Compile on rust 1.61, resolve warnings, fix some lints (#12)
* Fix getopts version The pinned version does not compile anymore because of mutable aliasing: * https://github.com/rust-lang/getopts/pull/61 * https://github.com/rust-lang/getopts/issues/110 This was achieved by temporarily setting the getopts version to "0.2.21" in Cargo.toml, and running `cargo check`. Note that this also converts the Cargo.lock to a new format. * Fix warning: Instead of deprecated macro try!, use question mark operator * Fix warning: Avoid anonymous parameters * Fix warning: Use dyn on trait objects * Fix warning: Avoid unneeded mutability * Fix warning: Avoid redundant format in panic or assert * Fix lint: Avoid redundant field names in initializers * Fix lint: Avoid redundant clone * Fix lint: Avoid literal cast * Fix lint: Collapse if/else where applicable I left some if/else branches in place, if there was a certain symmetry between the branches. * Fix lint: Avoid needless borrow I left some if/else branches in place, if there was a certain symmetry between the branches. * Fix lint: Use cloned instead of custom closure * Fix lint: Avoid unneeded trait bound * Fix lint: Avoid unneeded trait bound (2) avoid redundant clone * Fix lint: Use &[T] instead of &Vec<T> * Fix lint: Avoid & on each pattern * Fix lint: Avoid manual assign * Fix lint: Use implicit return * Fix lint: Merge if/else branches with same value I left one complicated branch in place. * Fix lint: Use is_empty instead of comparing len against 0 * Fix lint: Use sum instead of fold * Fix lint: Avoid clone on Copy types
This commit is contained in:
parent
cf65b0e158
commit
c9b21fa047
10 changed files with 198 additions and 204 deletions
45
Cargo.lock
generated
45
Cargo.lock
generated
|
@ -1,61 +1,72 @@
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|||
# This file is automatically @generated by Cargo.
|
||||
# It is not intended for manual editing.
|
||||
version = 3
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||||
|
||||
[[package]]
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||||
name = "crossbeam"
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version = "0.2.8"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "348228ce9f93d20ffc30c18e575f82fa41b9c8bf064806c65d41eba4771595a0"
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[[package]]
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name = "float-ord"
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[[package]]
|
||||
name = "fnv"
|
||||
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checksum = "2fad85553e09a6f881f739c29f0b00b0f01357c743266d478b68951ce23285f3"
|
||||
|
||||
[[package]]
|
||||
name = "getopts"
|
||||
version = "0.2.14"
|
||||
version = "0.2.21"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "14dbbfd5c71d70241ecf9e6f13737f7b5ce823821063188d7e46c41d371eebd5"
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dependencies = [
|
||||
"unicode-width",
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||||
]
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||||
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||||
[[package]]
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||||
name = "libc"
|
||||
version = "0.2.7"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "4870ef6725dde13394134e587e4ab4eca13cb92e916209a31c851b49131d3c75"
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||||
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||||
[[package]]
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||||
name = "log"
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||||
version = "0.3.5"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "038b5d13189a14e5b6ac384fdb7c691a45ef0885f6d2dddbf422e6c3506b8234"
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||||
dependencies = [
|
||||
"libc 0.2.7 (registry+https://github.com/rust-lang/crates.io-index)",
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||||
"libc",
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||||
]
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||||
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||||
[[package]]
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||||
name = "rand"
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||||
version = "0.3.14"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "2791d88c6defac799c3f20d74f094ca33b9332612d9aef9078519c82e4fe04a5"
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|
||||
"libc 0.2.7 (registry+https://github.com/rust-lang/crates.io-index)",
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"libc",
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||||
]
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||||
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||||
[[package]]
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||||
name = "rust_hanabi"
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version = "0.1.0"
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dependencies = [
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"crossbeam 0.2.8 (registry+https://github.com/rust-lang/crates.io-index)",
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||||
"float-ord 0.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"fnv 1.0.6 (registry+https://github.com/rust-lang/crates.io-index)",
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"getopts 0.2.14 (registry+https://github.com/rust-lang/crates.io-index)",
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"log 0.3.5 (registry+https://github.com/rust-lang/crates.io-index)",
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"rand 0.3.14 (registry+https://github.com/rust-lang/crates.io-index)",
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"crossbeam",
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"float-ord",
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"fnv",
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"getopts",
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"log",
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"rand",
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]
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[metadata]
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||||
"checksum crossbeam 0.2.8 (registry+https://github.com/rust-lang/crates.io-index)" = "348228ce9f93d20ffc30c18e575f82fa41b9c8bf064806c65d41eba4771595a0"
|
||||
"checksum float-ord 0.2.0 (registry+https://github.com/rust-lang/crates.io-index)" = "7bad48618fdb549078c333a7a8528acb57af271d0433bdecd523eb620628364e"
|
||||
"checksum fnv 1.0.6 (registry+https://github.com/rust-lang/crates.io-index)" = "2fad85553e09a6f881f739c29f0b00b0f01357c743266d478b68951ce23285f3"
|
||||
"checksum getopts 0.2.14 (registry+https://github.com/rust-lang/crates.io-index)" = "d9047cfbd08a437050b363d35ef160452c5fe8ea5187ae0a624708c91581d685"
|
||||
"checksum libc 0.2.7 (registry+https://github.com/rust-lang/crates.io-index)" = "4870ef6725dde13394134e587e4ab4eca13cb92e916209a31c851b49131d3c75"
|
||||
"checksum log 0.3.5 (registry+https://github.com/rust-lang/crates.io-index)" = "038b5d13189a14e5b6ac384fdb7c691a45ef0885f6d2dddbf422e6c3506b8234"
|
||||
"checksum rand 0.3.14 (registry+https://github.com/rust-lang/crates.io-index)" = "2791d88c6defac799c3f20d74f094ca33b9332612d9aef9078519c82e4fe04a5"
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[[package]]
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name = "unicode-width"
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version = "0.1.9"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3ed742d4ea2bd1176e236172c8429aaf54486e7ac098db29ffe6529e0ce50973"
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126
src/game.rs
126
src/game.rs
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@ -19,7 +19,7 @@ pub fn get_count_for_value(value: Value) -> u32 {
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1 => 3,
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2 | 3 | 4 => 2,
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5 => 1,
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_ => { panic!(format!("Unexpected value: {}", value)); }
