flushed out game initialization
This commit is contained in:
parent
4168800875
commit
9508a20082
4 changed files with 121 additions and 54 deletions
6
Cargo.lock
generated
6
Cargo.lock
generated
|
@ -2,15 +2,9 @@
|
|||
name = "rust_hanabi"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"lazy_static 0.1.15 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||
"rand 0.3.14 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "lazy_static"
|
||||
version = "0.1.15"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
|
||||
[[package]]
|
||||
name = "libc"
|
||||
version = "0.2.7"
|
||||
|
|
|
@ -5,4 +5,3 @@ authors = ["Jeff Wu <wuthefwasthat@gmail.com>"]
|
|||
|
||||
[dependencies]
|
||||
rand = "*"
|
||||
lazy_static = "0.1.*"
|
||||
|
|
166
src/game.rs
166
src/game.rs
|
@ -1,12 +1,18 @@
|
|||
use rand::{thread_rng, Rng};
|
||||
use rand::{self, Rng};
|
||||
use std::collections::HashSet;
|
||||
use std::collections::HashMap;
|
||||
use std::fmt;
|
||||
|
||||
// Type definitions
|
||||
/*
|
||||
* Type definitions
|
||||
*/
|
||||
|
||||
pub type Color = &'static str;
|
||||
pub type Value = i32;
|
||||
const COLORS: [Color; 5] = ["blue", "red", "yellow", "white", "green"];
|
||||
|
||||
pub type Value = u32;
|
||||
// list of (value, count) pairs
|
||||
const VALUE_COUNTS : [(Value, u32); 5] = [(1, 3), (2, 2), (3, 2), (4, 2), (5, 1)];
|
||||
|
||||
pub struct Card {
|
||||
pub color: Color,
|
||||
|
@ -18,81 +24,151 @@ impl fmt::Debug for Card {
|
|||
}
|
||||
}
|
||||
|
||||
pub type Pile = Vec<Card>;
|
||||
#[derive(Debug)]
|
||||
pub struct Pile(Vec<Card>);
|
||||
// basically a stack of cards
|
||||
impl Pile {
|
||||
pub fn new() -> Pile {
|
||||
Pile(Vec::new())
|
||||
}
|
||||
pub fn draw(&mut self) -> Option<Card> {
|
||||
self.0.pop()
|
||||
}
|
||||
pub fn place(&mut self, card: Card) {
|
||||
self.0.push(card);
|
||||
}
|
||||
pub fn take(&mut self, index: usize) -> Card {
|
||||
self.0.remove(index)
|
||||
}
|
||||
pub fn shuffle(&mut self) {
|
||||
rand::thread_rng().shuffle(&mut self.0[..]);
|
||||
}
|
||||
}
|
||||
|
||||
pub type Hand = Vec<Card>;
|
||||
pub type Player = i32;
|
||||
pub type Player = u32;
|
||||
|
||||
pub struct GameOptions {
|
||||
pub num_players: i32,
|
||||
pub hand_size: i32,
|
||||
pub total_hints: i32,
|
||||
pub total_lives: i32,
|
||||
pub num_players: u32,
|
||||
pub hand_size: u32,
|
||||
// when hits 0, you cannot hint
|
||||
pub total_hints: u32,
|
||||
// when hits 0, you lose
|
||||
pub total_lives: u32,
|
||||
}
|
||||
|
||||
// The state of a given player: all other players may see this
|
||||
struct PlayerState {
|
||||
pub struct PlayerState {
|
||||
hand: Hand,
|
||||
}
|
||||
|
||||
pub struct GameState {
|
||||
// State of everything except the player's hands
|
||||
// Is completely common knowledge
|
||||
pub struct BoardState {
|
||||
pub deck: Pile,
|
||||
// pub players: PlayerState,
|
||||
// pub discard: Pile,
|
||||
// pub fireworks: HashMap<Color, Pile>,
|
||||
pub discard: Pile,
|
||||
pub fireworks: HashMap<Color, Pile>,
|
||||
|
||||
// // whose turn is it?
|
||||
// pub next: Player,
|
||||
// pub hints_remaining: i32,
|
||||
// pub lives_remaining: i32,
|
||||
// // only relevant when deck runs out
|
||||
// pub turns_remaining: i32,
|
||||
pub next: Player,
|
||||
|
||||
pub hints_remaining: u32,
|
||||
pub lives_remaining: u32,
|
||||
// only relevant when deck runs out
|
||||
turns_remaining: u32,
|
||||
}
|
||||
|
||||
// complete game state (known to nobody!)
