and replaces it if possible
fn take_from_hand(&mut self, index: usize) -> Card {
let ref mut state = self.player_states.get_mut(&self.board.player).unwrap();
let (card, _) = state.take(index);
if let Some(new_card) = self.board.deck.pop() {
debug!("Drew new card, {}", new_card);
state.place(new_card);
}
card
}
pub fn process_choice(&mut self, choice: &TurnChoice) {
debug!("Player {}'s move", self.board.player);
match choice {
&TurnChoice::Hint(ref hint) => {
assert!(self.board.hints_remaining > 0,
"Tried to hint with no hints remaining");
self.board.hints_remaining -= 1;
debug!("Hint to player {}, about {}", hint.player, hint.hinted);
assert!(self.board.player != hint.player,
format!("Player {} gave a hint to himself", hint.player));
let ref mut state = self.player_states.get_mut(&hint.player).unwrap();
state.reveal(&hint.hinted);
}
&TurnChoice::Discard(index) => {
let card = self.take_from_hand(index);
debug!("Discard card in position {}, which is {}", index, card);
self.board.discard.place(card);
self.board.try_add_hint();
}
&TurnChoice::Play(index) => {
let card = self.take_from_hand(index);
debug!(
"Playing card at position {}, which is {}",
index, card
);
let mut firework_made = false;
if self.board.is_playable(&card) {
let ref mut firework = self.board.fireworks.get_mut(&card.color).unwrap();
firework_made = card.value == FINAL_VALUE;
debug!("Successfully played {}!", card);
if firework_made {
debug!("Firework complete for {}!", card.color);
}
firework.place(card);
} else {
self.board.discard.place(card);
self.board.lives_remaining -= 1;
debug!(
"Removing a life! Lives remaining: {}",
self.board.lives_remaining
);
}
if firework_made {
self.board.try_add_hint();
}
}
}
if self.board.deck.len() == 0 {
self.board.deckless_turns_remaining -= 1;
}
self.board.turn += 1;
self.board.player = {
let cur = self.board.player;
self.board.player_to_left(&cur)
};
assert_eq!((self.board.turn - 1) % self.board.num_players, self.board.player);
}
}