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_ => { panic!("Unexpected value: {}", value); }
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}
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}
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@ -30,7 +30,7 @@ pub struct Card {
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}
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impl Card {
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pub fn new(color: Color, value: Value) -> Card {
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Card { color: color, value: value }
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Card { color, value }
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}
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}
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impl fmt::Display for Card {
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@ -57,7 +57,7 @@ impl CardCounts {
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}
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}
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CardCounts {
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counts: counts,
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counts,
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}
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}
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@ -78,20 +78,20 @@ impl CardCounts {
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impl fmt::Display for CardCounts {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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for &color in COLORS.iter() {
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try!(f.write_str(&format!(
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f.write_str(&format!(
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"{}: ", color,
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)));
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))?;
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for &value in VALUES.iter() {
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let count = self.get_count(&Card::new(color, value));
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let total = get_count_for_value(value);
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try!(f.write_str(&format!(
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f.write_str(&format!(
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"{}/{} {}s", count, total, value
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)));
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))?;
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if value != FINAL_VALUE {
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try!(f.write_str(", "));
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f.write_str(", ")?;
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}
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}
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try!(f.write_str("\n"));
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f.write_str("\n")?;
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}
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Ok(())
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}
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@ -127,9 +127,9 @@ impl Discard {
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}
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impl fmt::Display for Discard {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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// try!(f.write_str(&format!(
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// f.write_str(&format!(
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// "{}", self.cards,
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// )));
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// ))?;
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write!(f, "{}", self.counts)
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}
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}
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@ -145,7 +145,7 @@ pub struct Firework {
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impl Firework {
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pub fn new(color: Color) -> Firework {
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Firework {
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color: color,
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color,
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top: 0,
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}
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}
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@ -192,8 +192,8 @@ pub enum Hinted {
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impl fmt::Display for Hinted {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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match self {
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&Hinted::Color(color) => { write!(f, "{}", color) }
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&Hinted::Value(value) => { write!(f, "{}", value) }
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Hinted::Color(color) => { write!(f, "{}", color) }
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Hinted::Value(value) => { write!(f, "{}", value) }
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}
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}
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}
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|
@ -274,9 +274,9 @@ impl BoardState {
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}).collect::<FnvHashMap<_, _>>();
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BoardState {
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deck_size: deck_size,
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deck_size,
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total_cards: deck_size,
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fireworks: fireworks,
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fireworks,
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discard: Discard::new(),
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num_players: opts.num_players,
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hand_size: opts.hand_size,
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|
@ -332,7 +332,7 @@ impl BoardState {
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return value - 1;
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}
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}
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return FINAL_VALUE;
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FINAL_VALUE
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}
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// is never going to play, based on discard + fireworks
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|
@ -357,24 +357,20 @@ impl BoardState {
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true
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} else {
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let needed = firework.needed_value().unwrap();
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if card.value < needed {
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if card.value < needed || card.value > self.highest_attainable(card.color) {
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true
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} else {
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if card.value > self.highest_attainable(card.color) {
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true
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} else {
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self.discard.remaining(&card) != 1
|
||||
}
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self.discard.remaining(card) != 1
|
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}
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}
|
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}
