rework game fetching: deduplicate code, fetch timestamps
This commit is contained in:
parent
e01b7fe823
commit
78bdd8397c
2 changed files with 53 additions and 74 deletions
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@ -246,7 +246,7 @@ def add_player(user_name: str, player_name: str, base_rating: Optional[int] = No
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init_player_base_rating(player_name, base_rating)
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init_player_base_rating(player_name, base_rating)
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def get_variant_ids():
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def get_variant_ids() -> List[int]:
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cur = conn_manager.get_new_cursor()
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cur = conn_manager.get_new_cursor()
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cur.execute("SELECT id FROM variants")
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cur.execute("SELECT id FROM variants")
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return [var_id for (var_id,) in cur.fetchall()]
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return [var_id for (var_id,) in cur.fetchall()]
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@ -43,9 +43,12 @@ class GameInfo:
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datetime_ended: str
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datetime_ended: str
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def fetch_games_for_player(username: str, latest_game_id: int):
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def fetch_games_for_player(username: str, first_game_id: int, last_game_id: Optional[int] = None) -> Dict:
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logger.verbose("Fetching games for username {} more recent than id {}".format(username, latest_game_id))
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logger.verbose("Fetching games for username {} more recent than id {}".format(username, first_game_id))
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url = "https://hanab.live/api/v1/history-full/{}?start={}".format(username, latest_game_id + 1)
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url = "https://hanab.live/api/v1/history-full/{}?start={}".format(username, first_game_id)
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if last_game_id is not None:
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url += "&end={}".format(last_game_id)
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print(url)
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response = session.get(url)
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response = session.get(url)
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if not response.status_code == 200:
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if not response.status_code == 200:
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err_msg = "Failed to fetch games for username {}, requested URL {}".format(username, url)
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err_msg = "Failed to fetch games for username {}, requested URL {}".format(username, url)
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@ -54,9 +57,8 @@ def fetch_games_for_player(username: str, latest_game_id: int):
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return json.loads(response.text)
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return json.loads(response.text)
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def process_game_entry(game_json: Dict, username_dict: Dict, variant_ids: List[int]) -> Optional[GameInfo]:
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def process_game_entry(game_json: Dict) -> Optional[GameInfo]:
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logger.debug("Processing entry {}".format(game_json))
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logger.debug("Processing entry {}".format(game_json))
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config = config_manager.get_config()
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# Parse game properties
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# Parse game properties
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game_id = game_json["id"]
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game_id = game_json["id"]
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@ -72,7 +74,6 @@ def process_game_entry(game_json: Dict, username_dict: Dict, variant_ids: List[i
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var_id = game_options["variantID"]
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var_id = game_options["variantID"]
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normalized_usernames = [utils.normalize_username(username) for username in players]
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normalized_usernames = [utils.normalize_username(username) for username in players]
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# Now, check if the game is one that we accept for league
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# Now, check if the game is one that we accept for league
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if not all([
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if not all([
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@ -83,63 +84,59 @@ def process_game_entry(game_json: Dict, username_dict: Dict, variant_ids: List[i
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]):
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]):
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return
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return
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if var_id not in variant_ids:
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database.get_variant_ids()
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if var_id not in database.get_variant_ids():
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logger.debug("Rejected game {} due to invalid variant id {}".format(game_id, var_id))
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logger.debug("Rejected game {} due to invalid variant id {}".format(game_id, var_id))
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return
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return
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# Everything matches, so we can parse the participants now
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# Everything matches, so we can parse the participants now
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user_ids = [] # This will be a list of the (league specific) user_id's that played this game.
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user_ids = database.get_user_ids_from_normalized_usernames(normalized_usernames)
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for normalized_username in normalized_usernames:
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# The return value here is a str if there was an unregistered participant
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user_id = username_dict.get(normalized_username, None)
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if type(user_ids) is str:
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if user_id is None:
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logger.debug("Rejected game {} due to unregistered participant {}".format(game_id, user_ids))
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logger.debug("Rejected game {} due to unregistered participant {}".format(game_id, normalized_username))
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return
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return
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user_ids.append(user_id)
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return GameInfo(game_id, num_players, var_id, seed, score, num_turns, user_ids, normalized_usernames, start_time, end_time)
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return GameInfo(game_id, num_players, var_id, seed, score, num_turns, user_ids, normalized_usernames, start_time, end_time)
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def fetch_games_for_all_players():
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def fetch_games_for_all_players() -> List[GameInfo]:
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logger.info("Fetching new games.")
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logger.info("Fetching new games.")
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cur = conn_manager.get_new_cursor()
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cur = conn_manager.get_new_cursor()
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cur.execute("SELECT user_accounts.normalized_username, user_accounts.user_id, downloads.latest_game_id "
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cur.execute("SELECT"
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" user_accounts.normalized_username,"
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" user_accounts.user_id,"
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# Use the starting id as fallback if we have not downloaded any games for this player yet.