|
||||
pub struct GameState {
|
||||
pub player_states: HashMap<Player, PlayerState>,
|
||||
pub board_state: BoardState,
|
||||
}
|
||||
|
||||
// complete game view of a given player
|
||||
pub struct GameStateView {
|
||||
// not yet implemented
|
||||
pub other_player_states: HashMap<Player, PlayerState>,
|
||||
pub board_state: BoardState,
|
||||
}
|
||||
|
||||
impl GameState {
|
||||
pub fn new(opts: GameOptions) -> GameState {
|
||||
let deck = GameState::make_deck();
|
||||
let mut deck = GameState::make_deck();
|
||||
|
||||
let mut player_states : HashMap<Player, PlayerState> = HashMap::new();
|
||||
for i in 0..opts.num_players {
|
||||
let hand : Hand = (0..opts.hand_size)
|
||||
.map(|i| {
|
||||
// we can assume the deck is big enough to draw initial hands
|
||||
deck.draw().unwrap()
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
let state = PlayerState {
|
||||
hand: hand,
|
||||
};
|
||||
player_states.insert(i, state);
|
||||
}
|
||||
|
||||
let mut fireworks : HashMap<Color, Pile> = HashMap::new();
|
||||
for color in COLORS.iter() {
|
||||
let mut pile = Pile::new();
|
||||
let card = Card { value: 0, color: color };
|
||||
pile.place(card);
|
||||
fireworks.insert(color, pile);
|
||||
}
|
||||
|
||||
GameState {
|
||||
deck: deck,
|
||||
player_states: player_states,
|
||||
board_state: BoardState {
|
||||
deck: deck,
|
||||
fireworks: fireworks,
|
||||
discard: Pile::new(),
|
||||
next: 0,
|
||||
hints_remaining: opts.total_hints,
|
||||
lives_remaining: opts.total_lives,
|
||||
// only relevant when deck runs out
|
||||
turns_remaining: opts.num_players,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn make_deck() -> Pile {
|
||||
let mut deck: Pile = Vec::new();
|
||||
let mut deck: Pile = Pile(Vec::new());
|
||||
|
||||
for color in COLORS.iter() {
|
||||
for (value, count) in VALUE_COUNTS.iter() {
|
||||
for _ in 0..*count {
|
||||
deck.push(Card {color: color, value: *value});
|
||||
for &(value, count) in VALUE_COUNTS.iter() {
|
||||
for _ in 0..3 {
|
||||
deck.place(Card {color: color, value: 1});
|
||||
}
|
||||
}
|
||||
};
|
||||
thread_rng().shuffle(&mut deck[..]);
|
||||
deck.shuffle();
|
||||
println!("Created deck: {:?}", deck);
|
||||
deck
|
||||
}
|
||||
}
|
||||
|
||||
lazy_static! {
|
||||
static ref COLORS: HashSet<Color> = {
|
||||
vec!["blue", "red", "yellow", "white", "green"].into_iter().collect::<HashSet<_,_>>()
|
||||
};
|
||||
// map from value to count
|
||||
static ref VALUE_COUNTS: HashMap<Value, i32> = {
|
||||
let mut map = HashMap::new();
|
||||
map.insert(1, 3);
|
||||
map.insert(2, 2);
|
||||
map.insert(3, 2);
|
||||
map.insert(4, 2);
|
||||
map.insert(5, 1);
|
||||
map
|
||||
};
|
||||
enum Hint {
|
||||
Color,
|
||||
Value,
|
||||
}
|
||||
|
||||
fn validate_card(card: &Card) {
|
||||
enum Turn {
|
||||
Hint,
|
||||
Discard,
|
||||
Play,
|
||||
}
|
||||
|
||||
trait Strategy {
|
||||
fn decide(&self) -> f64;
|
||||
fn update(&self) -> f64;
|
||||
// Trait to implement for any valid Hanabi strategy
|
||||
pub trait Strategy {
|
||||
fn decide(&mut self, &GameStateView) -> Turn;
|
||||
fn update(&mut self, Turn);
|
||||
}
|
||||
|
||||
fn simulate() {
|
||||
pub fn simulate_symmetric(opts: GameOptions, strategy: &Strategy) {
|
||||
let strategies = (0..opts.num_players).map(|_| { Box::new(strategy) }).collect();
|
||||
simulate(opts, strategies)
|
||||
}
|
||||
|
||||
pub fn simulate(opts: GameOptions, strategies: Vec<Box<&Strategy>>) {
|
||||
}
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
extern crate rand;
|
||||
#[macro_use]
|
||||
extern crate lazy_static;
|
||||
|
||||
mod game;
|
||||
|
||||
|
|
Loading…
Reference in a new issue