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|
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pub fn get_players(&self) -> Range<Player> {
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(0..self.num_players)
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0..self.num_players
|
||||
}
|
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pub fn score(&self) -> Score {
|
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self.fireworks.iter().map(|(_, firework)| firework.score()).fold(0, |a, b| a + b)
|
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self.fireworks.iter().map(|(_, firework)| firework.score()).sum()
|
||||
}
|
||||
|
||||
pub fn discard_size(&self) -> u32 {
|
||||
|
@ -395,35 +391,35 @@ impl BoardState {
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|||
impl fmt::Display for BoardState {
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||||
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
||||
if self.is_over() {
|
||||
try!(f.write_str(&format!(
|
||||
f.write_str(&format!(
|
||||
"Turn {} (GAME ENDED):\n", self.turn
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)));
|
||||
))?;
|
||||
} else {
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||||
try!(f.write_str(&format!(
|
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f.write_str(&format!(
|
||||
"Turn {} (Player {}'s turn):\n", self.turn, self.player
|
||||
)));
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||||
))?;
|
||||
}
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try!(f.write_str(&format!(
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f.write_str(&format!(
|
||||
"{} cards remaining in deck\n", self.deck_size
|
||||
)));
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||||
))?;
|
||||
if self.deck_size == 0 {
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try!(f.write_str(&format!(
|
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f.write_str(&format!(
|
||||
"Deck is empty. {} turns remaining in game\n", self.deckless_turns_remaining
|
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)));
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))?;
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}
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try!(f.write_str(&format!(
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f.write_str(&format!(
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"{}/{} hints remaining\n", self.hints_remaining, self.hints_total
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)));
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try!(f.write_str(&format!(
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))?;
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f.write_str(&format!(
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"{}/{} lives remaining\n", self.lives_remaining, self.lives_total
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)));
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try!(f.write_str("Fireworks:\n"));
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))?;
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f.write_str("Fireworks:\n")?;
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for &color in COLORS.iter() {
|
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try!(f.write_str(&format!(" {}\n", self.get_firework(color))));
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f.write_str(&format!(" {}\n", self.get_firework(color)))?;
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}
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try!(f.write_str("Discard:\n"));
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try!(f.write_str(&format!("{}\n", self.discard)));
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f.write_str("Discard:\n")?;
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f.write_str(&format!("{}\n", self.discard))?;
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Ok(())
|
||||
}
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|
@ -432,7 +428,7 @@ impl fmt::Display for BoardState {
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// complete game view of a given player
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pub trait GameView {
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fn me(&self) -> Player;
|
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fn get_hand(&self, &Player) -> &Cards;
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fn get_hand(&self, player: &Player) -> &Cards;
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fn get_board(&self) -> &BoardState;
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fn my_hand_size(&self) -> usize;
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|
@ -459,13 +455,13 @@ pub trait GameView {
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|||
|
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fn can_see(&self, card: &Card) -> bool {
|
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self.get_other_players().iter().any(|player| {
|
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self.has_card(&player, card)
|
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self.has_card(player, card)
|
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})
|
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}
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|
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fn someone_else_can_play(&self) -> bool {
|
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self.get_other_players().iter().any(|player| {
|
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self.get_hand(&player).iter().any(|card| {
|
||||
self.get_hand(player).iter().any(|card| {
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self.get_board().is_playable(card)
|
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})
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})
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|
@ -518,9 +514,9 @@ impl OwnedGameView {
|
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}).collect::<FnvHashMap<_, _>>();
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|
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OwnedGameView {
|
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player: borrowed_view.player.clone(),
|
||||
player: borrowed_view.player,
|
||||
hand_size: borrowed_view.hand_size,
|
||||
other_hands: other_hands,
|
||||
other_hands,
|
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board: (*borrowed_view.board).clone(),
|
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}
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}
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|
@ -550,22 +546,22 @@ pub struct GameState {
|
|||
}
|
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impl fmt::Display for GameState {
|
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
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try!(f.write_str("\n"));
|
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try!(f.write_str("======\n"));
|
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try!(f.write_str("Hands:\n"));
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try!(f.write_str("======\n"));
|
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f.write_str("\n")?;
|
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f.write_str("======\n")?;
|
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f.write_str("Hands:\n")?;
|
||||
f.write_str("======\n")?;
|
||||
for player in self.board.get_players() {
|
||||
let hand = &self.hands.get(&player).unwrap();
|
||||
try!(f.write_str(&format!("player {}:", player)));
|
||||
f.write_str(&format!("player {}:", player))?;
|
||||
for card in hand.iter() {
|
||||
try!(f.write_str(&format!(" {}", card)));
|
||||
f.write_str(&format!(" {}", card))?;
|
||||
}
|
||||
try!(f.write_str(&"\n"));
|
||||
f.write_str("\n")?;
|
||||
}
|
||||
try!(f.write_str("======\n"));
|
||||
try!(f.write_str("Board:\n"));
|
||||
try!(f.write_str("======\n"));
|
||||
try!(f.write_str(&format!("{}", self.board)));
|
||||
f.write_str("======\n")?;
|
||||
f.write_str("Board:\n")?;
|
||||
f.write_str("======\n")?;
|
||||
