# Simulations of Hanabi strategies Hanabi is a cooperative card game of incomplete information. Despite relatively [simple rules](https://boardgamegeek.com/article/10670613#10670613), the space of Hanabi strategies is quite interesting. This project provides a framework for implementing Hanabi strategies in Rust. It also explores some implementations, based on ideas from [this paper](https://d0474d97-a-62cb3a1a-s-sites.googlegroups.com/site/rmgpgrwc/research-papers/Hanabi_final.pdf). In particular, it contains an improved version of their "information strategy", which achieves the best results I'm aware of for games with more than 2 players ([see below](#results)). Please feel free to contact me about Hanabi strategies, or this framework. Most similar projects I am aware of: - https://github.com/rjtobin/HanSim (written for the paper mentioned above) - https://github.com/Quuxplusone/Hanabi ## Setup Install rust (rustc and cargo), and clone this git repo. Then, in the repo root, run `cargo run -- -h` to see usage details. For example, to simulate a 5 player game using the cheating strategy, for seeds 0-99: ``` cargo run -- -n 100 -s 0 -p 5 -g cheat ``` Or, if the simulation is slow, build with `--release` and use more threads: ``` time cargo run --release -- -n 10000 -o 1000 -s 0 -t 4 -p 5 -g info ``` Or, to see a transcript of the game with seed 222: ``` cargo run -- -s 222 -p 5 -g info -l debug | less ``` ## Strategies To write a strategy, you simply [implement a few traits](src/strategy.rs). The framework is designed to take advantage of Rust's ownership system so that you *can't cheat*, without using stuff like `Cell` or `Arc` or `Mutex`. Generally, your strategy will be passed something of type `&BorrowedGameView`. This game view contains many useful helper functions ([see here](src/game.rs)). If you want to mutate a view, you'll want to do something like `let mut self.view = OwnedGameView::clone_from(borrowed_view);`. An OwnedGameView will have the same API as a borrowed one. Some examples: - [Basic dummy examples](src/strategies/examples.rs) - [A cheating strategy](src/strategies/cheating.rs), using `Rc>` - [The information strategy](src/strategies/information.rs)! ## Results On seeds 0-9999, we have these average scores and win rates: | 2p | 3p | 4p | 5p | -------|---------|---------|---------|---------| cheat | 24.8600 | 24.9781 | 24.9715 | 24.9570 | | 90.52 % | 98.12 % | 97.74 % | 96.57 % | info | 18.6956 | 24.2234 | 24.8335 | 24.8928 | | 00.03 % | 50.70 % | 87.37 % | 91.32 % | To reproduce: ``` n=10000 # number of rounds to simulate t=4 # number of threads for strategy in info cheat; do for p in $(seq 2 5); do time cargo run --release -- -n $n -s 0 -t $t -p $p -g $strategy; done done ```