Merge pull request #15 from timotree3/8-clue-discards
Disallow 8 clue discards
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commit
01b60c6019
5 changed files with 37 additions and 29 deletions
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@ -67,10 +67,10 @@ On the first 20000 seeds, we have these scores and win rates (average ± standar
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| | 2p | 3p | 4p | 5p |
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|---------|------------------|------------------|------------------|------------------|
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| cheat | 24.8594 ± 0.0036 | 24.9785 ± 0.0012 | 24.9720 ± 0.0014 | 24.9557 ± 0.0018 |
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| | 90.59 ± 0.21 % | 98.17 ± 0.09 % | 97.76 ± 0.10 % | 96.42 ± 0.13 % |
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| info | 22.5194 ± 0.0125 | 24.7942 ± 0.0039 | 24.9354 ± 0.0022 | 24.9220 ± 0.0024 |
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| | 12.58 ± 0.23 % | 84.46 ± 0.26 % | 95.03 ± 0.15 % | 94.01 ± 0.17 % |
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| cheat | 24.8209 ± 0.0041 | 24.9781 ± 0.0012 | 24.9734 ± 0.0014 | 24.9618 ± 0.0017 |
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| | 88.40 ± 0.23 % | 98.14 ± 0.10 % | 97.83 ± 0.10 % | 97.03 ± 0.12 % |
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| info | 22.5217 ± 0.0125 | 24.7946 ± 0.0039 | 24.9356 ± 0.0022 | 24.9223 ± 0.0024 |
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| | 12.55 ± 0.23 % | 84.48 ± 0.26 % | 95.05 ± 0.15 % | 94.04 ± 0.17 % |
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## Other work
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@ -654,6 +654,11 @@ impl GameState {
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TurnResult::Hint(results)
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}
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TurnChoice::Discard(index) => {
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assert!(
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self.board.hints_remaining < self.board.hints_total,
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"Tried to discard while at max hint count"
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);
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let card = self.take_from_hand(index);
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debug!("Discard card in position {}, which is {}", index, card);
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self.board.discard.place(card.clone());
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@ -163,6 +163,11 @@ impl PlayerStrategy for CheatingPlayerStrategy {
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return TurnChoice::Play(index);
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}
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// cannot discard while at max hint count
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if view.board.hints_remaining == view.board.hints_total {
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return self.throwaway_hint(view);
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}
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// discard threshold is how many cards we're willing to discard
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// such that if we only played,
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// we would not reach the final countdown round
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@ -41,29 +41,27 @@ pub struct RandomStrategyPlayer {
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impl PlayerStrategy for RandomStrategyPlayer {
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fn decide(&mut self, view: &BorrowedGameView) -> TurnChoice {
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let p = rand::random::<f64>();
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if p < self.hint_probability {
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if view.board.hints_remaining > 0 {
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let hint_player = view.board.player_to_left(&self.me);
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let hint_card = rand::thread_rng()
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.choose(view.get_hand(&hint_player))
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.unwrap();
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let hinted = {
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if rand::random() {
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// hint a color
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Hinted::Color(hint_card.color)
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} else {
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Hinted::Value(hint_card.value)
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}
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};
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TurnChoice::Hint(Hint {
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player: hint_player,
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hinted,
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})
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} else {
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TurnChoice::Discard(0)
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}
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} else if p < self.hint_probability + self.play_probability {
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if p < self.play_probability {
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TurnChoice::Play(0)
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} else if view.board.hints_remaining == view.board.hints_total
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|| (view.board.hints_remaining > 0 && p < self.play_probability + self.hint_probability)
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{
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let hint_player = view.board.player_to_left(&self.me);
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let hint_card = rand::thread_rng()
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.choose(view.get_hand(&hint_player))
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.unwrap();
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let hinted = {
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if rand::random() {
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// hint a color
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Hinted::Color(hint_card.color)
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} else {
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Hinted::Value(hint_card.value)
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}
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};
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TurnChoice::Hint(Hint {
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player: hint_player,
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hinted,
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})
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} else {
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TurnChoice::Discard(0)
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}
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@ -889,9 +889,9 @@ impl InformationPlayerStrategy {
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self.find_useless_cards(&view.board, &public_info.get_player_info(me));
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let useless_indices = self.find_useless_cards(&view.board, &private_info);
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// NOTE When changing this, make sure to keep the "discard" branch of update() up to date!
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let will_hint = if view.board.hints_remaining > 0
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&& public_info.someone_else_needs_hint(view)
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// NOTE When changing this, make sure to keep the "discard" branch of update_wrapped() up to date!
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let will_hint = if view.board.hints_remaining == view.board.hints_total
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|| (view.board.hints_remaining > 0 && public_info.someone_else_needs_hint(view))
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{
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true
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} else if view.board.discard_size() <= discard_threshold && !useless_indices.is_empty() {
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