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" COALESCE(downloads.latest_game_id, %s) "
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"FROM user_accounts "
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"FROM user_accounts "
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"LEFT OUTER JOIN downloads "
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"LEFT OUTER JOIN downloads "
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" ON user_accounts.normalized_username = downloads.normalized_username"
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" ON user_accounts.normalized_username = downloads.normalized_username",
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(config_manager.get_config().starting_game_id,)
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)
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)
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# This will be a mapping of normalized username -> user ID that we built from the DB data
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username_dict = {}
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# This will be a mapping of game id -> JSON data that we get from hanab.live, where we will collect all the
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# This will be a mapping of game id -> JSON data that we get from hanab.live, where we will collect all the
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# possibly relevant games now
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# possibly relevant games now
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games: Dict[int, Dict] = {}
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games: Dict[int, Dict] = {}
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for username, user_id, latest_game_id in cur.fetchall():
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for username, user_id, latest_game_id in cur.fetchall():
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username_dict[username] = user_id
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player_games = fetch_games_for_player(username, latest_game_id + 1)
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# Use the starting id as fallback if we have not downloaded any games for this player yet.
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if latest_game_id is None:
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latest_game_id = config_manager.get_config().starting_game_id
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player_games = fetch_games_for_player(username, latest_game_id)
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for game in player_games:
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for game in player_games:
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games[game['id']] = game
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games[game['id']] = game
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logger.info("Found {} potential league game(s) to process.".format(len(games)))
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logger.info("Found {} potential league game(s) to process.".format(len(games)))
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allowed_variants = database.get_variant_ids()
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# This will hold the processed games that we will add to the database.
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# This will hold the processed games that we will add to the database.
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good_games: Dict[int, GameInfo] = {}
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good_games: List[GameInfo] = []
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for game_id, game in games.items():
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for game_id, game in games.items():
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game_info = process_game_entry(game, username_dict, allowed_variants)
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game_info = process_game_entry(game)
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if game_info is not None:
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if game_info is not None:
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good_games[game_id] = game_info
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good_games.append(game_info)
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logger.verbose("Found {} valid league game(s).".format(len(good_games)))
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logger.verbose("Found {} valid league game(s).".format(len(good_games)))
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return good_games
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return good_games
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def store_new_games(games: Dict[int, GameInfo]):
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def store_new_games(games: List[GameInfo]):
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conn = conn_manager.get_connection()
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conn = conn_manager.get_connection()
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cur = conn.cursor()
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cur = conn.cursor()
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games_vals = []
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games_vals = []
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@ -147,7 +144,7 @@ def store_new_games(games: Dict[int, GameInfo]):
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latest_game_ids: Dict[str, int] = {}
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latest_game_ids: Dict[str, int] = {}
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# Now, iterate over all games and convert to tuples for insertion
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# Now, iterate over all games and convert to tuples for insertion
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for game in sorted(games.values(), key=lambda game_info: game_info.game_id):
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for game in sorted(games, key=lambda game_info: game_info.game_id):
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tup = (game.game_id, game.num_players, game.variant_id, game.seed, game.score, game.num_turns, game.datetime_started, game.datetime_ended)
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tup = (game.game_id, game.num_players, game.variant_id, game.seed, game.score, game.num_turns, game.datetime_started, game.datetime_ended)
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games_vals.append(tup)
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games_vals.append(tup)
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for player_id in game.user_ids:
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for player_id in game.user_ids:
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@ -193,7 +190,6 @@ def store_new_games(games: Dict[int, GameInfo]):
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def detailed_fetch_game(game_id: int) -> bool:
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def detailed_fetch_game(game_id: int) -> bool:
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"""
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"""
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Fetches full game details from the server and stores it in local DB if this game is a league game.
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Fetches full game details from the server and stores it in local DB if this game is a league game.
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@warning: Game data has to be present in database already, game details will then be added.
