new cardinfo trait, separate cards stuff to different file
This commit is contained in:
parent
e49cb29592
commit
9c580ecb88
6 changed files with 333 additions and 176 deletions
133
src/cards.rs
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133
src/cards.rs
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@ -0,0 +1,133 @@
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use std::collections::HashMap;
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use std::fmt;
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pub type Color = &'static str;
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pub const COLORS: [Color; 5] = ["red", "yellow", "green", "blue", "white"];
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pub fn display_color(color: Color) -> char {
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color.chars().next().unwrap()
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}
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pub type Value = u32;
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// list of values, assumed to be small to large
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pub const VALUES : [Value; 5] = [1, 2, 3, 4, 5];
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pub const FINAL_VALUE : Value = 5;
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pub fn get_count_for_value(value: &Value) -> u32 {
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match *value {
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1 => 3,
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2 | 3 | 4 => 2,
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5 => 1,
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_ => { panic!(format!("Unexpected value: {}", value)); }
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}
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}
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#[derive(Debug,Clone,PartialEq,Eq,Hash,Ord,PartialOrd)]
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pub struct Card {
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pub color: Color,
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pub value: Value,
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}
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impl Card {
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pub fn new(color: Color, value: Value) -> Card {
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Card { color: color, value: value }
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}
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}
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impl fmt::Display for Card {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "{}{}", display_color(self.color), self.value)
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}
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}
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pub type Cards = Vec<Card>;
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#[derive(Debug,Clone)]
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pub struct CardCounts {
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counts: HashMap<Card, u32>,
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}
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impl CardCounts {
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pub fn new() -> CardCounts {
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let mut counts = HashMap::new();
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for color in COLORS.iter() {
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for value in VALUES.iter() {
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counts.insert(Card::new(*color, *value), 0);
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}
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}
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CardCounts {
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counts: counts,
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}
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}
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pub fn get_count(&self, card: &Card) -> u32 {
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*self.counts.get(card).unwrap()
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}
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pub fn remaining(&self, card: &Card) -> u32 {
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let count = self.get_count(card);
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get_count_for_value(&card.value) - count
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}
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pub fn add(&mut self, card: &Card) {
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let count = self.counts.get_mut(card).unwrap();
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*count += 1;
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}
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}
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impl fmt::Display for CardCounts {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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for color in COLORS.iter() {
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try!(f.write_str(&format!(
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"{}: ", display_color(color),
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)));
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for value in VALUES.iter() {
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let count = self.get_count(&Card::new(color, *value));
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let total = get_count_for_value(value);
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try!(f.write_str(&format!(
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"{}/{} {}s", count, total, value
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)));
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if *value != FINAL_VALUE {
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try!(f.write_str(", "));
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}
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}
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try!(f.write_str("\n"));
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}
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Ok(())
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}
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}
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#[derive(Debug)]
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pub struct Discard {
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pub cards: Cards,
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counts: CardCounts,
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}