f.write_str(&format!("{}", self.board))?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
@ -585,9 +581,9 @@ impl GameState {
|
|||
}).collect::<FnvHashMap<_, _>>();
|
||||
|
||||
GameState {
|
||||
hands: hands,
|
||||
board: board,
|
||||
deck: deck,
|
||||
hands,
|
||||
board,
|
||||
deck,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -612,9 +608,9 @@ impl GameState {
|
|||
}
|
||||
}
|
||||
BorrowedGameView {
|
||||
player: player,
|
||||
player,
|
||||
hand_size: self.hands.get(&player).unwrap().len(),
|
||||
other_hands: other_hands,
|
||||
other_hands,
|
||||
board: &self.board,
|
||||
}
|
||||
}
|
||||
|
@ -646,7 +642,7 @@ impl GameState {
|
|||
debug!("Hint to player {}, about {}", hint.player, hint.hinted);
|
||||
|
||||
assert!(self.board.player != hint.player,
|
||||
format!("Player {} gave a hint to himself", hint.player));
|
||||
"Player {} gave a hint to himself", hint.player);
|
||||
|
||||
let hand = self.hands.get(&hint.player).unwrap();
|
||||
let results = match hint.hinted {
|
||||
|
@ -703,9 +699,9 @@ impl GameState {
|
|||
}
|
||||
};
|
||||
let turn_record = TurnRecord {
|
||||
player: self.board.player.clone(),
|
||||
player: self.board.player,
|
||||
result: turn_result,
|
||||
choice: choice,
|
||||
choice,
|
||||
};
|
||||
self.board.turn_history.push(turn_record.clone());
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@ pub trait CardInfo {
|
|||
// get probability weight for the card
|
||||
#[allow(unused_variables)]
|
||||
fn get_weight(&self, card: &Card) -> f32 {
|
||||
1 as f32
|
||||
1.
|
||||
}
|
||||
|
||||
fn get_weighted_possibilities(&self) -> Vec<(Card, f32)> {
|
||||
|
@ -46,11 +46,11 @@ pub trait CardInfo {
|
|||
|
||||
fn total_weight(&self) -> f32 {
|
||||
self.get_possibilities().iter()
|
||||
.map(|card| self.get_weight(&card))
|
||||
.map(|card| self.get_weight(card))
|
||||
.fold(0.0, |a, b| a+b)
|
||||
}
|
||||
|
||||
fn weighted_score<T>(&self, score_fn: &Fn(&Card) -> T) -> f32
|
||||
fn weighted_score<T>(&self, score_fn: &dyn Fn(&Card) -> T) -> f32
|
||||
where f32: From<T>
|
||||
{
|
||||
let mut total_score = 0.;
|
||||
|
@ -68,7 +68,7 @@ pub trait CardInfo {
|
|||
self.weighted_score(&|card| card.value as f32 )
|
||||
}
|
||||
|
||||
fn probability_of_predicate(&self, predicate: &Fn(&Card) -> bool) -> f32 {
|
||||
fn probability_of_predicate(&self, predicate: &dyn Fn(&Card) -> bool) -> f32 {
|
||||
let f = |card: &Card| {
|
||||
if predicate(card) { 1.0 } else { 0.0 }
|
||||
};
|
||||
|
@ -126,7 +126,7 @@ pub trait CardInfo {
|
|||
|
||||
|
||||
// Represents hinted information about possible values of type T
|
||||
pub trait Info<T> where T: Hash + Eq + Clone + Copy {
|
||||
pub trait Info<T> where T: Hash + Eq + Clone {
|
||||
// get all a-priori possibilities
|
||||
fn get_all_possibilities() -> Vec<T>;
|
||||
|
||||
|
@ -137,7 +137,7 @@ pub trait Info<T> where T: Hash + Eq + Clone + Copy {
|
|||
|
||||
// get what is now possible
|
||||
fn get_possibilities(&self) -> Vec<T> {
|
||||
self.get_possibility_set().iter().map(|t| t.clone()).collect::<Vec<T>>()
|
||||
self.get_possibility_set().iter().cloned().collect::<Vec<T>>()
|
||||
}
|
||||
|
||||
fn is_possible(&self, value: T) -> bool {
|
||||
|
@ -146,13 +146,13 @@ pub trait Info<T> where T: Hash + Eq + Clone + Copy {
|
|||
|
||||
fn initialize() -> HashSet<T> {
|
||||
Self::get_all_possibilities().iter()
|
||||
.map(|val| val.clone()).collect::<HashSet<_>>()
|
||||
.cloned().collect::<HashSet<_>>()
|
||||
}
|
||||
|
||||
fn mark_true(&mut self, value: T) {
|
||||
let possible = self.get_mut_possibility_set();
|
||||
possible.clear();
|
||||
possible.insert(value.clone());
|
||||
possible.insert(value);
|
||||
}
|
||||
|
||||
fn mark_false(&mut self, value: T) {
|
||||
|
@ -328,7 +328,7 @@ impl <'a> From<&'a CardCounts> for CardPossibilityTable {
|
|||
}
|
||||
}
|
||||
CardPossibilityTable {
|
||||
possible: possible,
|
||||
possible,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -341,7 +341,7 @@ impl CardInfo for CardPossibilityTable {
|
|||
self.possible.contains_key(card)
|
||||
}
|
||||
fn get_possibilities(&self) -> Vec<Card> {
|
||||
let mut cards = self.possible.keys().map(|card| {card.clone() }).collect::<Vec<_>>();
|
||||
let mut cards = self.possible.keys().cloned().collect::<Vec<_>>();
|
||||
cards.sort();
|
||||
cards
|
||||
}
|
||||
|
@ -363,7 +363,7 @@ impl CardInfo for CardPossibilityTable {
|
|||
impl fmt::Display for CardPossibilityTable {
|
||||
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
||||
for (card, weight) in &self.possible {
|
||||
try!(f.write_str(&format!("{} {}, ", weight, card)));
|
||||
f.write_str(&format!("{} {}, ", weight, card))?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
@ -377,21 +377,21 @@ impl <T> HandInfo<T> where T: CardInfo {
|
|||
pub fn new(hand_size: u32) -> Self {
|
||||
let hand_info = (0..hand_size).map(|_| T::new()).collect::<Vec<_>>();
|
||||
HandInfo {
|
||||
hand_info: hand_info,
|
||||
hand_info,
|
||||
}
|
||||
}
|
||||
|
||||
// update for hint to me
|
||||
pub fn update_for_hint(&mut self, hinted: &Hinted, matches: &Vec<bool>) {
|
||||
pub fn update_for_hint(&mut self, hinted: &Hinted, matches: &[bool]) {
|
||||
match hinted {
|
||||
&Hinted::Color(color) => {
|
||||
Hinted::Color(color) => {
|
||||
for (card_info, &matched) in self.hand_info.iter_mut().zip(matches.iter()) {
|
||||
card_info.mark_color(color, matched);
|
||||
card_info.mark_color(*color, matched);
|
||||
}
|
||||
}
|
||||
&Hinted::Value(value) => {
|
||||
Hinted::Value(value) => {
|
||||
for (card_info, &matched) in self.hand_info.iter_mut().zip(matches.iter()) {
|
||||
card_info.mark_value(value, matched);
|
||||
card_info.mark_value(*value, matched);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
16
src/main.rs
16
src/main.rs
|
@ -75,7 +75,7 @@ fn main() {
|
|||
Ok(m) => { m }
|
||||
Err(f) => {
|
||||
print_usage(&program, opts);
|
||||
panic!(f.to_string())
|
||||
panic!("{}", f)
|
||||
}
|
||||
};
|
||||
if matches.opt_present("h") {
|
||||
|
@ -131,27 +131,27 @@ fn sim_games(n_players: u32, strategy_str: &str, seed: Option<u32>, n_trials: u3
|
|||
|
||||
let game_opts = game::GameOptions {
|
||||
num_players: n_players,
|
||||
hand_size: hand_size,
|
||||
hand_size,
|
||||
num_hints: 8,
|
||||
num_lives: 3,
|
||||
// hanabi rules are a bit ambiguous about whether you can give hints that match 0 cards
|
||||
allow_empty_hints: false,
|
||||
};
|
||||
|
||||
let strategy_config : Box<strategy::GameStrategyConfig + Sync> = match strategy_str {
|
||||
let strategy_config : Box<dyn strategy::GameStrategyConfig + Sync> = match strategy_str {
|
||||
"random" => {
|
||||
Box::new(strategies::examples::RandomStrategyConfig {
|
||||
hint_probability: 0.4,
|
||||
play_probability: 0.2,
|
||||
}) as Box<strategy::GameStrategyConfig + Sync>
|
||||
}) as Box<dyn strategy::GameStrategyConfig + Sync>
|
||||
},
|
||||
"cheat" => {
|
||||
Box::new(strategies::cheating::CheatingStrategyConfig::new())
|
||||
as Box<strategy::GameStrategyConfig + Sync>
|
||||
as Box<dyn strategy::GameStrategyConfig + Sync>
|
||||
},
|
||||
"info" => {
|
||||
Box::new(strategies::information::InformationStrategyConfig::new())
|
||||
as Box<strategy::GameStrategyConfig + Sync>
|
||||
as Box<dyn strategy::GameStrategyConfig + Sync>
|
||||
},
|
||||
_ => {
|
||||
panic!("Unexpected strategy argument {}", strategy_str);
|
||||
|
@ -176,7 +176,7 @@ fn get_results_table() -> String {
|
|||
let dashes = String::from("---------");
|
||||
let dashes_long = String::from("------------------");
|
||||
type TwoLines = (String, String);
|
||||
fn make_twolines(player_nums: &Vec<u32>, head: TwoLines, make_block: &dyn Fn(u32) -> TwoLines) -> TwoLines {
|
||||
fn make_twolines(player_nums: &[u32], head: TwoLines, make_block: &dyn Fn(u32) -> TwoLines) -> TwoLines {
|
||||
let mut blocks = player_nums.iter().cloned().map(make_block).collect::<Vec<_>>();
|
||||
blocks.insert(0, head);
|
||||
fn combine(items: Vec<String>) -> String {
|
||||
|
@ -189,7 +189,7 @@ fn get_results_table() -> String {
|
|||
body.into_iter().fold(String::default(), |output, (a, b)| (output + &a + "\n" + &b + "\n"))
|
||||
}
|
||||
let header = make_twolines(&player_nums,
|
||||
(space.clone(), dashes.clone()),
|
||||