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@param game_id: Game ID from hanab.live
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@param game_id: Game ID from hanab.live
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@return: Whether the processed game was accepted as a league game, i.e. inserted into the DB
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@return: Whether the processed game was accepted as a league game, i.e. inserted into the DB
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"""
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"""
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@ -206,36 +202,20 @@ def detailed_fetch_game(game_id: int) -> bool:
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raise ConnectionError(err_msg)
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raise ConnectionError(err_msg)
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game_json = json.loads(response.text)
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game_json = json.loads(response.text)
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instance, actions = hanabi.live.hanab_live.parse_json_game(game_json, False)
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game_id = game_json["id"]
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game_id = game_json["id"]
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players = game_json["players"]
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players = game_json["players"]
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num_players = len(players)
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seed = game_json["seed"]
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game_options = game_json.get("options", {})
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var_name = game_options.get("variant", "No Variant")
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if not utils.are_game_options_allowed(game_id, game_options):
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games = fetch_games_for_player(players[0], game_id, game_id)
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if not len(games) == 1:
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print(games)
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exit(1)
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assert len(games) == 1
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game_entry = process_game_entry(games[0])
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if game_entry is None:
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return False
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return False
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if not utils.is_player_count_allowed(game_id, num_players):
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# Now make sure that the game exists in the database
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return False
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store_new_games([game_entry])
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if not utils.is_game_id_allowed(game_id):
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return False
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var_id = database.get_variant_id(var_name)
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if var_id is None:
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logger.debug("Rejected game {} due to invalid variant id {}".format(game_id, var_id))
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return False
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# All game options are ok, now check if the number of players is okay.
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normalized_usernames = [utils.normalize_username(username) for username in players]
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user_ids = database.get_user_ids_from_normalized_usernames(normalized_usernames)
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# The return value here is a str if there was an unregistered participant
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if type(user_ids) is str:
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logger.debug("Rejected game {} due to unregistered participant {}".format(game_id, user_ids))
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return False
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# Now, we can start to actually process the game details
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# Now, we can start to actually process the game details
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instance, actions = hanabi.live.hanab_live.parse_json_game(game_json, False)
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instance, actions = hanabi.live.hanab_live.parse_json_game(game_json, False)
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@ -244,19 +224,16 @@ def detailed_fetch_game(game_id: int) -> bool:
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for action in actions:
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for action in actions:
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game.make_action(action)
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game.make_action(action)
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conn = conn_manager.get_connection()
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cur = conn_manager.get_new_cursor()
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# Note that we assume the game is present in the database already
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game_participants_vals = []
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game_participants_vals = []
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for seat, user_id in enumerate(user_ids):
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for seat, user_id in enumerate(game_entry.user_ids):
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tup = (game_id, user_id, seat)
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tup = (game_id, user_id, seat)
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game_participants_vals.append(tup)
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game_participants_vals.append(tup)
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# This inserts the game participants now.
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# This inserts the game participants now.
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# Note that the participants might already be stored, but not their seat (since we do not know the seat when only
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# Note that the participants might already be stored, but not their seat (since we do not know the seat when only
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# getting a game list from the server on fetching the games played by some player)
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# getting a game list from the server on fetching the games played by some player)
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conn = conn_manager.get_connection()
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cur = conn.cursor()
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psycopg2.extras.execute_values(
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psycopg2.extras.execute_values(
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cur,
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cur,
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"INSERT INTO game_participants "
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"INSERT INTO game_participants "
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@ -271,26 +248,28 @@ def detailed_fetch_game(game_id: int) -> bool:
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# It remains to store the seed and action data for this game
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# It remains to store the seed and action data for this game
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# Note that we store the seed first. This ensures that whenever we have actions stored, we also have the seed stored.
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# Note that we store the seed first. This ensures that whenever we have actions stored, we also have the seed stored.
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games_db_interface.store_deck_for_seed(seed, instance.deck)
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games_db_interface.store_deck_for_seed(game_entry.seed, instance.deck)
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games_db_interface.store_actions(game_id, actions)
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games_db_interface.store_actions(game_id, actions)
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logger.debug("Fetched all game details of game {}.".format(game_id))
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logger.debug("Fetched all game details of game {}.".format(game_id))
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# Do some sanity checks that loading the stored data did not change it
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# Do some sanity checks that loading the stored data did not change it
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assert actions == games_db_interface.load_actions(game_id)
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assert actions == games_db_interface.load_actions(game_id)
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assert instance.deck == games_db_interface.load_deck(seed)
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assert instance.deck == games_db_interface.load_deck(game_entry.seed)
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return True
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return True
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def fetch_all_game_details():
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def fetch_all_game_details(force_refresh=False):
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logger.info("Fetching detailed game data for all games.")
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logger.info("Fetching detailed game data for all games.")
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cur = conn_manager.get_new_cursor()
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cur = conn_manager.get_new_cursor()
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# Get all games with no actions
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query = "SELECT DiSTINCT ON (id) id FROM games " \
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cur.execute("SELECT id FROM games "
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"LEFT OUTER JOIN game_actions" \
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"LEFT OUTER JOIN game_actions"
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" ON games.id = game_actions.game_id"
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" ON games.id = game_actions.game_id"
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"WHERE game_actions.game_id IS NULL"
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if not force_refresh:
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)
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query += " WHERE game_actions.game_id IS NULL"
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# Get all games
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cur.execute(query)
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for (game_id,) in cur.fetchall():
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for (game_id,) in cur.fetchall():
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detailed_fetch_game(game_id)
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detailed_fetch_game(game_id)
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