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impl Discard {
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pub fn new() -> Discard {
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Discard {
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cards: Cards::new(),
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counts: CardCounts::new(),
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}
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}
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pub fn get_count(&self, card: &Card) -> u32 {
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self.counts.get_count(card)
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}
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pub fn has_all(&self, card: &Card) -> bool {
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self.counts.remaining(card) == 0
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}
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pub fn remaining(&self, card: &Card) -> u32 {
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self.counts.remaining(card)
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}
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pub fn place(&mut self, card: Card) {
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self.counts.add(&card);
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self.cards.push(card);
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}
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}
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impl fmt::Display for Discard {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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// try!(f.write_str(&format!(
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// "{}", self.cards,
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// )));
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write!(f, "{}", self.counts)
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}
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}
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223
src/game.rs
223
src/game.rs
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@ -3,165 +3,10 @@ use std::collections::HashMap;
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use std::fmt;
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use std::fmt;
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use info::*;
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use info::*;
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use cards::*;
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/*
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* Type definitions
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*/
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pub type Color = &'static str;
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pub const COLORS: [Color; 5] = ["red", "yellow", "green", "blue", "white"];
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pub fn display_color(color: Color) -> char {
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color.chars().next().unwrap()
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}
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pub type Value = u32;
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// list of values, assumed to be small to large
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pub const VALUES : [Value; 5] = [1, 2, 3, 4, 5];
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pub const FINAL_VALUE : Value = 5;
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pub fn get_count_for_value(value: &Value) -> u32 {
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match *value {
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1 => 3,
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2 | 3 | 4 => 2,
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5 => 1,
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_ => { panic!(format!("Unexpected value: {}", value)); }
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}
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}
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pub type Player = u32;
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pub type Player = u32;
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#[derive(Debug,Clone,PartialEq,Eq,Hash)]
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pub struct Card {
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pub color: Color,
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pub value: Value,
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}
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impl Card {
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fn new(color: Color, value: Value) -> Card {
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Card { color: color, value: value }
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}
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}
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impl fmt::Display for Card {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "{}{}", display_color(self.color), self.value)
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}
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}
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pub type Cards = Vec<Card>;
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pub type CardsInfo = Vec<CardInfo>;
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#[derive(Debug,Clone)]
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pub struct Firework {
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pub color: Color,
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pub top: Value,
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}
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impl Firework {
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fn new(color: Color) -> Firework {
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Firework {
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color: color,
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top: 0,
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}
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}
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fn desired_value(&self) -> Option<Value> {
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if self.complete() { None } else { Some(self.top + 1) }
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}
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fn score(&self) -> Score {
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self.top
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}
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fn complete(&self) -> bool {
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self.top == FINAL_VALUE
