84 lines
No EOL
2.5 KiB
Python
84 lines
No EOL
2.5 KiB
Python
from typing import Dict
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import unidecode
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import constants
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from config import config_manager
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import dateutil.parser
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import datetime
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from log_setup import logger
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def normalize_username(username: str) -> str:
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decoded = unidecode.unidecode(username)
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return decoded.lower()
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def are_game_options_allowed(game_id: int, game_options: Dict) -> bool:
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"""
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Check if the game options are allowed for league.
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"""
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for forbidden_option in constants.FORBIDDEN_GAME_OPTIONS:
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if game_options.get(forbidden_option, False):
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logger.debug("Rejected game {} due to option {} set.".format(game_id, forbidden_option))
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return False
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# All options ok
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return True
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def is_player_count_allowed(game_id: int, num_players: int) -> bool:
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"""
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Check if the player count is allowed for league.
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"""
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config = config_manager.get_config()
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if not (config.min_player_count <= num_players <= config.max_player_count):
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logger.debug("Rejected game {} due to invalid number of players ({}): Must be in range [{},{}]".format(
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game_id, num_players, config.min_player_count, config.max_player_count
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))
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return False
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return True
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def is_game_id_allowed(game_id: int) -> bool:
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"""
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Check if the game is is allowed for league.
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"""
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config = config_manager.get_config()
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if not (config.starting_game_id <= game_id <= config.ending_game_id):
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logger.debug("Rejected game {} due to invalid game id: Must be in range [{},{}]".format(
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game_id, config.starting_game_id, config.ending_game_id
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))
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return False
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return True
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def is_time_allowed(game_id: int, start_time: str) -> bool:
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"""
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Check if game was played during the league period and is thus allowed
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"""
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time = dateutil.parser.parse(start_time)
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config = config_manager.get_config()
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if not config.starting_time <= time <= config.ending_time:
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logger.debug("Rejected game {} due to invalid start time ({}): Must be in range [{},{}]".format(
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game_id, time, config.starting_time, config.ending_time
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))
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return False
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return True
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def get_rating_type(clue_starved: bool):
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"""
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Convenience function to get the magic values that we use to identify the different rating types of a player
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"""
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if clue_starved:
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return 1
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else:
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return 0
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def describe_rating_type(rating_type: int):
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if rating_type == 0:
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return "No Variant"
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elif rating_type == 1:
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return "Clue Starved" |