turn result, turn history
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parent
e371e2f112
commit
e01d93a055
2 changed files with 80 additions and 59 deletions
74
src/game.rs
74
src/game.rs
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@ -173,7 +173,7 @@ impl fmt::Display for Discard {
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}
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}
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}
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}
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#[derive(Debug)]
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#[derive(Debug,Clone)]
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pub enum Hinted {
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pub enum Hinted {
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Color(Color),
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Color(Color),
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Value(Value),
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Value(Value),
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@ -187,24 +187,34 @@ impl fmt::Display for Hinted {
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}
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}
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}
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}
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#[derive(Debug)]
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#[derive(Debug,Clone)]
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pub struct Hint {
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pub struct Hint {
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pub player: Player,
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pub player: Player,
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pub hinted: Hinted,
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pub hinted: Hinted,
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}
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}
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// represents the choice a player made in a given turn
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// represents the choice a player made in a given turn
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#[derive(Debug)]
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#[derive(Debug,Clone)]
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pub enum TurnChoice {
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pub enum TurnChoice {
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Hint(Hint),
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Hint(Hint),
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Discard(usize),
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Discard(usize),
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Play(usize),
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Play(usize),
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}
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}
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// represents what happened in a turn
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#[derive(Debug,Clone)]
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pub enum TurnResult {
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Hint(Vec<usize>),
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Discard(Card),
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Play(Card, bool),
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}
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// represents a turn taken in the game
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// represents a turn taken in the game
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pub struct Turn<'a> {
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#[derive(Debug)]
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pub player: &'a Player,
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pub struct Turn {
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pub choice: &'a TurnChoice,
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pub player: Player,
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pub choice: TurnChoice,
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pub result: TurnResult,
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}
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}
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// represents possible settings for the game
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// represents possible settings for the game
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@ -262,7 +272,8 @@ impl PlayerState {
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self.info.push(CardInfo::new());
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self.info.push(CardInfo::new());
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}
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}
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pub fn reveal(&mut self, hinted: &Hinted) {
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pub fn reveal(&mut self, hinted: &Hinted) -> Vec<usize> {
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let mut indices = Vec::new();
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match hinted {
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match hinted {
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&Hinted::Color(ref color) => {
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&Hinted::Color(ref color) => {
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let mut i = 0;
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let mut i = 0;
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@ -271,6 +282,7 @@ impl PlayerState {
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color,
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color,
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card.color == *color
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card.color == *color
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);
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);
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indices.push(i);
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i += 1;
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i += 1;
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}
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}
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}
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}
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@ -281,11 +293,13 @@ impl PlayerState {
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value,
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value,
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card.value == *value
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card.value == *value
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);
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);
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indices.push(i);
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i += 1;
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i += 1;
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}
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}
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}
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}
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}
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}
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indices
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}
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}
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}
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}
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@ -327,8 +341,7 @@ pub struct BoardState {
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pub hints_remaining: u32,
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pub hints_remaining: u32,
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pub lives_total: u32,
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pub lives_total: u32,
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pub lives_remaining: u32,
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pub lives_remaining: u32,
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// TODO:
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pub turn_history: Vec<Turn>,
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// pub turn_history: Vec<TurnChoice>,
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// only relevant when deck runs out
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// only relevant when deck runs out
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pub deckless_turns_remaining: u32,
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pub deckless_turns_remaining: u32,
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}
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}
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@ -351,6 +364,7 @@ impl BoardState {
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hints_remaining: opts.num_hints,
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hints_remaining: opts.num_hints,
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lives_total: opts.num_lives,
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lives_total: opts.num_lives,
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lives_remaining: opts.num_lives,
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lives_remaining: opts.num_lives,
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turn_history: Vec::new(),
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// number of turns to play with deck length ran out
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// number of turns to play with deck length ran out
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deckless_turns_remaining: opts.num_players + 1,
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deckless_turns_remaining: opts.num_players + 1,
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}
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}
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@ -635,10 +649,11 @@ impl GameState {
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}
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}
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}
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}
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pub fn process_choice(&mut self, choice: &TurnChoice) {
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pub fn process_choice(&mut self, choice: TurnChoice) -> TurnResult {
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debug!("Player {}'s move", self.board.player);
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debug!("Player {}'s move", self.board.player);
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let turn_result = {
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match choice {
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match choice {
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&TurnChoice::Hint(ref hint) => {