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}
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fn place(&mut self, card: &Card) {
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assert!(
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card.color == self.color,
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"Attempted to place card on firework of wrong color!"
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);
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assert!(
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Some(card.value) == self.desired_value(),
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"Attempted to place card of wrong value on firework!"
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);
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self.top = card.value;
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}
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}
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impl fmt::Display for Firework {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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if self.complete() {
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write!(f, "{} firework complete!", self.color)
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} else {
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write!(f, "{} firework at {}", self.color, self.top)
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}
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}
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}
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#[derive(Debug)]
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pub struct Discard {
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pub cards: Cards,
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counts: HashMap<Color, HashMap<Value, u32>>,
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}
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impl Discard {
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fn new() -> Discard {
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let mut counts = HashMap::new();
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for color in COLORS.iter() {
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let mut color_count = HashMap::new();
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for value in VALUES.iter() {
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color_count.insert(*value, 0);
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}
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counts.insert(*color, color_count);
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}
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Discard {
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cards: Cards::new(),
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counts: counts,
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}
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}
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fn get_count(&self, card: &Card) -> u32 {
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let color_count = self.counts.get(card.color).unwrap();
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color_count.get(&card.value).unwrap().clone()
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}
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fn has_all(&self, card: &Card) -> bool {
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self.remaining(card) == 0
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}
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fn remaining(&self, card: &Card) -> u32 {
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let count = self.get_count(&card);
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get_count_for_value(&card.value) - count
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}
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fn place(&mut self, card: Card) {
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let count = self.get_count(&card);
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let ref mut color_count = self.counts.get_mut(card.color).unwrap();
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color_count.insert(card.value, count + 1);
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self.cards.push(card);
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}
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}
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impl fmt::Display for Discard {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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// try!(f.write_str(&format!(
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// "{}", self.cards,
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// )));
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for color in COLORS.iter() {
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try!(f.write_str(&format!(
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"{}: ", display_color(color),
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)));
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for value in VALUES.iter() {
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let count = self.get_count(&Card::new(color, *value));
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let total = get_count_for_value(value);
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try!(f.write_str(&format!(
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"{}/{} {}s", count, total, value
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)));
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if *value != FINAL_VALUE {
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try!(f.write_str(", "));
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}
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}
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try!(f.write_str("\n"));
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}
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Ok(())
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}
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}
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#[derive(Debug,Clone)]
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#[derive(Debug,Clone)]
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pub enum Hinted {
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pub enum Hinted {
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@ -225,7 +70,7 @@ pub struct PlayerState {
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// the player's actual hand
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// the player's actual hand
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pub hand: Cards,
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pub hand: Cards,