(space.clone(), dashes),
|
||||
&|n_players| (format_players(n_players), dashes_long.clone()));
|
||||
let mut body = strategies.iter().map(|strategy| {
|
||||
make_twolines(&player_nums, (format_name(strategy), space.clone()), &|n_players| {
|
||||
|
|
|
@ -24,7 +24,7 @@ fn new_deck(seed: u32) -> Cards {
|
|||
|
||||
pub fn simulate_once(
|
||||
opts: &GameOptions,
|
||||
game_strategy: Box<GameStrategy>,
|
||||
game_strategy: Box<dyn GameStrategy>,
|
||||
seed: u32,
|
||||
) -> GameState {
|
||||
let deck = new_deck(seed);
|
||||
|
@ -33,7 +33,7 @@ pub fn simulate_once(
|
|||
|
||||
let mut strategies = game.get_players().map(|player| {
|
||||
(player, game_strategy.initialize(player, &game.get_view(player)))
|
||||
}).collect::<FnvHashMap<Player, Box<PlayerStrategy>>>();
|
||||
}).collect::<FnvHashMap<Player, Box<dyn PlayerStrategy>>>();
|
||||
|
||||
while !game.is_over() {
|
||||
let player = game.board.player;
|
||||
|
@ -46,14 +46,14 @@ pub fn simulate_once(
|
|||
|
||||
|
||||
let choice = {
|
||||
let mut strategy = strategies.get_mut(&player).unwrap();
|
||||
let strategy = strategies.get_mut(&player).unwrap();
|
||||
strategy.decide(&game.get_view(player))
|
||||
};
|
||||
|
||||
let turn = game.process_choice(choice);
|
||||
|
||||
for player in game.get_players() {
|
||||
let mut strategy = strategies.get_mut(&player).unwrap();
|
||||
let strategy = strategies.get_mut(&player).unwrap();
|
||||
strategy.update(&turn, &game.get_view(player));
|
||||
}
|
||||
|
||||
|
@ -89,7 +89,7 @@ impl Histogram {
|
|||
self.insert_many(val, 1);
|
||||
}
|
||||
pub fn get_count(&self, val: &Score) -> u32 {
|
||||
*self.hist.get(&val).unwrap_or(&0)
|
||||
*self.hist.get(val).unwrap_or(&0)
|
||||
}
|
||||
pub fn percentage_with(&self, val: &Score) -> f32 {
|
||||
self.get_count(val) as f32 / self.total_count as f32
|
||||
|
@ -119,9 +119,9 @@ impl fmt::Display for Histogram {
|
|||
let mut keys = self.hist.keys().collect::<Vec<_>>();
|
||||
keys.sort();
|
||||
for val in keys {
|
||||
try!(f.write_str(&format!(
|
||||
f.write_str(&format!(
|
||||
"\n{}: {}", val, self.get_count(val),
|
||||
)));
|
||||
))?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
@ -164,7 +164,7 @@ pub fn simulate<T: ?Sized>(
|
|||
);
|
||||
}
|
||||
}
|
||||
let game = simulate_once(&opts, strat_config_ref.initialize(&opts), seed);
|
||||
let game = simulate_once(opts, strat_config_ref.initialize(opts), seed);
|
||||
let score = game.score();
|
||||
lives_histogram.insert(game.board.lives_remaining);
|
||||
score_histogram.insert(score);
|
||||
|
|
|
@ -25,7 +25,7 @@ impl CheatingStrategyConfig {
|
|||
}
|
||||
}
|
||||
impl GameStrategyConfig for CheatingStrategyConfig {
|
||||
fn initialize(&self, _: &GameOptions) -> Box<GameStrategy> {
|
||||
fn initialize(&self, _: &GameOptions) -> Box<dyn GameStrategy> {
|
||||
Box::new(CheatingStrategy::new())
|
||||
}
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ impl CheatingStrategy {
|
|||
}
|
||||
}
|
||||
impl GameStrategy for CheatingStrategy {
|
||||
fn initialize(&self, player: Player, view: &BorrowedGameView) -> Box<PlayerStrategy> {
|
||||
fn initialize(&self, player: Player, view: &BorrowedGameView) -> Box<dyn PlayerStrategy> {
|
||||
for (&player, &hand) in &view.other_hands {
|
||||
self.player_hands_cheat.borrow_mut().insert(
|
||||
player, hand.clone()
|
||||
|
@ -93,7 +93,7 @@ impl CheatingPlayerStrategy {
|
|||
|
||||
// given a hand of cards, represents how badly it will need to play things
|
||||
fn hand_play_value(&self, view: &BorrowedGameView, hand: &Cards) -> u32 {
|
||||
hand.iter().map(|card| self.card_play_value(view, card)).fold(0, |a,b| a+b)
|
||||
hand.iter().map(|card| self.card_play_value(view, card)).sum()
|
||||
}
|
||||
|
||||
// how badly do we need to play a particular card
|
||||
|
@ -104,8 +104,7 @@ impl CheatingPlayerStrategy {
|
|||
let my_hand_value = self.hand_play_value(view, my_hand);
|
||||
|
||||
for player in view.board.get_players() {
|
||||
if player != self.me {
|
||||
if view.has_card(&player, card) {
|
||||
if player != self.me && view.has_card(&player, card) {
|
||||
let their_hand_value = self.hand_play_value(view, hands.get(&player).unwrap());
|
||||
// they can play this card, and have less urgent plays than i do
|
||||
if their_hand_value < my_hand_value {
|
||||
|
@ -113,7 +112,6 @@ impl CheatingPlayerStrategy {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// there are no hints
|
||||
// maybe value 5s more?
|
||||
20 - (card.value as i32)
|
||||
|
@ -132,7 +130,7 @@ impl CheatingPlayerStrategy {
|
|||
}
|
||||
set.insert(card.clone());
|
||||
}
|
||||
return None
|
||||
None
|
||||
}
|
||||
}
|
||||
impl PlayerStrategy for CheatingPlayerStrategy {
|
||||
|
@ -145,7 +143,7 @@ impl PlayerStrategy for CheatingPlayerStrategy {
|
|||
view.board.is_playable(card)
|
||||
}).collect::<Vec<_>>();
|
||||
|
||||
if playable_cards.len() > 0 {
|
||||
if !playable_cards.is_empty() {
|
||||
// play the best playable card
|
||||
// the higher the play_score, the better to play
|
||||
let mut index = 0;
|
||||
|
@ -178,11 +176,9 @@ impl PlayerStrategy for CheatingPlayerStrategy {
|
|||
|
||||
// hinting is better than discarding dead cards
|
||||
// (probably because it stalls the deck-drawing).
|
||||
if view.board.hints_remaining > 0 {
|
||||
if view.someone_else_can_play() {
|
||||
if view.board.hints_remaining > 0 && view.someone_else_can_play() {
|
||||
return self.throwaway_hint(view);
|
||||
}
|
||||
}
|
||||
|
||||
// if anything is totally useless, discard it
|
||||
if let Some(i) = self.find_useless_card(view, my_hand) {
|
||||
|
|
|
@ -10,7 +10,7 @@ pub struct RandomStrategyConfig {
|
|||
}
|
||||
|
||||
impl GameStrategyConfig for RandomStrategyConfig {
|
||||
fn initialize(&self, _: &GameOptions) -> Box<GameStrategy> {
|
||||
fn initialize(&self, _: &GameOptions) -> Box<dyn GameStrategy> {
|
||||
Box::new(RandomStrategy {
|
||||
hint_probability: self.hint_probability,
|
||||
play_probability: self.play_probability,
|
||||
|
@ -23,7 +23,7 @@ pub struct RandomStrategy {
|
|||
play_probability: f64,
|
||||
}
|
||||
impl GameStrategy for RandomStrategy {
|
||||
fn initialize(&self, player: Player, _: &BorrowedGameView) -> Box<PlayerStrategy> {
|
||||
fn initialize(&self, player: Player, _: &BorrowedGameView) -> Box<dyn PlayerStrategy> {
|
||||
Box::new(RandomStrategyPlayer {
|
||||
hint_probability: self.hint_probability,
|
||||
play_probability: self.play_probability,
|
||||
|
@ -44,7 +44,7 @@ impl PlayerStrategy for RandomStrategyPlayer {
|
|||
if p < self.hint_probability {
|
||||
if view.board.hints_remaining > 0 {
|
||||
let hint_player = view.board.player_to_left(&self.me);
|
||||
let hint_card = rand::thread_rng().choose(&view.get_hand(&hint_player)).unwrap();
|
||||
let hint_card = rand::thread_rng().choose(view.get_hand(&hint_player)).unwrap();
|
||||
let hinted = {
|
||||
if rand::random() {
|
||||
// hint a color
|
||||
|
@ -55,7 +55,7 @@ impl PlayerStrategy for RandomStrategyPlayer {
|
|||
};
|
||||
TurnChoice::Hint(Hint {
|
||||
player: hint_player,
|
||||
hinted: hinted,
|
||||
hinted,
|
||||
})
|
||||
} else {
|
||||
TurnChoice::Discard(0)
|
||||
|
|
|
@ -10,8 +10,8 @@ impl ModulusInformation {
|
|||
pub fn new(modulus: u32, value: u32) -> Self {
|
||||
assert!(value < modulus);
|
||||
ModulusInformation {
|
||||
modulus: modulus,
|
||||
value: value,
|
||||
modulus,
|
||||
value,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -21,7 +21,7 @@ impl ModulusInformation {
|
|||
|
||||
pub fn combine(&mut self, other: Self, max_modulus: u32) {
|
||||
assert!(other.modulus <= self.info_remaining(max_modulus));
|
||||
self.value = self.value + self.modulus * other.value;
|
||||
self.value += self.modulus * other.value;
|
||||
self.modulus = std::cmp::min(max_modulus, self.modulus * other.modulus);
|
||||
assert!(self.value < self.modulus);
|
||||
}
|
||||
|
@ -45,7 +45,7 @@ impl ModulusInformation {
|
|||
let original_modulus = self.modulus;
|
||||
let original_value = self.value;
|
||||
let value = self.value % modulus;
|
||||
self.value = self.value / modulus;
|
||||
self.value /= modulus;
|
||||
// `self.modulus` is the largest number such that
|
||||
// `value + (self.modulus - 1) * modulus < original_modulus`.