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TurnChoice::Hint(ref hint) => {
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assert!(self.board.hints_remaining > 0,
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assert!(self.board.hints_remaining > 0,
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"Tried to hint with no hints remaining");
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"Tried to hint with no hints remaining");
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self.board.hints_remaining -= 1;
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self.board.hints_remaining -= 1;
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@ -648,47 +663,53 @@ impl GameState {
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format!("Player {} gave a hint to himself", hint.player));
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format!("Player {} gave a hint to himself", hint.player));
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let ref mut state = self.player_states.get_mut(&hint.player).unwrap();
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let ref mut state = self.player_states.get_mut(&hint.player).unwrap();
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state.reveal(&hint.hinted);
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let indices = state.reveal(&hint.hinted);
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TurnResult::Hint(indices)
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}
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}
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&TurnChoice::Discard(index) => {
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TurnChoice::Discard(index) => {
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let card = self.take_from_hand(index);
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let card = self.take_from_hand(index);
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debug!("Discard card in position {}, which is {}", index, card);
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debug!("Discard card in position {}, which is {}", index, card);
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self.board.discard.place(card);
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self.board.discard.place(card.clone());
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self.board.try_add_hint();
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self.board.try_add_hint();
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TurnResult::Discard(card)
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}
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}
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&TurnChoice::Play(index) => {
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TurnChoice::Play(index) => {
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let card = self.take_from_hand(index);
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let card = self.take_from_hand(index);
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debug!(
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debug!(
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"Playing card at position {}, which is {}",
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"Playing card at position {}, which is {}",
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index, card
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index, card
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);
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);
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let playable = self.board.is_playable(&card);
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if self.board.is_playable(&card) {
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if playable {
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let finished = {
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{
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let firework = self.board.get_firework_mut(&card.color);
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let firework = self.board.get_firework_mut(&card.color);
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debug!("Successfully played {}!", card);
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debug!("Successfully played {}!", card);
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let finished = card.value == FINAL_VALUE;
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firework.place(card.clone());
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if finished {
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debug!("Firework complete for {}!", card.color);
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}
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}
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firework.place(card);
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if card.value == FINAL_VALUE {
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finished
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debug!("Firework complete for {}!", card.color);
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};
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if finished {
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self.board.try_add_hint();
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self.board.try_add_hint();
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}
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}
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} else {
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} else {
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self.board.discard.place(card);
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self.board.discard.place(card.clone());
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self.board.lives_remaining -= 1;
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self.board.lives_remaining -= 1;
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debug!(
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debug!(
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"Removing a life! Lives remaining: {}",
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"Removing a life! Lives remaining: {}",
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self.board.lives_remaining
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self.board.lives_remaining
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);
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);
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}
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}
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TurnResult::Play(card, playable)
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}
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}
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}
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}
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};
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let turn = Turn {
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player: self.board.player.clone(),
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result: turn_result.clone(),
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choice: choice,
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};
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self.board.turn_history.push(turn);
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self.replenish_hand();
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self.replenish_hand();
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};
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};
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assert_eq!((self.board.turn - 1) % self.board.num_players, self.board.player);
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assert_eq!((self.board.turn - 1) % self.board.num_players, self.board.player);
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turn_result
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}
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}
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}
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}
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@ -50,11 +50,12 @@ pub fn simulate_once(
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strategy.decide(&game.get_view(player))
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strategy.decide(&game.get_view(player))
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};
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};
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game.process_choice(&choice);
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let turn_result = game.process_choice(choice.clone());
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let turn = Turn {
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let turn = Turn {
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player: &player,
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player: player,
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choice: &choice,
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choice: choice,
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result: turn_result,
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};
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};
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for player in game.get_players() {
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for player in game.get_players() {
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@ -62,7 +63,6 @@ pub fn simulate_once(
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strategy.update(&turn, &game.get_view(player));
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strategy.update(&turn, &game.get_view(player));
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}
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}
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// TODO: do some stuff
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debug!("State:\n{}", game);
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debug!("State:\n{}", game);
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}
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}
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let score = game.score();
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let score = game.score();
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@ -117,7 +117,6 @@ impl fmt::Display for Histogram {
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}
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}
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}
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}
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// TODO: multithreaded
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pub fn simulate<T>(
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pub fn simulate<T>(
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opts: &GameOptions,
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opts: &GameOptions,
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strat_config: &T,
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strat_config: &T,
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