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// represents what is common knowledge about the player's hand
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// represents what is common knowledge about the player's hand
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pub info: CardsInfo,
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pub info: Vec<SimpleCardInfo>,
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}
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}
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impl fmt::Display for PlayerState {
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impl fmt::Display for PlayerState {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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@ -233,7 +78,7 @@ impl fmt::Display for PlayerState {
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let mut i = 0;
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let mut i = 0;
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for card in &self.hand {
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for card in &self.hand {
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let info : &CardInfo = &self.info[i];
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let info : &SimpleCardInfo = &self.info[i];
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try!(f.write_str(&format!("{} =? {: <15} ", card, info)));
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try!(f.write_str(&format!("{} =? {: <15} ", card, info)));
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i += 1;
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i += 1;
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}
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}
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@ -243,7 +88,7 @@ impl fmt::Display for PlayerState {
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impl PlayerState {
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impl PlayerState {
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pub fn new(hand: Cards) -> PlayerState {
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pub fn new(hand: Cards) -> PlayerState {
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let infos = (0..hand.len()).map(|_| {
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let infos = (0..hand.len()).map(|_| {
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CardInfo::new()
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SimpleCardInfo::new()
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}).collect::<Vec<_>>();
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}).collect::<Vec<_>>();
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PlayerState {
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PlayerState {
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hand: hand,
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hand: hand,
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@ -251,7 +96,7 @@ impl PlayerState {
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}
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}
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}
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}
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pub fn take(&mut self, index: usize) -> (Card, CardInfo) {
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pub fn take(&mut self, index: usize) -> (Card, SimpleCardInfo) {
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let card = self.hand.remove(index);
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let card = self.hand.remove(index);
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let info = self.info.remove(index);
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let info = self.info.remove(index);
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(card, info)
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(card, info)
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@ -259,7 +104,7 @@ impl PlayerState {
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pub fn place(&mut self, card: Card) {
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pub fn place(&mut self, card: Card) {
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self.hand.push(card);
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self.hand.push(card);
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self.info.push(CardInfo::new());
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self.info.push(SimpleCardInfo::new());
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}
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}
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pub fn reveal(&mut self, hinted: &Hinted) -> Vec<usize> {
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pub fn reveal(&mut self, hinted: &Hinted) -> Vec<usize> {
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@ -269,7 +114,7 @@ impl PlayerState {
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let mut i = 0;
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let mut i = 0;
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for card in &self.hand {
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for card in &self.hand {
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let matches = card.color == *color;
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let matches = card.color == *color;
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self.info[i].color_info.mark(color, matches);
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self.info[i].mark_color(color, matches);
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if matches { indices.push(i); }
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if matches { indices.push(i); }
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i += 1;
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i += 1;
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}
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}
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@ -278,7 +123,7 @@ impl PlayerState {
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let mut i = 0;
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let mut i = 0;
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for card in &self.hand {
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for card in &self.hand {
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let matches = card.value == *value;
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let matches = card.value == *value;
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self.info[i].value_info.mark(value, matches);
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self.info[i].mark_value(value, matches);
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if matches { indices.push(i); }