|
||||
// TODO: find an explanation of why this makes everything work out
|
||||
|
@ -80,10 +80,10 @@ pub trait Question {
|
|||
// how much info does this question ask for?
|
||||
fn info_amount(&self) -> u32;
|
||||
// get the answer to this question, given cards
|
||||
fn answer(&self, &Cards, &BoardState) -> u32;
|
||||
fn answer(&self, hand: &Cards, board: &BoardState) -> u32;
|
||||
// process the answer to this question, updating card info
|
||||
fn acknowledge_answer(
|
||||
&self, value: u32, &mut HandInfo<CardPossibilityTable>, &BoardState
|
||||
&self, value: u32, hand_info: &mut HandInfo<CardPossibilityTable>, board: &BoardState
|
||||
);
|
||||
|
||||
fn answer_info(&self, hand: &Cards, board: &BoardState) -> ModulusInformation {
|
||||
|
@ -105,11 +105,11 @@ pub trait Question {
|
|||
}
|
||||
|
||||
pub trait PublicInformation: Clone {
|
||||
fn get_player_info(&self, &Player) -> HandInfo<CardPossibilityTable>;
|
||||
fn set_player_info(&mut self, &Player, HandInfo<CardPossibilityTable>);
|
||||
fn get_player_info(&self, player: &Player) -> HandInfo<CardPossibilityTable>;
|
||||
fn set_player_info(&mut self, player: &Player, hand_info: HandInfo<CardPossibilityTable>);
|
||||
|
||||
fn new(&BoardState) -> Self;
|
||||
fn set_board(&mut self, &BoardState);
|
||||
fn new(board: &BoardState) -> Self;
|
||||
fn set_board(&mut self, board: &BoardState);
|
||||
|
||||
/// If we store more state than just `HandInfo<CardPossibilityTable>`s, update it after `set_player_info` has been called.
|
||||
fn update_other_info(&mut self) {
|
||||
|
@ -126,10 +126,10 @@ pub trait PublicInformation: Clone {
|
|||
///
|
||||
/// Note that `self` does not reflect the answers to previous questions; it reflects the state
|
||||
/// before the entire "hat value" calculation.
|
||||
fn ask_question(&self, &Player, &HandInfo<CardPossibilityTable>, total_info: u32) -> Option<Box<Question>>;
|
||||
fn ask_question(&self, player: &Player, hand_info: &HandInfo<CardPossibilityTable>, total_info: u32) -> Option<Box<dyn Question>>;
|
||||
|
||||
fn ask_question_wrapper(&self, player: &Player, hand_info: &HandInfo<CardPossibilityTable>, total_info: u32)
|
||||
-> Option<Box<Question>>
|
||||
-> Option<Box<dyn Question>>
|
||||
{
|
||||
assert!(total_info > 0);
|
||||
if total_info == 1 {
|
||||
|
@ -191,7 +191,7 @@ pub trait PublicInformation: Clone {
|
|||
let (infos, new_player_hands): (Vec<_>, Vec<_>) = view.get_other_players().iter().map(|player| {
|
||||
let mut hand_info = self.get_player_info(player);
|
||||
let info = self.get_hat_info_for_player(player, &mut hand_info, total_info, view);
|
||||
(info, (player.clone(), hand_info))
|
||||
(info, (*player, hand_info))
|
||||
}).unzip();
|
||||
self.set_player_infos(new_player_hands);
|
||||
infos.into_iter().fold(
|
||||
|
@ -213,7 +213,7 @@ pub trait PublicInformation: Clone {
|
|||
}).map(|player| {
|
||||
let mut hand_info = self.get_player_info(&player);
|
||||
let player_info = self.get_hat_info_for_player(&player, &mut hand_info, info.modulus, view);
|
||||
(player_info, (player.clone(), hand_info))
|
||||
(player_info, (player, hand_info))
|
||||
}).unzip();
|
||||
for other_info in other_infos {
|
||||
info.subtract(&other_info);
|
||||
|
|
|
@ -58,7 +58,7 @@ fn q_is_dead(index: usize) -> CardHasProperty {
|
|||
/// It's named that way because the `info_amount` grows additively with the `info_amount`s of
|
||||
/// the questions in `l`.
|
||||
struct AdditiveComboQuestion {
|
||||
questions: Vec<Box<Question>>,
|
||||
questions: Vec<Box<dyn Question>>,
|
||||
}
|
||||
impl Question for AdditiveComboQuestion {
|
||||
fn info_amount(&self) -> u32 {
|
||||
|
@ -113,7 +113,7 @@ impl CardPossibilityPartition {
|
|||
let mut partition = FnvHashMap::default();
|
||||
let mut n_partitions = 0;
|
||||
|
||||
let has_dead = card_table.probability_is_dead(&board) != 0.0;
|
||||
let has_dead = card_table.probability_is_dead(board) != 0.0;
|
||||
|
||||
// TODO: group things of different colors and values?
