Implement correct values for rating system

Added k-factors to config.
Implemented the season 0 rating change logic.
This commit is contained in:
Maximilian Keßler 2023-11-24 17:15:38 +01:00
parent a6c96c7b04
commit a377dd74af
Signed by: max
GPG Key ID: BCC5A619923C0BA5
4 changed files with 104 additions and 16 deletions

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@ -19,14 +19,33 @@ variant_base_ratings:
5p: 1700
min_player_count: 3
max_player_count: 5
min_suits: 5
# This adjusts the speed in rating change for players
k-factor:
values:
# Early is applied for players with at most conditions.num_early_games games
early: 40
# This is the regular coefficient for people with a good amount of games
normal: 30
# For people with rating at least conditions.high_rating, the coefficient is adapted again,
high_rating: 15
# Controls how fast the variant ratings change
variants: 5
conditions:
num_early_games: 30
high_rating: 1700
min_suits: 4
max_suits: 6
# Corresponds to game IDs from hanab.live
starting_game_id: 1000000
ending_game_id: 9999999
# EST = Eastern Standard Time, so USA/Eastern
starting_time: "2023-10-10 00:00:00 EST"
ending_time: "2023-12-10 00:00:00 EST"
# Any variant that contains one of these keywords will not be allowed for the league.
excluded_variants:
- Alternating

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@ -141,6 +141,36 @@ class Config:
def excluded_variants(self) -> List[str]:
return [var.lower() for var in self._config["excluded_variants"]]
@property
@check_config_attr
def k_factor_num_early_games(self):
return self._config["k-factor"]["conditions"]["num_early_games"]
@property
@check_config_attr
def k_factor_high_rating_cutoff(self):
return self._config["k-factor"]["conditions"]["high_rating"]
@property
@check_config_attr
def k_factor_for_few_games(self):
return self._config["k-factor"]["values"]["early"]
@property
@check_config_attr
def k_factor_normal(self):
return self._config["k-factor"]["values"]["normal"]
@property
@check_config_attr
def k_factor_for_high_rating(self):
return self._config["k-factor"]["values"]["high_rating"]
@property
@check_config_attr
def k_factor_for_variants(self):
return self._config["k-factor"]["values"]["variants"]
@check_config_attr
def variant_base_rating(self, variant_name: str, player_count: int) -> int:
global_base_rating = self._config["variant_base_rating"]

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@ -44,3 +44,6 @@ FORBIDDEN_GAME_OPTIONS = [
# Cache time (in seconds) for history requests of players
# In case of frequent reruns (especially during development), we do not want to stress the server too much.
USER_HISTORY_CACHE_TIME = 5 * 60
# Fraction of seeds which is assumed to be unwinnable
UNWINNABLE_SEED_FRACTION = 0.02

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@ -5,18 +5,43 @@ from database import conn_manager
import psycopg2.extras
from log_setup import logger
import constants
from config import config_manager
def rating_change(user_ratings: Dict[int, float], variant_rating: float, win: bool) -> Tuple[Dict[int, float], float]:
def get_development_coefficient(num_games, player_rating):
config = config_manager.get_config()
if num_games <= config.k_factor_num_early_games:
return config.k_factor_for_few_games
if player_rating >= config.k_factor_high_rating_cutoff:
return config.k_factor_for_high_rating
return config.k_factor_normal
def expected_result(player_rating, var_rating):
expected = (1 - constants.UNWINNABLE_SEED_FRACTION) / (1 + pow(10, (var_rating - player_rating) / 400))
return expected
def compute_rating_changes(user_ratings: Dict[int, float], games_played: Dict[int, float], variant_rating: float, win: bool) -> Tuple[Dict[int, float], float]:
"""
@param user_ratings: Mapping of user ids to ratings that played this game.
@param games_played: Mapping of users ids to the number of games these users played so far.
@param variant_rating: Rating of the variant that was played
@param win: Whether the team won the game
@return: Mapping of user ids to their rating *changes* and *change* in variant rating
"""
# TODO: Implement this properly (We have not decided how this will work exactly)
# For now, return +1 elo for players and -1 elo for variants
return {user_id: 1 for user_id in user_ratings.keys()}, -1
expected_score = sum(expected_result(player_rating, variant_rating) for player_rating in user_ratings.values()) / len(user_ratings)
actual_score = 1 if win else 0
user_changes = {}
for user_id, num_games in games_played.items():
coefficient = get_development_coefficient(num_games, user_ratings[user_id])
user_changes[user_id] = coefficient * (actual_score - expected_score)
variant_change = config_manager.get_config().k_factor_for_variants * (expected_score - actual_score)
return user_changes, variant_change
def next_game_to_rate():
@ -137,29 +162,40 @@ def process_rating_of_next_game() -> bool:
)
league_id, num_players, score, num_suits, clue_starved, variant_id = cur.fetchone()
# Fetch game participants
cur.execute("SELECT game_participants.user_id FROM games "
# Fetch game participants and how many games they played each so far
cur.execute("SELECT game_participants.user_id, COUNT(games.id) "
"FROM game_participants "
"INNER JOIN games "
" ON games.id = game_participants.game_id "
"WHERE user_id IN"
" ("
" SELECT game_participants.user_id FROM games "
" INNER JOIN game_participants "
" ON games.id = game_participants.game_id "
"WHERE games.id = %s",
(game_id,)
" WHERE games.id = %s"
" )"
"AND league_id <= %s "
"GROUP BY user_id",
(game_id, league_id)
)
user_ids = cur.fetchall()
if len(user_ids) != num_players:
games_played = {}
for (user_id, num_games) in cur.fetchall():
games_played[user_id] = num_games
if len(games_played) != num_players:
err_msg = "Player number mismatch: Expected {} participants for game {}, but only found {} in DB: [{}]".format(
num_players, game_id, len(user_ids), ", ".join(user_ids)
num_players, game_id, len(games_played), ", ".join(games_played)
)
logger.error(err_msg)
raise ValueError(err_msg)
# Fetch current ratings of variant and players involved
rating_type = utils.get_rating_type(clue_starved)
user_ratings = get_current_user_ratings(user_ids, rating_type)
user_ratings = get_current_user_ratings(list(games_played.keys()), rating_type)
variant_rating = get_current_variant_rating(variant_id, num_players)
# Calculate changes in rating
# TODO: If we want to use, we still have to think about how to define the K-factor and add it here
user_changes, variant_change = rating_change(user_ratings, variant_rating, score == 5 * num_suits)
user_changes, variant_change = compute_rating_changes(user_ratings, games_played, variant_rating, score == 5 * num_suits)
# Update database for variants
cur.execute("INSERT INTO variant_ratings (league_id, variant_id, num_players, change, value_after) "