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if matches { indices.push(i); }
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i += 1;
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i += 1;
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}
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}
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@ -368,7 +213,7 @@ impl BoardState {
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}
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}
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}
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}
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fn get_firework(&self, color: &Color) -> &Firework {
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pub fn get_firework(&self, color: &Color) -> &Firework {
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self.fireworks.get(color).unwrap()
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self.fireworks.get(color).unwrap()
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}
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}
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@ -523,7 +368,7 @@ pub struct GameStateView<'a> {
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// the player whose view it is
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// the player whose view it is
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pub player: Player,
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pub player: Player,
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// what is known about their own hand (and thus common knowledge)
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// what is known about their own hand (and thus common knowledge)
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pub info: &'a CardsInfo,
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pub info: &'a Vec<SimpleCardInfo>,
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// the cards of the other players, as well as the information they have
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// the cards of the other players, as well as the information they have
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pub other_player_states: HashMap<Player, &'a PlayerState>,
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pub other_player_states: HashMap<Player, &'a PlayerState>,
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// board state
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// board state
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@ -724,3 +569,51 @@ impl GameState {
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turn
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turn
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}
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}
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}
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}
|
||||||
|
|
||||||
|
#[derive(Debug,Clone)]
|
||||||
|
pub struct Firework {
|
||||||
|
pub color: Color,
|
||||||
|
pub top: Value,
|
||||||
|
}
|
||||||
|
impl Firework {
|
||||||
|
pub fn new(color: Color) -> Firework {
|
||||||
|
Firework {
|
||||||
|
color: color,
|
||||||
|
top: 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn desired_value(&self) -> Option<Value> {
|
||||||
|
if self.complete() { None } else { Some(self.top + 1) }
|
||||||
|
}
|
||||||
|
|
||||||
|
fn score(&self) -> Score {
|
||||||
|
self.top
|
||||||
|
}
|
||||||
|
|
||||||
|
fn complete(&self) -> bool {
|
||||||
|
self.top == FINAL_VALUE
|
||||||
|
}
|
||||||
|
|
||||||
|
fn place(&mut self, card: &Card) {
|
||||||
|
assert!(
|
||||||
|
card.color == self.color,
|
||||||
|
"Attempted to place card on firework of wrong color!"
|
||||||
|
);
|
||||||
|
assert!(
|
||||||
|
Some(card.value) == self.desired_value(),
|
||||||
|
"Attempted to place card of wrong value on firework!"
|
||||||
|
);
|
||||||
|
self.top = card.value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl fmt::Display for Firework {
|
||||||
|
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
||||||
|
if self.complete() {
|
||||||
|
write!(f, "{} firework complete!", self.color)
|
||||||
|
} else {
|
||||||
|
write!(f, "{} firework at {}", self.color, self.top)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
141
src/info.rs
141
src/info.rs
|
@ -1,9 +1,61 @@
|
||||||
use std::cmp::Eq;
|
use std::cmp::Eq;
|
||||||
use std::collections::HashMap;
|
use std::collections::{HashMap, HashSet};
|
||||||
use std::fmt;
|
use std::fmt;
|
||||||
use std::hash::Hash;
|
use std::hash::Hash;
|
||||||
|
|
||||||
use game::*;
|
use cards::*;
|
||||||
|
|
||||||
|
pub trait CardInfo {
|
||||||
|
// get all a-priori possibilities
|
||||||
|
fn get_all_possibilities(&self) -> Vec<Card> {
|
||||||
|
let mut v = Vec::new();
|
||||||
|
for &color in COLORS.iter() {
|
||||||
|
for &value in VALUES.iter() {
|
||||||
|
v.push(Card::new(color, value));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
v
|
||||||
|
}
|
||||||
|
// mark all current possibilities for the card
|
||||||
|
fn get_possibilities(&self) -> Vec<Card>;
|
||||||
|
|
||||||
|
// mark a whole color as false
|
||||||
|
fn mark_color_false(&mut self, color: &Color);
|
||||||
|
// mark a color as correct
|
||||||
|
fn mark_color_true(&mut self, color: &Color) {
|
||||||
|
for other_color in COLORS.iter() {
|
||||||
|
if other_color != color {
|
||||||
|
self.mark_color_false(other_color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn mark_color(&mut self, color: &Color, is_color: bool) {
|
||||||
|
if is_color {
|
||||||
|
self.mark_color_true(color);
|
||||||
|
} else {
|
||||||
|
self.mark_color_false(color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// mark a whole value as false
|
||||||
|
fn mark_value_false(&mut self, value: &Value);
|
||||||
|
// mark a value as correct
|
||||||
|
fn mark_value_true(&mut self, value: &Value) {
|
||||||
|
for other_value in VALUES.iter() {
|
||||||
|
if other_value != value {
|
||||||
|
self.mark_value_false(other_value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn mark_value(&mut self, value: &Value, is_value: bool) {
|
||||||
|
if is_value {
|
||||||
|
self.mark_value_true(value);
|
||||||
|
} else {
|
||||||
|
self.mark_value_false(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// Represents hinted information about possible values of type T
|
// Represents hinted information about possible values of type T
|
||||||
pub trait Info<T> where T: Hash + Eq + Clone {
|
pub trait Info<T> where T: Hash + Eq + Clone {
|
||||||
|
@ -16,12 +68,12 @@ pub trait Info<T> where T: Hash + Eq + Clone {
|
||||||
fn get_mut_possibility_map(&mut self) -> &mut HashMap<T, bool>;
|
fn get_mut_possibility_map(&mut self) -> &mut HashMap<T, bool>;
|
||||||
|
|
||||||
// get what is now possible
|
// get what is now possible
|
||||||