|
||||
let mut effective_max = max_n_partitions;
|
||||
|
@ -152,9 +152,9 @@ impl CardPossibilityPartition {
|
|||
// debug!("{}", s);
|
||||
|
||||
CardPossibilityPartition {
|
||||
index: index,
|
||||
n_partitions: n_partitions,
|
||||
partition: partition,
|
||||
index,
|
||||
n_partitions,
|
||||
partition,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -162,7 +162,7 @@ impl Question for CardPossibilityPartition {
|
|||
fn info_amount(&self) -> u32 { self.n_partitions }
|
||||
fn answer(&self, hand: &Cards, _: &BoardState) -> u32 {
|
||||
let ref card = hand[self.index];
|
||||
*self.partition.get(&card).unwrap()
|
||||
*self.partition.get(card).unwrap()
|
||||
}
|
||||
fn acknowledge_answer(
|
||||
&self,
|
||||
|
@ -220,7 +220,7 @@ impl MyPublicInformation {
|
|||
})
|
||||
});
|
||||
|
||||
return if !may_be_all_one_color && !may_be_all_one_number { 4 } else { 3 }
|
||||
if !may_be_all_one_color && !may_be_all_one_number { 4 } else { 3 }
|
||||
}
|
||||
|
||||
fn get_hint_index_score(&self, card_table: &CardPossibilityTable) -> i32 {
|
||||
|
@ -238,7 +238,7 @@ impl MyPublicInformation {
|
|||
if !card_table.value_determined() {
|
||||
score += 1;
|
||||
}
|
||||
return score;
|
||||
score
|
||||
}
|
||||
|
||||
fn get_index_for_hint(&self, player: &Player) -> usize {
|
||||
|
@ -355,12 +355,12 @@ impl MyPublicInformation {
|
|||
hint_option_set.into_iter().collect::<FnvHashSet<_>>().into_iter().map(|hinted| {
|
||||
Hint {
|
||||
player: hint_player,
|
||||
hinted: hinted,
|
||||
hinted,
|
||||
}
|
||||
}).collect()
|
||||
}
|
||||
|
||||
fn decode_hint_choice(&self, hint: &Hint, result: &Vec<bool>) -> ModulusInformation {
|
||||
fn decode_hint_choice(&self, hint: &Hint, result: &[bool]) -> ModulusInformation {
|
||||
let hinter = self.board.player;
|
||||
|
||||
let info_per_player: Vec<_> = self.get_other_players_starting_after(hinter).into_iter().map(
|
||||
|
@ -372,7 +372,7 @@ impl MyPublicInformation {
|
|||
|
||||
let player_amt = (n + hint.player - hinter - 1) % n;
|
||||
|
||||
let amt_from_prev_players = info_per_player.iter().take(player_amt as usize).fold(0, |a, b| a + b);
|
||||
let amt_from_prev_players = info_per_player.iter().take(player_amt as usize).sum::<u32>();
|
||||
let hint_info_we_can_give_to_this_player = info_per_player[player_amt as usize];
|
||||
|
||||
let card_index = self.get_index_for_hint(&hint.player);
|
||||
|
@ -405,12 +405,12 @@ impl MyPublicInformation {
|
|||
ModulusInformation::new(total_info, hint_value)
|
||||
}
|
||||
|
||||
fn update_from_hint_choice(&mut self, hint: &Hint, matches: &Vec<bool>, view: &OwnedGameView) {
|
||||
fn update_from_hint_choice(&mut self, hint: &Hint, matches: &[bool], view: &OwnedGameView) {
|
||||
let info = self.decode_hint_choice(hint, matches);
|
||||
self.update_from_hat_sum(info, view);
|
||||
}
|
||||
|
||||
fn update_from_hint_matches(&mut self, hint: &Hint, matches: &Vec<bool>) {
|
||||
fn update_from_hint_matches(&mut self, hint: &Hint, matches: &[bool]) {
|
||||
let info = self.get_player_info_mut(&hint.player);
|
||||
info.update_for_hint(&hint.hinted, matches);
|
||||
}
|
||||
|
@ -424,10 +424,10 @@ impl MyPublicInformation {
|
|||
fn someone_else_needs_hint(&self, view: &OwnedGameView) -> bool {
|
||||
// Does another player have a playable card, but doesn't know it?
|
||||
view.get_other_players().iter().any(|player| {
|
||||
let has_playable_card = view.get_hand(&player).iter().any(|card| {
|
||||
let has_playable_card = view.get_hand(player).iter().any(|card| {
|
||||
view.get_board().is_playable(card)
|
||||
});
|
||||
has_playable_card && !self.knows_playable_card(&player)
|
||||
has_playable_card && !self.knows_playable_card(player)
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -466,7 +466,7 @@ impl MyPublicInformation {
|
|||
info.remove(index);
|
||||
|
||||
// push *before* incrementing public counts
|
||||
if info.len() < new_view.hand_size(&player) {
|
||||
if info.len() < new_view.hand_size(player) {
|
||||
info.push(new_card_table);
|
||||
}
|
||||
}
|
||||
|
@ -491,7 +491,7 @@ impl PublicInformation for MyPublicInformation {
|
|||
(player, hand_info)
|
||||
}).collect::<FnvHashMap<_,_>>();
|
||||
MyPublicInformation {
|
||||
hand_info: hand_info,
|
||||
hand_info,
|
||||
card_counts: CardCounts::new(),
|
||||
board: board.clone(),
|
||||
}
|
||||
|
@ -518,7 +518,7 @@ impl PublicInformation for MyPublicInformation {
|
|||
_me: &Player,
|
||||
hand_info: &HandInfo<CardPossibilityTable>,
|
||||
total_info: u32,
|
||||
) -> Option<Box<Question>> {
|
||||
) -> Option<Box<dyn Question>> {
|
||||
// Changing anything inside this function will not break the information transfer
|
||||
// mechanisms!
|
||||
|
||||
|
@ -532,8 +532,7 @@ impl PublicInformation for MyPublicInformation {
|
|||
|
||||
// We don't need to find out anything about cards that are determined or dead.
|
||||
let augmented_hand_info = augmented_hand_info_raw.into_iter().filter(|&(i, _, p_dead)| {
|
||||
if p_dead == 1.0 { false }
|
||||
else if hand_info[i].is_determined() { false }
|
||||
if p_dead == 1.0 || hand_info[i].is_determined() { false }
|
||||
else { true }
|
||||
}).collect::<Vec<_>>();
|
||||
|
||||
|
@ -565,11 +564,11 @@ impl PublicInformation for MyPublicInformation {
|
|||
// only matters if we find a playable/dead card, and conditional on that, it's better
|
||||
// to find out about as many non-playable/non-dead cards as possible.