fn get_possibilities(&self) -> Vec<&T> {
|
fn get_possibilities(&self) -> Vec<T> {
|
||||||
let mut v = Vec::new();
|
let mut v = Vec::new();
|
||||||
let map = self.get_possibility_map();
|
let map = self.get_possibility_map();
|
||||||
for (value, is_possible) in map {
|
for (value, is_possible) in map {
|
||||||
if *is_possible {
|
if *is_possible {
|
||||||
v.push(value);
|
v.push(value.clone());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
v
|
v
|
||||||
|
@ -86,20 +138,40 @@ impl Info<Value> for ValueInfo {
|
||||||
fn get_mut_possibility_map(&mut self) -> &mut HashMap<Value, bool> { &mut self.0 }
|
fn get_mut_possibility_map(&mut self) -> &mut HashMap<Value, bool> { &mut self.0 }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// represents information only of the form:
|
||||||
|
// this color is/isn't possible, this value is/isn't possible
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct CardInfo {
|
pub struct SimpleCardInfo {
|
||||||
pub color_info: ColorInfo,
|
pub color_info: ColorInfo,
|
||||||
pub value_info: ValueInfo,
|
pub value_info: ValueInfo,
|
||||||
}
|
}
|
||||||
impl CardInfo {
|
impl SimpleCardInfo {
|
||||||
pub fn new() -> CardInfo {
|
pub fn new() -> SimpleCardInfo {
|
||||||
CardInfo {
|
SimpleCardInfo {
|
||||||
color_info: ColorInfo::new(),
|
color_info: ColorInfo::new(),
|
||||||
value_info: ValueInfo::new(),
|
value_info: ValueInfo::new(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
impl fmt::Display for CardInfo {
|
impl CardInfo for SimpleCardInfo {
|
||||||
|
fn get_possibilities(&self) -> Vec<Card> {
|
||||||
|
let mut v = Vec::new();
|
||||||
|
for &color in self.color_info.get_possibilities().iter() {
|
||||||
|
for &value in self.value_info.get_possibilities().iter() {
|
||||||
|
v.push(Card::new(color, value));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
v
|
||||||
|
}
|
||||||
|
fn mark_color_false(&mut self, color: &Color) {
|
||||||
|
self.color_info.mark_false(color);
|
||||||
|
|
||||||
|
}
|
||||||
|
fn mark_value_false(&mut self, value: &Value) {
|
||||||
|
self.value_info.mark_false(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl fmt::Display for SimpleCardInfo {
|
||||||
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
||||||
let mut string = String::new();
|
let mut string = String::new();
|
||||||
for color in &COLORS {
|
for color in &COLORS {
|
||||||
|
@ -118,3 +190,54 @@ impl fmt::Display for CardInfo {
|
||||||
f.pad(&string)
|
f.pad(&string)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Can represent information of the form:
|
||||||
|
// this card is/isn't possible
|
||||||
|
#[derive(Clone)]
|
||||||
|
struct CardPossibilityTable {
|
||||||
|
possible: HashSet<Card>,
|
||||||
|
}
|
||||||
|
impl CardPossibilityTable {
|
||||||
|
pub fn new() -> CardPossibilityTable {
|
||||||
|
let mut possible = HashSet::new();
|
||||||
|
for &color in COLORS.iter() {
|
||||||
|
for &value in VALUES.iter() {
|
||||||
|
possible.insert(Card::new(color, value));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CardPossibilityTable {
|
||||||
|
possible: possible,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// mark a possible card as false
|
||||||
|
fn mark_false(&mut self, card: &Card) {
|
||||||
|
self.possible.remove(card);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl CardInfo for CardPossibilityTable {
|
||||||
|
fn get_possibilities(&self) -> Vec<Card> {
|
||||||
|
let mut cards = self.possible.iter().map(|card| {card.clone() }).collect::<Vec<_>>();
|
||||||
|
cards.sort();
|
||||||
|
cards
|
||||||
|
}
|
||||||
|
fn mark_color_false(&mut self, color: &Color) {
|
||||||
|
for &value in VALUES.iter() {
|
||||||
|
self.mark_false(&Card::new(color, value));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
fn mark_value_false(&mut self, value: &Value) {
|
||||||
|
for &color in COLORS.iter() {
|
||||||
|
self.mark_false(&Card::new(color, value.clone()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl fmt::Display for CardPossibilityTable {
|
||||||
|
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
||||||
|
for card in self.get_possibilities() {
|
||||||
|
try!(f.write_str(&format!("{}, ", card)));
|
||||||
|
}
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -4,13 +4,14 @@ extern crate log;
|
||||||
extern crate rand;
|
extern crate rand;
|
||||||
extern crate crossbeam;
|
extern crate crossbeam;
|
||||||
|
|
||||||
|
mod cards;
|
||||||
|
mod info;
|
||||||
mod game;
|
mod game;
|
||||||
mod simulator;
|
mod simulator;
|
||||||
mod strategies {
|
mod strategies {
|
||||||
pub mod examples;
|
pub mod examples;
|
||||||
pub mod cheating;
|
pub mod cheating;
|
||||||
}
|
}
|
||||||
mod info;
|
|
||||||
|
|
||||||
use getopts::Options;
|
use getopts::Options;
|
||||||
use std::str::FromStr;
|
use std::str::FromStr;
|
||||||
|
|
|
@ -9,14 +9,20 @@ use game::*;
|
||||||
|
|
||||||
// Represents the strategy of a given player
|
// Represents the strategy of a given player
|
||||||
pub trait PlayerStrategy {
|
pub trait PlayerStrategy {
|
||||||
|
// A function to decide what to do on the player's turn.
|
||||||
|
// Given a GameStateView, outputs their choice.
|
||||||
fn decide(&mut self, &GameStateView) -> TurnChoice;
|
fn decide(&mut self, &GameStateView) -> TurnChoice;
|
||||||
|
// A function to update internal state after other players' turns.
|
||||||
|
// Given what happened last turn, and the new state.
|
||||||
fn update(&mut self, &Turn, &GameStateView);
|
fn update(&mut self, &Turn, &GameStateView);
|
||||||
}
|
}
|
||||||
// Represents the overall strategy for a game
|
// Represents the overall strategy for a game
|
||||||
// Shouldn't do much, except possibility e.g. initialize some shared randomness between players
|
// Shouldn't do much, except store configuration parameters and
|
||||||
|
// possibility initialize some shared randomness between players
|
||||||
pub trait GameStrategy {
|
pub trait GameStrategy {
|
||||||
fn initialize(&self, Player, &GameStateView) -> Box<PlayerStrategy>;
|
fn initialize(&self, Player, &GameStateView) -> Box<PlayerStrategy>;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Represents configuration for a strategy.
|
// Represents configuration for a strategy.
|
||||||
// Acts as a factory for game strategies, so we can play many rounds
|
// Acts as a factory for game strategies, so we can play many rounds
|
||||||
pub trait GameStrategyConfig {
|
pub trait GameStrategyConfig {
|
||||||
|
|
|
@ -4,6 +4,7 @@ use std::collections::{HashMap, HashSet};
|
||||||
|
|
||||||
use simulator::*;
|
use simulator::*;
|
||||||
use game::*;
|
use game::*;
|
||||||
|
use cards::*;
|
||||||
|
|
||||||
// strategy that explicitly cheats by using Rc/RefCell
|
// strategy that explicitly cheats by using Rc/RefCell
|
||||||
// serves as a reference point for other strategies
|
// serves as a reference point for other strategies
|
||||||
|
|
Loading…
Reference in a new issue