|
||||
to_ask.sort_by_key(|&(ask_dead, _, p_yes)| {(ask_dead, FloatOrd(p_yes))});
|
||||
let questions = to_ask.into_iter().map(|(ask_dead, i, _)| -> Box<Question> {
|
||||
let questions = to_ask.into_iter().map(|(ask_dead, i, _)| -> Box<dyn Question> {
|
||||
if ask_dead { Box::new(q_is_dead(i)) }
|
||||
else { Box::new(q_is_playable(i)) }
|
||||
}).collect::<Vec<_>>();
|
||||
if questions.len() > 0 {
|
||||
if !questions.is_empty() {
|
||||
return Some(Box::new(AdditiveComboQuestion { questions }))
|
||||
}
|
||||
}
|
||||
|
@ -607,7 +606,7 @@ impl InformationStrategyConfig {
|
|||
}
|
||||
}
|
||||
impl GameStrategyConfig for InformationStrategyConfig {
|
||||
fn initialize(&self, _: &GameOptions) -> Box<GameStrategy> {
|
||||
fn initialize(&self, _: &GameOptions) -> Box<dyn GameStrategy> {
|
||||
Box::new(InformationStrategy::new())
|
||||
}
|
||||
}
|
||||
|
@ -620,7 +619,7 @@ impl InformationStrategy {
|
|||
}
|
||||
}
|
||||
impl GameStrategy for InformationStrategy {
|
||||
fn initialize(&self, player: Player, view: &BorrowedGameView) -> Box<PlayerStrategy> {
|
||||
fn initialize(&self, player: Player, view: &BorrowedGameView) -> Box<dyn PlayerStrategy> {
|
||||
Box::new(InformationPlayerStrategy {
|
||||
me: player,
|
||||
public_info: MyPublicInformation::new(view.board),
|
||||
|
@ -650,13 +649,11 @@ impl InformationPlayerStrategy {
|
|||
let mut num_with = 1;
|
||||
if view.board.deck_size > 0 {
|
||||
for player in view.board.get_players() {
|
||||
if player != self.me {
|
||||
if view.has_card(&player, card) {
|
||||
if player != self.me && view.has_card(&player, card) {
|
||||
num_with += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
(10.0 - card.value as f32) / (num_with as f32)
|
||||
}
|
||||
|
||||
|
@ -667,8 +664,7 @@ impl InformationPlayerStrategy {
|
|||
for (i, card_table) in hand.iter().enumerate() {
|
||||
if card_table.probability_is_dead(board) == 1.0 {
|
||||
useless.insert(i);
|
||||
} else {
|
||||
if let Some(card) = card_table.get_card() {
|
||||
} else if let Some(card) = card_table.get_card() {
|
||||
if seen.contains_key(&card) {
|
||||
// found a duplicate card
|
||||
useless.insert(i);
|
||||
|
@ -678,10 +674,9 @@ impl InformationPlayerStrategy {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
let mut useless_vec : Vec<usize> = useless.into_iter().collect();
|
||||
useless_vec.sort();
|
||||
return useless_vec;
|
||||
useless_vec
|
||||
}
|
||||
|
||||
// how good is it to give this hint to this player?
|
||||
|
@ -692,8 +687,8 @@ impl InformationPlayerStrategy {
|
|||
|
||||
let hint_player = &hint.player;
|
||||
let hinted = &hint.hinted;
|
||||
let hand = view.get_hand(&hint_player);
|
||||
let mut hand_info = self.public_info.get_player_info(&hint_player);
|
||||
let hand = view.get_hand(hint_player);
|
||||
let mut hand_info = self.public_info.get_player_info(hint_player);
|
||||
|
||||
let mut goodness = 1.0;
|
||||
for (i, card_table) in hand_info.iter_mut().enumerate() {
|
||||
|
@ -716,9 +711,7 @@ impl InformationPlayerStrategy {
|
|||
let new_weight = card_table.total_weight();
|
||||
assert!(new_weight <= old_weight);
|
||||
let bonus = {
|
||||
if card_table.is_determined() {
|
||||
2
|
||||
} else if card_table.probability_is_dead(&view.board) == 1.0 {
|
||||
if card_table.is_determined() || card_table.probability_is_dead(&view.board) == 1.0 {
|
||||
2
|
||||
} else {
|
||||
1
|
||||
|
@ -744,13 +737,11 @@ impl InformationPlayerStrategy {
|
|||
h2.0.partial_cmp(&h1.0).unwrap_or(Ordering::Equal)
|
||||
});
|
||||
|
||||
if hint_options.len() == 0 {
|
||||
if hint_options.is_empty() {
|
||||
// NOTE: Technically possible, but never happens
|
||||
} else {
|
||||
if hint_options.len() > 1 {
|
||||
} else if hint_options.len() > 1 {
|
||||
debug!("Choosing amongst hint options: {:?}", hint_options);
|
||||
}
|
||||
}
|
||||
hint_options.remove(0).1
|
||||
}
|
||||
|
||||
|
@ -809,7 +800,7 @@ impl InformationPlayerStrategy {
|
|||
(i, card_table, p)
|
||||
}).collect::<Vec<_>>();
|
||||
|
||||
if risky_playable_cards.len() > 0 {
|
||||
if !risky_playable_cards.is_empty() {
|
||||
risky_playable_cards.sort_by(|c1, c2| {
|
||||
c2.2.partial_cmp(&c1.2).unwrap_or(Ordering::Equal)
|
||||
});
|
||||
|
@ -827,7 +818,7 @@ impl InformationPlayerStrategy {
|
|||
// NOTE When changing this, make sure to keep the "discard" branch of update() up to date!
|
||||
let will_hint =
|
||||
if view.board.hints_remaining > 0 && public_info.someone_else_needs_hint(view) { true }
|
||||
else if view.board.discard_size() <= discard_threshold && useless_indices.len() > 0 { false }
|
||||
else if view.board.discard_size() <= discard_threshold && !useless_indices.is_empty() { false }
|
||||
// hinting is better than discarding dead cards
|
||||
// (probably because it stalls the deck-drawing).
|
||||
else if view.board.hints_remaining > 0 && view.someone_else_can_play() { true }
|
||||
|
@ -849,7 +840,7 @@ impl InformationPlayerStrategy {
|
|||
if public_useless_indices.len() > 1 {
|
||||
let info = public_info.get_hat_sum(public_useless_indices.len() as u32, view);
|
||||
return TurnChoice::Discard(public_useless_indices[info.value as usize]);
|
||||
} else if useless_indices.len() > 0 {
|
||||
} else if !useless_indices.is_empty() {
|
||||
// TODO: have opponents infer that i knew a card was useless
|
||||
// TODO: after that, potentially prefer useless indices that arent public
|
||||
return TurnChoice::Discard(useless_indices[0]);
|
||||
|
|
|
@ -6,21 +6,21 @@ use game::*;
|
|||
pub trait PlayerStrategy {
|
||||
// A function to decide what to do on the player's turn.
|
||||
// Given a BorrowedGameView, outputs their choice.
|
||||
fn decide(&mut self, &BorrowedGameView) -> TurnChoice;
|
||||
fn decide(&mut self, view: &BorrowedGameView) -> TurnChoice;
|
||||
// A function to update internal state after other players' turns.
|
||||
// Given what happened last turn, and the new state.
|
||||
fn update(&mut self, &TurnRecord, &BorrowedGameView);
|
||||
fn update(&mut self, turn_record: &TurnRecord, view: &BorrowedGameView);
|
||||
}
|
||||
// Represents the overall strategy for a game
|
||||
// Shouldn't do much, except store configuration parameters and
|
||||
// possibility initialize some shared randomness between players
|
||||
pub trait GameStrategy {
|
||||
fn initialize(&self, Player, &BorrowedGameView) -> Box<PlayerStrategy>;
|
||||
fn initialize(&self, player: Player, view: &BorrowedGameView) -> Box<dyn PlayerStrategy>;
|
||||
}
|
||||
|
||||
// Represents configuration for a strategy.
|
||||
// Acts as a factory for game strategies, so we can play many rounds
|
||||
pub trait GameStrategyConfig {
|
||||
fn initialize(&self, &GameOptions) -> Box<GameStrategy>;
|
||||
fn initialize(&self, opts: &GameOptions) -> Box<dyn GameStrategy>;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue